Difference between revisions of "PublicServer:Archive - Games 181 - 190"
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− | {{Archive_PublicServer|Public Server Game 189|20.07.10-26.7.10| {{User|^Spike^}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|V453000}}, {{User|thgergo}}, {{User|avdg}}, {{User|Yso}}, {{User|VVG}}, {{User|Mazur}}, {{User|fmauNeko}}, {{User|Absolutis}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 512 x 512 Tropic| r20146 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was on topic "hub building practice". The plan itself had quite a few hubs, and with addition of SLHs, we ended up on quite a nice count so the hubs are basically everywhere on the ML. We also played on a flat tropic map in order to cut off any problems with landscaping. Because the ML was quite big - two rings with spokes - we reached 1300 trains in the end. |189|File:PSG189.png| Definitely the nicest station of the game. It was furtherly reinforced by flipflop balancing in front of it's entrances.}} | + | {{Archive_PublicServer|Public Server Game 189|20.07.10-26.7.10| {{User|^Spike^}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|V453000}}, {{User|thgergo}}, {{User|avdg}}, {{User|Yso}}, {{User|VVG}}, {{User|Mazur}}, {{User|fmauNeko}}, {{User|Absolutis}}, {{User|Paltala}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 512 x 512 Tropic| r20146 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was on topic "hub building practice". The plan itself had quite a few hubs, and with addition of SLHs, we ended up on quite a nice count so the hubs are basically everywhere on the ML. We also played on a flat tropic map in order to cut off any problems with landscaping. Because the ML was quite big - two rings with spokes - we reached 1300 trains in the end. |189|File:PSG189.png| Definitely the nicest station of the game. It was furtherly reinforced by flipflop balancing in front of it's entrances.}} |
− | {{Archive_PublicServer|Public Server Game 188|30.06.10-20.07.10| {{User|V453000}}, {{User|Vitus}}, {{User|avdg}}, {{User|Yso}}, {{User|^Spike^}}, {{User|Macha}}, {{User|pugi}}, {{User|VVG}}, {{User|Lukeus Maximus}}, {{User|Mazur}}, {{User|Piyush}}, {{User|theholyduck}}, {{User|fmauNeko}}, {{User|Yso}}, {{User|Ramsus08191}}, {{User|avdg}}, {{User|sepp}}, {{User|Absolutis}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 512 x 1024 Artic| r20146 [[GRF|#openttdcoop-GRF-Pack 7.3]] | First FIRS (newGRF industries) game, in which we discovered, that primaries need supplies to survive, so you need to hook up primaries that produce the base for the supplies to the secondaries that make them, and then distribute those supplies. We decided on transfer stations at each SLH, from where road vehicles could transport the supplies to the needy primaries. The actual amount of supplies did not matter, just once each 1 or 1.5 month _some_ supplies does the trick. Unfortunately, the graphic artists have as yet not accomplished graphics for all the new industries and stations, so the eyecandy is somewhat lagging and haphazard. But all in all a wonderful addition to OTTD. Three beers for the creators! Another feature of this game was a proliferation of overflows and, more abjectionable, reverse tracks. |188|File:PSG188.png| It takes some skill to build a good hub, but it takes some real effort to build one in difficult mountains, like this one at the end of Milky Valley}} | + | {{Archive_PublicServer|Public Server Game 188|30.06.10-20.07.10| {{User|V453000}}, {{User|Vitus}}, {{User|avdg}}, {{User|Yso}}, {{User|^Spike^}}, {{User|Macha}}, {{User|pugi}}, {{User|VVG}}, {{User|Lukeus Maximus}}, {{User|Mazur}}, {{User|Piyush}}, {{User|theholyduck}}, {{User|fmauNeko}}, {{User|Yso}}, {{User|Ramsus08191}}, {{User|avdg}}, {{User|sepp}}, {{User|Absolutis}}, {{User|Paltala}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 512 x 1024 Artic| r20146 [[GRF|#openttdcoop-GRF-Pack 7.3]] | First FIRS (newGRF industries) game, in which we discovered, that primaries need supplies to survive, so you need to hook up primaries that produce the base for the supplies to the secondaries that make them, and then distribute those supplies. We decided on transfer stations at each SLH, from where road vehicles could transport the supplies to the needy primaries. The actual amount of supplies did not matter, just once each 1 or 1.5 month _some_ supplies does the trick. Unfortunately, the graphic artists have as yet not accomplished graphics for all the new industries and stations, so the eyecandy is somewhat lagging and haphazard. But all in all a wonderful addition to OTTD. Three beers for the creators! Another feature of this game was a proliferation of overflows and, more abjectionable, reverse tracks. |188|File:PSG188.png| It takes some skill to build a good hub, but it takes some real effort to build one in difficult mountains, like this one at the end of Milky Valley}} |
− | {{Archive_PublicServer|Public Server Game 187|11.6.10-30.6.10| {{User|Mark}}, {{User|V453000}}, {{User|OwenS}}, {{User|Wouterr}}, {{User|Vitus}}, {{User|sepp}}, {{User|Barbaar}}, {{User|avdg}}, {{User|Yso}}, {{User|Razmir}}, {{User|Macha}} | PAX | TL10 | 256 x 1024 arctic| r20001 [[GRF|#openttdcoop-GRF-Pack 7.3]] | After a while we played a PAX game again. The biggest issue of the whole was a CL10 for ML trains because 321kmh on e-rail and TL10 demands it. This made all constructions fairly difficult, or at least, fairly big. The game ended with 861trains and 1000 road vehicles. |187|File:PSG187.png| A classic Mark style station :)}} | + | {{Archive_PublicServer|Public Server Game 187|11.6.10-30.6.10| {{User|Mark}}, {{User|V453000}}, {{User|OwenS}}, {{User|Wouterr}}, {{User|Vitus}}, {{User|sepp}}, {{User|Barbaar}}, {{User|avdg}}, {{User|Yso}}, {{User|Razmir}}, {{User|Macha}}, {{User|Paltala}} | PAX | TL10 | 256 x 1024 arctic| r20001 [[GRF|#openttdcoop-GRF-Pack 7.3]] | After a while we played a PAX game again. The biggest issue of the whole was a CL10 for ML trains because 321kmh on e-rail and TL10 demands it. This made all constructions fairly difficult, or at least, fairly big. The game ended with 861trains and 1000 road vehicles. |187|File:PSG187.png| A classic Mark style station :)}} |
{{Archive_PublicServer|Public Server Game 186|31.05.10-11.6.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|OwenS}}, {{User|Wouterr}}, {{User|theholyduck}}, {{User|Vitus}}, {{User|tycoondemon}}, {{User|Mazur}}, {{User|KyleS}}, {{User|sonic}}, {{User|leg3nd}}, {{User|Ralph}}, {{User|Chris Booth}}, {{User|Ninjamask}}, {{User|Barbaar}}, {{User|Jokke}}, {{User|Razmir}}, {{User|0zlw}}, {{User|Macha}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 arctic| r19950 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In this game we used refit orders again. This time, we used it to refit all trains transporting all primaries from which goods are produced. Due to some uncomfortable effects of refitting, we used four town drops. Into one of these we situated also our gold and coal drop. Because we used the super-powerful AL-10 engine, our trains accelerated almost instantly, allowing us to have extremely high-traffic lines and reaching a total of above 2000 trains. Further description at http://blog.openttdcoop.org/2010/06/11/public-server-game-186-review/ |186|File:PSG186.png| The paper mill station, jewel of the game}} | {{Archive_PublicServer|Public Server Game 186|31.05.10-11.6.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|OwenS}}, {{User|Wouterr}}, {{User|theholyduck}}, {{User|Vitus}}, {{User|tycoondemon}}, {{User|Mazur}}, {{User|KyleS}}, {{User|sonic}}, {{User|leg3nd}}, {{User|Ralph}}, {{User|Chris Booth}}, {{User|Ninjamask}}, {{User|Barbaar}}, {{User|Jokke}}, {{User|Razmir}}, {{User|0zlw}}, {{User|Macha}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 arctic| r19950 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In this game we used refit orders again. This time, we used it to refit all trains transporting all primaries from which goods are produced. Due to some uncomfortable effects of refitting, we used four town drops. Into one of these we situated also our gold and coal drop. Because we used the super-powerful AL-10 engine, our trains accelerated almost instantly, allowing us to have extremely high-traffic lines and reaching a total of above 2000 trains. Further description at http://blog.openttdcoop.org/2010/06/11/public-server-game-186-review/ |186|File:PSG186.png| The paper mill station, jewel of the game}} |
Revision as of 15:30, 26 July 2010
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |