Difference between revisions of "PublicServer:Archive - Games 121 - 130"
From #openttdcoop wiki
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<noinclude>{{PublicServerArchiveMenu}}</noinclude> | <noinclude>{{PublicServerArchiveMenu}}</noinclude> | ||
− | {{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{user|Combuster}}, {{User|valhallasw}}, {{user|damalix}}, {{user|Freiksenet}}, {{user|Hylkevd}}, {{user|AntB}}, {{user|Mucht}} | [[Gametype:Chaos_Theory|Chaos]] & [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]| | + | {{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{user|Combuster}}, {{User|valhallasw}}, {{user|damalix}}, {{user|Freiksenet}}, {{user|Hylkevd}}, {{user|AntB}}, {{user|Mucht}}, {{user|OwenS}} | [[Gametype:Chaos_Theory|Chaos]] & [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]| |
|126||}} | |126||}} | ||
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|123|Image:PSG123.png|Santa's Home}} | |123|Image:PSG123.png|Santa's Home}} | ||
− | {{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}}, {{user|andyp}}, {{user|StarLite}} {{user|OwenS}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift "The Wall" in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show. | + | {{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}}, {{user|andyp}}, {{user|StarLite}}, {{user|OwenS}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift "The Wall" in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show. |
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}} | |122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}} | ||
Revision as of 22:52, 12 January 2009
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |