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| {{Archive_PublicServer|Public Server Game 179|17.03.10-29.3.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Pirate87}}, {{User|VictorOfSweden}}, {{User|Petert}}, {{User|csuke}}, {{User|Giddorah}}, {{User|Commie Si}}, {{User|sonic}}, {{User|Chris Booth}}, {{User|haseo}}, {{User|Leg}}, {{User|N101}}, {{User|Razmir}}, {{User|skol}}, {{User|thomashauk}}, {{User|ukilo}} | [[Gametype:Cargo Concept|Cargo]] | TL5 | 512x512 | r19443 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was pretty unordinary. Not only we played with the US trainset which we use rarely, but we also used the Go to nearest depot and refit to a cargo order, completely replacing food and goods trains. So we had to make weird, strange ... different drop stations than normally because we needed the depots to refit in. The ML looked like a LLLL_RRRR ring all around the map with no BBHs, 4MSHs and several SLHs. Wood got a majority on the map and paper mill production ended at about 18 000 tonnes of paper per month, Food Processing Plant following with about 10000 food per month.. The game ended with almost 1200 trains. |179|File:PSG179.png| The hypnotizer. Stop looking at it! You must stop looking! Stoppp... Ahhh I am lost. }} | | {{Archive_PublicServer|Public Server Game 179|17.03.10-29.3.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Pirate87}}, {{User|VictorOfSweden}}, {{User|Petert}}, {{User|csuke}}, {{User|Giddorah}}, {{User|Commie Si}}, {{User|sonic}}, {{User|Chris Booth}}, {{User|haseo}}, {{User|Leg}}, {{User|N101}}, {{User|Razmir}}, {{User|skol}}, {{User|thomashauk}}, {{User|ukilo}} | [[Gametype:Cargo Concept|Cargo]] | TL5 | 512x512 | r19443 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was pretty unordinary. Not only we played with the US trainset which we use rarely, but we also used the Go to nearest depot and refit to a cargo order, completely replacing food and goods trains. So we had to make weird, strange ... different drop stations than normally because we needed the depots to refit in. The ML looked like a LLLL_RRRR ring all around the map with no BBHs, 4MSHs and several SLHs. Wood got a majority on the map and paper mill production ended at about 18 000 tonnes of paper per month, Food Processing Plant following with about 10000 food per month.. The game ended with almost 1200 trains. |179|File:PSG179.png| The hypnotizer. Stop looking at it! You must stop looking! Stoppp... Ahhh I am lost. }} |
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− | {{Archive_PublicServer|Public Server Game 178|27.02.10-17.03.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Sander_Buruma}}, {{User|Pirate87}}, {{User|VictorOfSweden}}, {{User|SmatZ}}, {{User|Zuu}}, {{User|Petert}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 256x1024 | r19410 [[GRF|#openttdcoop-GRF-Pack 7.3]] | "FIRS game" says it almost all. This was quite a hard map as it was rough, watery and atop of it all very mountainous with high multiplier/slope steepness settings. The network design was an outer ring of LL_RR or LLL_RRR with inner LL_RR spokes. The outer ring was intensively used but due to massive amount of secondary industries, trains got splitted there and most of the MSHs remained an overkill. As there were many MSHs to be built even though we grouped 2 or 4 industries per MSH, the game took a very long time in game years and ended just after year 2500 with almost 1000 trains and 175 road vehicles. |178|File:PSG178.png| Oil refinery area, the most stressed secondary. }} | + | {{Archive_PublicServer|Public Server Game 178|27.02.10-17.03.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Sander_Buruma}}, {{User|Pirate87}}, {{User|VictorOfSweden}}, {{User|SmatZ}}, {{User|Zuu}}, {{User|Petert}}, {{User|gr00vaLisTic}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 256x1024 | r19410 [[GRF|#openttdcoop-GRF-Pack 7.3]] | "FIRS game" says it almost all. This was quite a hard map as it was rough, watery and atop of it all very mountainous with high multiplier/slope steepness settings. The network design was an outer ring of LL_RR or LLL_RRR with inner LL_RR spokes. The outer ring was intensively used but due to massive amount of secondary industries, trains got splitted there and most of the MSHs remained an overkill. As there were many MSHs to be built even though we grouped 2 or 4 industries per MSH, the game took a very long time in game years and ended just after year 2500 with almost 1000 trains and 175 road vehicles. |178|File:PSG178.png| Oil refinery area, the most stressed secondary. }} |
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| {{Archive_PublicServer|Public Server Game 177|18.02.10-27.02.10| {{User|Combuster}}, {{User|PeterT}}, {{User|Mitooo}}, {{User|Sietse}}, {{User|mrcool}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|V453000}}, {{User|roboboy}}, {{User|jondisti}}, {{User|ed__}}, {{User|Phazorx}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Sander_Buruma}}, {{User|Grim}}, {{User|Pirate87}}, {{User|Jorl17}}, {{User|Kenix}}, {{User|VictorOfSweden}}, {{User|Qanael}}, {{User|XeryusTC}}, {{User|SmatZ}} | [[Gametype:TGV_Concept]] | TL15 | 512x512 | r19163 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A TGV concept game in a tropical setting. The mainline was 1x1 almost all the way round due to the long trains - there were no SLs, so only BBHs and MSHs were built, focusing on speed and avoiding interruptions as per the concept. The plan also called for independent food and water networks to supply desert towns, which ended up being far more complex than the main network itself. There was a variety of styles for the supply networks, from V's crazy TL1 "anthill" (pictured) to less hectic TL5 networks. The total population ended up around 720,000, with over 1100 trains in total and 2 cities over 100 thousand inhabitants. |177|File:PSG177.png|V's anthill of insanity. Look at those cute little trains toiling away! }} | | {{Archive_PublicServer|Public Server Game 177|18.02.10-27.02.10| {{User|Combuster}}, {{User|PeterT}}, {{User|Mitooo}}, {{User|Sietse}}, {{User|mrcool}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|V453000}}, {{User|roboboy}}, {{User|jondisti}}, {{User|ed__}}, {{User|Phazorx}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Sander_Buruma}}, {{User|Grim}}, {{User|Pirate87}}, {{User|Jorl17}}, {{User|Kenix}}, {{User|VictorOfSweden}}, {{User|Qanael}}, {{User|XeryusTC}}, {{User|SmatZ}} | [[Gametype:TGV_Concept]] | TL15 | 512x512 | r19163 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A TGV concept game in a tropical setting. The mainline was 1x1 almost all the way round due to the long trains - there were no SLs, so only BBHs and MSHs were built, focusing on speed and avoiding interruptions as per the concept. The plan also called for independent food and water networks to supply desert towns, which ended up being far more complex than the main network itself. There was a variety of styles for the supply networks, from V's crazy TL1 "anthill" (pictured) to less hectic TL5 networks. The total population ended up around 720,000, with over 1100 trains in total and 2 cities over 100 thousand inhabitants. |177|File:PSG177.png|V's anthill of insanity. Look at those cute little trains toiling away! }} |