− | {{Archive_PublicServer|Public Server Game 180|29.03.10-10.4.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|avdg}}, {{User|Intexon}}, {{User|XeryusTC}}, {{User|Hirundo}}, {{User|Vitus}}, {{User|sonic}}, {{User|RockerTimmy}}, {{User|Headshot119}}, {{User|Lukeus Maximus}}, {{User|xarx}}, {{User|Kolo}}, {{User|leg3nd}}, {{User|Mitcian}}, {{User|shawn}}, {{User|thomashauk}}, {{User|LordAro}}, {{User|VictorOfSweden}}, {{User|MrRuben5}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 1024x256 | r19523 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Madness, insanity, weirdness, nuts. Probably the most suitable words for this game. A self-regulation based game where trains didnt have any orders at all. Logic everywhere, meant like E.verywhere! Over 700 logic trains can be found all around the map. The network looks like two mirrored parts, but in fact, it behaves as one single piece, being regulated together all the time. As trains without orders are dumb, none of the hubs looked normal - all were logic-based in order to regulate the traffic as desired. In total, this game had 3000, Three Thousand! Trains. (note that wood trains were "only" almost 2200, rest is dummies and logic) Do you need any further comments? |180|File:PSG180.png| Core part of the most interesting feature of this game - ML Split 06, "The Shredder"}} | + | {{Archive_PublicServer|Public Server Game 180|29.03.10-10.4.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|avdg}}, {{User|Intexon}}, {{User|XeryusTC}}, {{User|Hirundo}}, {{User|Vitus}}, {{User|sonic}}, {{User|RockerTimmy}}, {{User|Headshot119}}, {{User|Lukeus Maximus}}, {{User|xarx}}, {{User|Kolo}}, {{User|leg3nd}}, {{User|Mitcian}}, {{User|shawn}}, {{User|thomashauk}}, {{User|LordAro}}, {{User|VictorOfSweden}}, {{User|MrRuben5}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 1024x256 | r19523 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Madness, insanity, weirdness, nuts. Probably the most suitable words for this game. A self-regulation based game where trains didn't have any orders at all. Logic everywhere, really meant Everywhere! Over 700 logic trains can be found all around the map. The network looks like two mirrored parts, but in fact, it behaves as one single piece, being regulated together all the time. As trains without orders are dumb, none of the hubs looked normal - all were logic-based in order to regulate the traffic as desired. In total, this game had 3000, Three Thousand! Trains. (note that wood trains were "only" almost 2200, rest is dummies and logic) Do you need any further comments? |180|File:PSG180.png| Core part of the most interesting feature of this game - ML Split 06, "The Shredder"}} |
| {{Archive_PublicServer|Public Server Game 179|17.03.10-29.03.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Pirate87}}, {{User|VictorOfSweden}}, {{User|Petert}}, {{User|csuke}}, {{User|Giddorah}}, {{User|Commie Si}}, {{User|sonic}}, {{User|Chris Booth}}, {{User|haseo}}, {{User|leg3nd}}, {{User|N101}}, {{User|Razmir}}, {{User|skol}}, {{User|thomashauk}}, {{User|ukilo}} | [[Gametype:Cargo Concept|Cargo]] | TL5 | 512x512 | r19443 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was pretty unordinary. Not only we played with the US trainset which we use rarely, but we also used the Go to nearest depot and refit to a cargo order, completely replacing food and goods trains. So we had to make weird, strange ... different drop stations than normally because we needed the depots to refit in. The ML looked like a LLLL_RRRR ring all around the map with no BBHs, 4MSHs and several SLHs. Wood got a majority on the map and paper mill production ended at about 18 000 tonnes of paper per month, Food Processing Plant following with about 10000 food per month.. The game ended with almost 1200 trains. |179|File:PSG179.png| The hypnotizer. Stop looking at it! You must stop looking! Stoppp... Ahhh I am lost. }} | | {{Archive_PublicServer|Public Server Game 179|17.03.10-29.03.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Pirate87}}, {{User|VictorOfSweden}}, {{User|Petert}}, {{User|csuke}}, {{User|Giddorah}}, {{User|Commie Si}}, {{User|sonic}}, {{User|Chris Booth}}, {{User|haseo}}, {{User|leg3nd}}, {{User|N101}}, {{User|Razmir}}, {{User|skol}}, {{User|thomashauk}}, {{User|ukilo}} | [[Gametype:Cargo Concept|Cargo]] | TL5 | 512x512 | r19443 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was pretty unordinary. Not only we played with the US trainset which we use rarely, but we also used the Go to nearest depot and refit to a cargo order, completely replacing food and goods trains. So we had to make weird, strange ... different drop stations than normally because we needed the depots to refit in. The ML looked like a LLLL_RRRR ring all around the map with no BBHs, 4MSHs and several SLHs. Wood got a majority on the map and paper mill production ended at about 18 000 tonnes of paper per month, Food Processing Plant following with about 10000 food per month.. The game ended with almost 1200 trains. |179|File:PSG179.png| The hypnotizer. Stop looking at it! You must stop looking! Stoppp... Ahhh I am lost. }} |