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| <noinclude>{{PublicServerArchiveMenu}}</noinclude> | | <noinclude>{{PublicServerArchiveMenu}}</noinclude> |
| + | {{Archive_PublicServer|Public Server Game 79|13.01.07 - 22.01.08|{{User|DJNekkid}}, {{User|Floffe}}, {{User|Mark}}, {{User|tneo}}, {{User|SmatZ}}, {{User|Osai}}, {{User|Shader}}, {{User|Thraxian}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]]|12 on Mainline and 4 tiles on feederline|256x1024|r11838 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| The plan chosen asked to use [[#http://www.openttdcoop.org/blog/2007/12/09/tutorial-the-canal-trick/|the canal trick]] that Osai explained on the blog. Connected to this Mainline were four different transfer stations, that each was serviced with a dedicated network for that station. In the North and South drop-off areas were created where all raw materials are transported to. Logic in this was the transfer stations would send the cargo to the furthest drop. |79|Image:PSG79.png|Showing one of the transfer stations.}} |
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| + | {{Archive_PublicServer|Public Server Game 78|06.01.08 - 13.01.08 '''TBC'''|{{User|Mark}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 and 10 tiles|512x512|r11719 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game will be continued later on, due to an error. |78|Image:|}} |
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| {{Archive_PublicServer|Public Server Game 77|30.12.07 - 06.01.08|{{User|DJNekkid}}, {{User|Floffe}}, {{User|Mark}}, {{User|tneo}}, {{User|Adm.Spock}}, {{User|Grim4593}}, {{User|Shader}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] using [[SML]] |6 tiles|64x2048|r11719 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| The map used was a format never before done, the rectangle shape made it extra challenging to get a nice network in it. Using [[SML]] made it fairly easy to get all industries connected without jams. |77|Image:PSG77_map.png|Overview of the stretched out map.}} | | {{Archive_PublicServer|Public Server Game 77|30.12.07 - 06.01.08|{{User|DJNekkid}}, {{User|Floffe}}, {{User|Mark}}, {{User|tneo}}, {{User|Adm.Spock}}, {{User|Grim4593}}, {{User|Shader}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] using [[SML]] |6 tiles|64x2048|r11719 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| The map used was a format never before done, the rectangle shape made it extra challenging to get a nice network in it. Using [[SML]] made it fairly easy to get all industries connected without jams. |77|Image:PSG77_map.png|Overview of the stretched out map.}} |
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(no need for version number in GRF pack, the grf pack is downwards compatible....)