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− | {{Archive_PublicServer|Public Server Game 210| 28.7.11-7.8.11 | {{User|XeryusTC}}, {{User|V453000}}, {{User|mfb}}, {{User|Absolutis}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Twerkhoven}}, {{User|Tray}}, {{User|Kangoo}}, {{User|Nivlac}}, {{User|Ryton}}, {{User|Callidus}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|MrD2DG}}, {{User|Iklucas}} | Cargo | TL3 | 512 x 512 Temperate | r22700 [[GRF|#openttdcoop-GRF-Pack 8.0]] | The main feature of this game was that all secondary industries were on one side of the map, so the network looks like one large ring, split up into three vranches, which enabled us build SLHs everywhere. In the end, we had 2000 trains entering the main stations in 12 parallel lines |210|File:PSG210.png| The main merge after the stations, combined with a split into 6+6 lines}} | + | {{Archive_PublicServer|Public Server Game 210| 28.7.11-7.8.11 | {{User|XeryusTC}}, {{User|V453000}}, {{User|mfb}}, {{User|Absolutis}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Twerkhoven}}, {{User|Tray}}, {{User|Kangoo}}, {{User|Nivlac}}, {{User|Ryton}}, {{User|Callidus}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|MrD2DG}}, {{User|Iklucas}} | Cargo | TL3 | 512 x 512 Temperate | r22700 [[GRF|#openttdcoop-GRF-Pack 8.0]] | The main feature of this game was that all secondary industries were on one side of the map, so the network looks like one large ring, split up into three branches, which enabled us build SLHs everywhere. In the end, we had 2000 trains entering the main stations in 12 parallel lines |210|File:PSG210.png| The main merge after the stations, combined with a split into 6+6 lines}} |
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| {{Archive_PublicServer|Public Server Game 209| 29.6.11-28.7.11 | {{User|V453000}}, {{User|mfb}}, {{User|Absolutis}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Twerkhoven}}, {{User|Kangoo}}, {{User|Nivlac}}, {{User|Ryton}}, {{User|Combuster}}, {{User|Mazur}}, {{User|Troy McClure}}, {{User|tneo}}, {{User|MrD2DG}} | Cargo | TL3 | 256 x 512 Arctic | r22637 [[GRF|#openttdcoop-GRF-Pack 8.0]] | There are two defining features of this game. First, the map was loaded with Pikka's Basic Industries set. Second, the plan that users chose used steam locomotives for the entire game. There are two separate networks in this game; one for the primary goods taken to factories; the other to deliver produced goods to all towns on the map. In the end, there were about 870 trains keeping 8 food processing plants, 6 paper mills and 3 factories busy. |209|File:PSG209.png| One of two food production complex in the game. Can you count 5 FPP in this screen? }} | | {{Archive_PublicServer|Public Server Game 209| 29.6.11-28.7.11 | {{User|V453000}}, {{User|mfb}}, {{User|Absolutis}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Twerkhoven}}, {{User|Kangoo}}, {{User|Nivlac}}, {{User|Ryton}}, {{User|Combuster}}, {{User|Mazur}}, {{User|Troy McClure}}, {{User|tneo}}, {{User|MrD2DG}} | Cargo | TL3 | 256 x 512 Arctic | r22637 [[GRF|#openttdcoop-GRF-Pack 8.0]] | There are two defining features of this game. First, the map was loaded with Pikka's Basic Industries set. Second, the plan that users chose used steam locomotives for the entire game. There are two separate networks in this game; one for the primary goods taken to factories; the other to deliver produced goods to all towns on the map. In the end, there were about 870 trains keeping 8 food processing plants, 6 paper mills and 3 factories busy. |209|File:PSG209.png| One of two food production complex in the game. Can you count 5 FPP in this screen? }} |