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| {{Archive_PublicServer|Public Server Game 160|24.09.09-03.10.09| {{User|Mark}}, {{User|Petert}} {{User|^Spike^}}, {{User|V453000}}, {{User|HDIEagle}}, {{User|Franco}}, {{User|jdread}}, {{User|ostannard}}, {{User|Chris Booth}}, {{User|Lord Aro}}, {{User|Welsh}}, {{User|jondisti}}, {{User|DCritic}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 Sub-Arctic | r17496 [[GRF|#openttdcoop-GRF-Pack 7.3]]| An organic ML layout was chosen with mainlines that fitted nicely into the valleys and avoided the snowy peaks, which provided some pitoresque spots. The initial connections required some extensive upgrading in the later game and also some mainlines had to be added, once this was done the network ran pretty smoothly.|160|File:PSG160.png| The beautiful compact SLH 02 by Mark}} | | {{Archive_PublicServer|Public Server Game 160|24.09.09-03.10.09| {{User|Mark}}, {{User|Petert}} {{User|^Spike^}}, {{User|V453000}}, {{User|HDIEagle}}, {{User|Franco}}, {{User|jdread}}, {{User|ostannard}}, {{User|Chris Booth}}, {{User|Lord Aro}}, {{User|Welsh}}, {{User|jondisti}}, {{User|DCritic}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 Sub-Arctic | r17496 [[GRF|#openttdcoop-GRF-Pack 7.3]]| An organic ML layout was chosen with mainlines that fitted nicely into the valleys and avoided the snowy peaks, which provided some pitoresque spots. The initial connections required some extensive upgrading in the later game and also some mainlines had to be added, once this was done the network ran pretty smoothly.|160|File:PSG160.png| The beautiful compact SLH 02 by Mark}} |
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− | {{Archive_PublicServer|Public Server Game 159|15.09.09-24.09.09| {{User|DCritic}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 & 10 | 2048 x 256 Temperate | r17496 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Expert industries with stockpile limits were loaded for this game. We had a central ML with terminals connected directly to it. These terminals were connected to local rings which both produced and accepted cargo. ML trains were used to balance supply and demand over the rings.|159|File:PSG159.png| Massive Spoke 04 Transfer /fuco}} | + | {{Archive_PublicServer|Public Server Game 159|15.09.09-24.09.09| {{User|FiCE}}, {{User|Petert}}, {{User|DCritic}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 & 10 | 2048 x 256 Temperate | r17496 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Expert industries with stockpile limits were loaded for this game. We had a central ML with terminals connected directly to it. These terminals were connected to local rings which both produced and accepted cargo. ML trains were used to balance supply and demand over the rings.|159|File:PSG159.png| Massive Spoke 04 Transfer /fuco}} |
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| {{Archive_PublicServer|Public Server Game 158|06.09.09-15.09.09| {{User|Chris Booth}}, {{User|Fuco}}, {{User|tneo}}, {{User|Petert}}, {{User|Franco}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Sub-Tropic | r17496 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Following the failed attempt of many plans, {{User|Chris Booth}} came to save the day. With inflation turned "on" for the first half of the game, running costs were high, so to survive, profits needed to be just as high.|158|File:PSG158.png| The highly served factory drop, with over 14,000 goods per month}} | | {{Archive_PublicServer|Public Server Game 158|06.09.09-15.09.09| {{User|Chris Booth}}, {{User|Fuco}}, {{User|tneo}}, {{User|Petert}}, {{User|Franco}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Sub-Tropic | r17496 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Following the failed attempt of many plans, {{User|Chris Booth}} came to save the day. With inflation turned "on" for the first half of the game, running costs were high, so to survive, profits needed to be just as high.|158|File:PSG158.png| The highly served factory drop, with over 14,000 goods per month}} |