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− | <!-- Public Server Game 168 in progress (delete comment format when game is done)
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| {{Archive_PublicServer|Public Server Game 168|03.12.09-dd.mm.yy| {{User|Mark}}, {{User|Chris Booth}}, {{User|jondisti}}, {{User|Petert}}, {{User|Damalix}}, {{User|sepp}}, {{User|Techinica}}, {{User|Sietse}}, {{User|csuke}}, {{User|V453000}}, {{User|Kolo}}, {{User|sparr}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 Arctic | r18400 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A tightly confined network nestled in the valleys with a total of 10 BBHs and 11 SLHs |168|File:PSG168.png|A medium-sized BBH (09) created by Sietse. Notice how the tracks conform to the land, and terraforming is used very minimally.}} | | {{Archive_PublicServer|Public Server Game 168|03.12.09-dd.mm.yy| {{User|Mark}}, {{User|Chris Booth}}, {{User|jondisti}}, {{User|Petert}}, {{User|Damalix}}, {{User|sepp}}, {{User|Techinica}}, {{User|Sietse}}, {{User|csuke}}, {{User|V453000}}, {{User|Kolo}}, {{User|sparr}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 Arctic | r18400 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A tightly confined network nestled in the valleys with a total of 10 BBHs and 11 SLHs |168|File:PSG168.png|A medium-sized BBH (09) created by Sietse. Notice how the tracks conform to the land, and terraforming is used very minimally.}} |
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| {{Archive_PublicServer|Public Server Game 167|25.11.09-03.12.09| {{User|Gleeb}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|Mark}}, {{User|Chris Booth}}, {{User|Petert}}, {{User|Sietse}}, {{User|FiCE}}, {{User|csuke}}, {{User|Sedontane}}, {{User|jondisti}}, {{User|^Spike^}} | [[Gametype:Cargo_Concept|Cargo]] | TL4 | 1024 x 512 Temperate | r18279 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A massive game has to include massive hubs, and it did. Gleeb's plan won over Chris Booth's and the building started, the [[Mainline|LLLL_RRRR]] two way roundabout hub was the major part of the game, but it caused some jamming problems later in the game. The major cargo of the game was oil. One "Major Oil Pick up" produced a million litres a month. The [[Sideline|SL]] had to be expanded to LL RR to fit the need of the growing number of trains. The game ended with 1,000 trains. |167|File:PSG167.png|The Wood/Ore drops, and the Steel/Goods pickup, created by {{User|Chris Booth}} using a unique station which can be entered from both sides.}} | | {{Archive_PublicServer|Public Server Game 167|25.11.09-03.12.09| {{User|Gleeb}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|Mark}}, {{User|Chris Booth}}, {{User|Petert}}, {{User|Sietse}}, {{User|FiCE}}, {{User|csuke}}, {{User|Sedontane}}, {{User|jondisti}}, {{User|^Spike^}} | [[Gametype:Cargo_Concept|Cargo]] | TL4 | 1024 x 512 Temperate | r18279 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A massive game has to include massive hubs, and it did. Gleeb's plan won over Chris Booth's and the building started, the [[Mainline|LLLL_RRRR]] two way roundabout hub was the major part of the game, but it caused some jamming problems later in the game. The major cargo of the game was oil. One "Major Oil Pick up" produced a million litres a month. The [[Sideline|SL]] had to be expanded to LL RR to fit the need of the growing number of trains. The game ended with 1,000 trains. |167|File:PSG167.png|The Wood/Ore drops, and the Steel/Goods pickup, created by {{User|Chris Booth}} using a unique station which can be entered from both sides.}} |