| + | {{Archive_PublicServer|Public Server Game 208| 14.6.11-1.6.29 | {{User|V453000}}, {{User|mfb}}, {{User|Absolutis}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Twerkhoven}}, {{User|bmarky}}, {{User|Djarshi}}, {{User|Hylkevd}} | Cargo | TL2 | 256 x 512 Tropic | r22466 [[GRF|#openttdcoop-GRF-Pack 8.0]] | At the start of the game, we were informed that there are yetis hiding in the jungle. Crazy! we thought, but we have been tasked to uncover these yetis. So, we unfolded our plan with a handful of portable lumber mills, and start uncovering the jungles. In the end, we built 99 lumber mills, serviced by almost 1000 wood trains using SRNW. The same network was shared by water and food primary trains, which were not built with SRNW -- this showed that we can mix SRNW and regular design to share a common network. In the end, we had around 1400 trains chopping the woods, and supporting the lumber chopping operations. |208|File:PSG208.png| Lumber mills everywhere, stripping the mountains! }} |
| {{Archive_PublicServer|Public Server Game 207| 14.5.11-1.6.11 | {{User|damac}}, {{User|V453000}}, {{User|mfb}}, {{User|XeryusTC}}, {{User|Sylf}}, {{User|Chris Booth}}(Mr Extend),{{User|Twerkhoven}}, {{User|iklucas}}, {{User|Ramsus08191}}, {{User|James}}, {{User|md}}, {{User|JK}} | PAX | TL5 | 512 x 512 Temperate| r22466 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Yet again something new! SML used with SRNW in a different way than before. This time trains did not just shift to free space for other joining trains, but also to enable them to leave the ML (for which they were encouraged to do so, by the unreachable destination in the center of the map[BEER!]). This made the ML extremely simple; and encouraged us to fully focused on building nice city networks. The DB set transrapids did their job almost too well as always; so towns needed to be really big in order to fill up the ICE transfer stations. This resulted in many different city network styles being used, some on a smaller and some on a larger scale. The total world population was capping over 2,5 millions, which also shows the power of the transrapids. The game ended with 500 ML trains, above 1100 Sbahn trains, almost 650 road vehicles, and surprisingly also 74 ships! |207|File:PSG207.png| The map - towns almost everywhere! }} | | {{Archive_PublicServer|Public Server Game 207| 14.5.11-1.6.11 | {{User|damac}}, {{User|V453000}}, {{User|mfb}}, {{User|XeryusTC}}, {{User|Sylf}}, {{User|Chris Booth}}(Mr Extend),{{User|Twerkhoven}}, {{User|iklucas}}, {{User|Ramsus08191}}, {{User|James}}, {{User|md}}, {{User|JK}} | PAX | TL5 | 512 x 512 Temperate| r22466 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Yet again something new! SML used with SRNW in a different way than before. This time trains did not just shift to free space for other joining trains, but also to enable them to leave the ML (for which they were encouraged to do so, by the unreachable destination in the center of the map[BEER!]). This made the ML extremely simple; and encouraged us to fully focused on building nice city networks. The DB set transrapids did their job almost too well as always; so towns needed to be really big in order to fill up the ICE transfer stations. This resulted in many different city network styles being used, some on a smaller and some on a larger scale. The total world population was capping over 2,5 millions, which also shows the power of the transrapids. The game ended with 500 ML trains, above 1100 Sbahn trains, almost 650 road vehicles, and surprisingly also 74 ships! |207|File:PSG207.png| The map - towns almost everywhere! }} |