Difference between revisions of "PublicServer:Archive - Games 171 - 180"
From #openttdcoop wiki
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− | {{Archive_PublicServer|Public Server Game 173|19.01.10-28.01.10| {{User|Mark}}, {{User|Sietse}}, {{User|KenjiE20}}, {{User|Chris Booth}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Raz}}, {{User|Sepp}}, {{User|csuke}}, {{User|db48x}} | [[Gametype: | + | {{Archive_PublicServer|Public Server Game 173|19.01.10-28.01.10| {{User|Mark}}, {{User|Sietse}}, {{User|KenjiE20}}, {{User|Chris Booth}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Raz}}, {{User|Sepp}}, {{User|csuke}}, {{User|db48x}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 1024 x 1024 Temperate | r18867 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was a replay of [http://www.openttdcoop.org/wiki/MemberZone:Archive#gameid_04 MZ04] (so called Pile Transport). We reused the plan and went for Pile Transport 2.0. The plan consisted of a grid of LL_10_RR network with many 4-way hubs. Trains were already inserted in the network while lots of BBH and MSH were being created still. The huge pickup / drop stations required many improvements to keep the massive flow of trains going. The game ended with almost 1500 trains. |173|File:PSG173.png|The huge sawmill created by V453000 creating 13k goods a month and serving over 500 trains. }} |
− | {{Archive_PublicServer|Public Server Game 172|02.01.10-19.01.10| {{User|Mark}}, {{User|V453000}}, {{User|Chris Booth}}, {{User|Osai}}, {{User|csuke}}, {{User| | + | {{Archive_PublicServer|Public Server Game 172|02.01.10-19.01.10| {{User|Mark}}, {{User|V453000}}, {{User|Chris Booth}}, {{User|Osai}}, {{User|csuke}}, {{User|Samh}}, {{User|Combuster}}, {{User|ZarenorDarkstalker}}, {{User|Techinica}}, {{User|Kolo}}, {{User|Roysvork}}, {{User|sparr}}, {{User|Zuu}}, {{User|Hyppy}}, {{User|Sietse}}, {{User|Petert}}, {{User|Iomba}}, {{User|kratt}} | [[Gametype:Cargo Concept|4 Cargo SRNW]] | TL5 | 512 x 512 Sub-Tropical | r18758 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was supposed to be insane as planned. Plan by Mark, four cargo type SRNW, sidelines crossing over each other, planned high cargo capacity. The game finished quite well even though the cargos ended up quite imbalanced as people added only copper ore in the beginning of the game as the copper mines were the only industries still alive after the long voting phase. Most of the problem were the huge stations which proved that SRNW should be built with more and smaller of them. |172|File:PSG172.png| Most capacity loading station - 32 bays, TL 147 total dummy trains. It served about 8 farms.}} |
− | {{Archive_PublicServer|Public Server Game 171|30.12.09-02.01.10| {{User|Pm}}, {{User|Mark}}, {{User|Combuster}}, {{User|KenjiE20}}, {{User|V453000}}, {{User|Sparr}}, {{User|Sam}}, {{User| | + | {{Archive_PublicServer|Public Server Game 171|30.12.09-02.01.10| {{User|Pm}}, {{User|Mark}}, {{User|Combuster}}, {{User|KenjiE20}}, {{User|V453000}}, {{User|Sparr}}, {{User|Sam}}, {{User|ZarenorDarkstalker}}, {{User|csuke}}, {{User|Petert}}, {{User|MeisterMarkus}} | RV [[Gametype:Cargo_Concept|Cargo]] & [[Gametype:ICE SBahn|PAX]] | TL0 (RV) | 256 x 256 Sub-Arctic | r18669 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A new-year minigame. RV only, supplying two cities with food, goods and PAX from each other. In the early stages we had trouble with the very low snowline preventing from prospecting farms. After this problem solved, the game was very quick (just few days) as it was a small map and a RV game. Probably the most remarkable thing is the RV balancer which has been used a lot during the game. The game ended with 1709 road vehicles. |171|File:PSG171.png|One of the multiple-version SLH and a balancer (Chahill balancer) }} |
Revision as of 16:42, 28 January 2010
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Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |