Difference between revisions of "PublicServer:Archive - Games 121 - 130"
From #openttdcoop wiki
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{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}}, {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire. | {{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}}, {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire. | ||
− | |123|Image:PSG123.png| | + | |123|Image:PSG123.png|Santa's Home}} |
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}}, {{user|andyp}}, {{user|StarLite}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift "The Wall" in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show. | {{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}}, {{user|andyp}}, {{user|StarLite}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift "The Wall" in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show. |
Revision as of 15:40, 6 January 2009
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |