| + | {{Archive_PublicServer|Public Server Game 226| 04.02.12 - 20.02.12| {{User|Mark}}, {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}| Cargo | RV + Ships| 256 x 256 Tropic | r23902 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A very atypical game which intended to use some alternative means of transport, RVs and ships to be precise. Unfortunately we have not reached sufficient amount of RVs to make our network intense in any spot. This came due to a few reasons, firstly we had realistic acceleration for RVs on. This means they slow less in corners, and we had 0% slope steepness. Both points combined, it increases the amount of RVs we need to make the game get interesting and require some network fixing. Secondly we had 200 ships on the map which not only increased the CPU requirements, but also made us not build larger secondary RV pickup stations which was a shame. Learning from our mistakes, we hope to do it better next time. |226|File:psg226.png| One of the two getting-there stations. A station with good traffic should require penalty stations. }} |
| {{Archive_PublicServer|Public Server Game 225| 04.02.12 - 13.02.12| {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}| Cargo | TL3| 512 x 256 Arctic | r23902 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This time we chose a refit game with only wood-paper-goods refit. To make the ML traffic spread good we made a town drop at each SL so majority of trains went in a loop and spread traffic evenly. As there was absolute freedom of SL structure, we have seen many different sidelines from various transfers through standard SL all the way to SRNW. As the network had no BBHs, it was easy to expand all the way to 8L_8R and maintain a staggering count of 2100 trains. |225|File:psg225.png| How a refit station ends up when it has 8 lines. }} | | {{Archive_PublicServer|Public Server Game 225| 04.02.12 - 13.02.12| {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}| Cargo | TL3| 512 x 256 Arctic | r23902 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This time we chose a refit game with only wood-paper-goods refit. To make the ML traffic spread good we made a town drop at each SL so majority of trains went in a loop and spread traffic evenly. As there was absolute freedom of SL structure, we have seen many different sidelines from various transfers through standard SL all the way to SRNW. As the network had no BBHs, it was easy to expand all the way to 8L_8R and maintain a staggering count of 2100 trains. |225|File:psg225.png| How a refit station ends up when it has 8 lines. }} |