Difference between revisions of "PublicServer:Archive - Games 181 - 190"
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{{Archive_PublicServer|Public Server Game 182|20.04.10-28.04.10| {{User|V453000}}, {{User|tneo}}, {{User|Kommer}}, {{User|leg3nd}}, {{User|Vitus}}, {{User|Sander_Buruma}}, {{User|theholyduck}}, {{User|Vypus}}, {{User|sonic}}, {{User|xpac}}, {{User|KyleS}}, {{User|Trangar}}, {{User|Zaitzev}}, {{User|Intexon}}, {{User|DJ Nekkid}}, {{User|pugi}}, {{User|Pirate87}}, {{User|Skasi}}, {{User|Mazur}}, {{User|avdg}}, {{User|VictorOfSweden}}, {{User|mrruben5}}, {{User|F223}} | [[Gametype:Cargo_Concept|Cargo]] | TL2, TL5, TL20 | 512 x 1024 Tropic | r19689 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a pretty quick game finished in just eight days. In this game we played a modified style of PSG 131 - multiple separate mainlines with different train lenghts and cargoes on them, which led to some serious confusion. In the end, all the confusion cleared and we got a nicely working network. There were TLs from 2 up to TL20, transporting every cargo but oil. The game ended with 1532 TL2 trains, 386 TL5 trains and 66 TL20 trains. |182|File:PSG182.png|Our babysitted Dredingtown and it's drop stations - diamonds, food, goods and water }} | {{Archive_PublicServer|Public Server Game 182|20.04.10-28.04.10| {{User|V453000}}, {{User|tneo}}, {{User|Kommer}}, {{User|leg3nd}}, {{User|Vitus}}, {{User|Sander_Buruma}}, {{User|theholyduck}}, {{User|Vypus}}, {{User|sonic}}, {{User|xpac}}, {{User|KyleS}}, {{User|Trangar}}, {{User|Zaitzev}}, {{User|Intexon}}, {{User|DJ Nekkid}}, {{User|pugi}}, {{User|Pirate87}}, {{User|Skasi}}, {{User|Mazur}}, {{User|avdg}}, {{User|VictorOfSweden}}, {{User|mrruben5}}, {{User|F223}} | [[Gametype:Cargo_Concept|Cargo]] | TL2, TL5, TL20 | 512 x 1024 Tropic | r19689 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a pretty quick game finished in just eight days. In this game we played a modified style of PSG 131 - multiple separate mainlines with different train lenghts and cargoes on them, which led to some serious confusion. In the end, all the confusion cleared and we got a nicely working network. There were TLs from 2 up to TL20, transporting every cargo but oil. The game ended with 1532 TL2 trains, 386 TL5 trains and 66 TL20 trains. |182|File:PSG182.png|Our babysitted Dredingtown and it's drop stations - diamonds, food, goods and water }} | ||
− | {{Archive_PublicServer|Public Server Game 181|10.04.10-20.04.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|planetmaker}}, {{User|ODM}}, {{User|KyleS}}, {{User|theholyduck}}, {{User|sonic}}, {{User|mrruben5}}, {{User|phatmatt}}, {{User|Mazur}}, {{User|leg3nd}} | [[Gametype:Chaos_Theory|Chaos]] [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 Toyland | r19611 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The fact this game was chaos (with few rules) probably discouraged several people from playing it. When the basic network was done, we were at about 1100 trains with many jammy spots. This was the first moment game finishing was proposed, but also it was the beginning of the more entertaining part. Many hubs were rebuilt and extended, network was extended with new connections. Town drop and sweets drop, along with associated routes, were rebuilt. In the end, some parts of network are just one big hub. We got to 1600 trains without jams. |181|File:PSG181.png|Candy mountain - trains can eat candy while they wait. Thanks to many changes in later game stages, trains do not have to wait very often.}} | + | {{Archive_PublicServer|Public Server Game 181|10.04.10-20.04.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|planetmaker}}, {{User|ODM}}, {{User|KyleS}}, {{User|theholyduck}}, {{User|sonic}}, {{User|mrruben5}}, {{User|phatmatt}}, {{User|Mazur}}, {{User|leg3nd}}, {{User|pugi}} | [[Gametype:Chaos_Theory|Chaos]] [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 Toyland | r19611 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The fact this game was chaos (with few rules) probably discouraged several people from playing it. When the basic network was done, we were at about 1100 trains with many jammy spots. This was the first moment game finishing was proposed, but also it was the beginning of the more entertaining part. Many hubs were rebuilt and extended, network was extended with new connections. Town drop and sweets drop, along with associated routes, were rebuilt. In the end, some parts of network are just one big hub. We got to 1600 trains without jams. |181|File:PSG181.png|Candy mountain - trains can eat candy while they wait. Thanks to many changes in later game stages, trains do not have to wait very often.}} |
Revision as of 12:35, 1 May 2010
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |