|
|
Line 1: |
Line 1: |
| <noinclude>{{PublicServerArchiveMenu}}</noinclude> | | <noinclude>{{PublicServerArchiveMenu}}</noinclude> |
| | | |
− | {{Archive_PublicServer|Public Server Game 179|17.03.10-29.3.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Pirate87}}, {{User|VictorOfSweden}}, {{User|Petert}}, {{User|csuke}}, {{User|Giddorah}}, {{User|Commie Si}}, {{User|sonic}}, {{User|Chris Booth}}, {{User|haseo}}, {{User|Leg}}, {{User|N101}}, {{User|Razmir}}, {{User|skol}}, {{User|thomashauk}}, {{User|ukilo}} | [[Gametype:Cargo Concept|Cargo]] | TL5 | 512x512 | r19443 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was pretty unordinary. Not only we played with the US trainset which we use rarely, but we also used the Go to nearest depot and refit to a cargo order, completely replacing food and goods trains. So we had to make weird, strange ... different drop stations than normally because we needed the depots to refit in. The ML looked like a LLLL_RRRR ring all around the map with no BBHs, 4MSHs and several SLHs. Wood got a majority on the map and paper mill production ended at about 18 000 tonnes of paper per month, Food Processing Plant following with about 10000 food per month.. The game ended with almost 1200 trains. |179|File:PSG179.png| The hypnotizer. Stop looking at it! You must stop looking! Stoppp... Ahhh I am lost. }} | + | {{Archive_PublicServer|Public Server Game 180|29.03.10-10.4.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|avdg}}, {{User|Intexon}}, {{User|XeryusTC}}, {{User|Hirundo}}, {{User|Vitus}}, {{User|sonic}}, {{User|RockerTimmy}}, {{User|Headshot119}}, {{User|Lukeus Maximus}}, {{User|xarx}}, {{User|Kolo}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 1024x256 | r19523 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Madness, insanity, weirdness, nuts. Probably the most suitable words for this game. A self-regulation based game where trains didnt have any orders at all. Logic everywhere, meant like E.verywhere! Over 700 logic trains can be found all around the map. The network looks like two mirrored parts, but in fact, it behaves as one single piece, being regulated together all the time. As trains without orders are dumb, none of the hubs looked normal - all were logic-based in order to regulate the traffic as desired. In total, this game had 3000, Three Thousand! Trains. (note that wood trains were "only" almost 2200, rest is dummies and logic) Do you need any further comments? |180|File:PSG180.png| Core part of the most interesting feature of this game - ML Split 06, "The Shredder"}} |
| + | |
| + | {{Archive_PublicServer|Public Server Game 179|17.03.10-29.03.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Pirate87}}, {{User|VictorOfSweden}}, {{User|Petert}}, {{User|csuke}}, {{User|Giddorah}}, {{User|Commie Si}}, {{User|sonic}}, {{User|Chris Booth}}, {{User|haseo}}, {{User|Leg}}, {{User|N101}}, {{User|Razmir}}, {{User|skol}}, {{User|thomashauk}}, {{User|ukilo}} | [[Gametype:Cargo Concept|Cargo]] | TL5 | 512x512 | r19443 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was pretty unordinary. Not only we played with the US trainset which we use rarely, but we also used the Go to nearest depot and refit to a cargo order, completely replacing food and goods trains. So we had to make weird, strange ... different drop stations than normally because we needed the depots to refit in. The ML looked like a LLLL_RRRR ring all around the map with no BBHs, 4MSHs and several SLHs. Wood got a majority on the map and paper mill production ended at about 18 000 tonnes of paper per month, Food Processing Plant following with about 10000 food per month.. The game ended with almost 1200 trains. |179|File:PSG179.png| The hypnotizer. Stop looking at it! You must stop looking! Stoppp... Ahhh I am lost. }} |
| | | |
| {{Archive_PublicServer|Public Server Game 178|27.02.10-17.03.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Sander_Buruma}}, {{User|Pirate87}}, {{User|VictorOfSweden}}, {{User|SmatZ}}, {{User|Zuu}}, {{User|Petert}}, {{User|gr00vaLisTic}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 256x1024 | r19410 [[GRF|#openttdcoop-GRF-Pack 7.3]] | "FIRS game" says it almost all. This was quite a hard map as it was rough, watery and atop of it all very mountainous with high multiplier/slope steepness settings. The network design was an outer ring of LL_RR or LLL_RRR with inner LL_RR spokes. The outer ring was intensively used but due to massive amount of secondary industries, trains got splitted there and most of the MSHs remained an overkill. As there were many MSHs to be built even though we grouped 2 or 4 industries per MSH, the game took a very long time in game years and ended just after year 2500 with almost 1000 trains and 175 road vehicles. |178|File:PSG178.png| Oil refinery area, the most stressed secondary. }} | | {{Archive_PublicServer|Public Server Game 178|27.02.10-17.03.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Sander_Buruma}}, {{User|Pirate87}}, {{User|VictorOfSweden}}, {{User|SmatZ}}, {{User|Zuu}}, {{User|Petert}}, {{User|gr00vaLisTic}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 256x1024 | r19410 [[GRF|#openttdcoop-GRF-Pack 7.3]] | "FIRS game" says it almost all. This was quite a hard map as it was rough, watery and atop of it all very mountainous with high multiplier/slope steepness settings. The network design was an outer ring of LL_RR or LLL_RRR with inner LL_RR spokes. The outer ring was intensively used but due to massive amount of secondary industries, trains got splitted there and most of the MSHs remained an overkill. As there were many MSHs to be built even though we grouped 2 or 4 industries per MSH, the game took a very long time in game years and ended just after year 2500 with almost 1000 trains and 175 road vehicles. |178|File:PSG178.png| Oil refinery area, the most stressed secondary. }} |