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| {{Archive_PublicServer|Public Server Game 176|09.02.10-18.02.10| {{User|ODM}}, {{User|Combuster}}, {{User|Mitooo}}, {{User|Fuco}}, {{User|^Spike^}}, {{User|Phazorx}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|grim}}, {{User|Pirate87}}, {{User|Thraxian}}, {{User|V453000}}, {{User|sepp}}, {{User|Zerpa}} | [[Gametype:Cargo Concept|Boost]] | TL7 | 512x512 | r19145 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Total boost game. As planned by Combuster, this game reached 100k goods production per month, being as good as the current record from PSG 121. The whole network had 4 parts called branches which were not connected with each other. Fail-safe SML was used to maintain the 4-6 line traffic. The drop was smartly splitted into multiple sawmill drop stations in on complex and trains were ordered by entrance and exit waypoints of the whole drop area, nicely balancing the productions of sawmills. 20 - Twenty! lines of trains were flowing into the drop. Resulting in almost 1200 trains. |176|File:PSG176.png|The drop complex almost fitted into the one-out zoom screenshot! :D }} | | {{Archive_PublicServer|Public Server Game 176|09.02.10-18.02.10| {{User|ODM}}, {{User|Combuster}}, {{User|Mitooo}}, {{User|Fuco}}, {{User|^Spike^}}, {{User|Phazorx}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|grim}}, {{User|Pirate87}}, {{User|Thraxian}}, {{User|V453000}}, {{User|sepp}}, {{User|Zerpa}} | [[Gametype:Cargo Concept|Boost]] | TL7 | 512x512 | r19145 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Total boost game. As planned by Combuster, this game reached 100k goods production per month, being as good as the current record from PSG 121. The whole network had 4 parts called branches which were not connected with each other. Fail-safe SML was used to maintain the 4-6 line traffic. The drop was smartly splitted into multiple sawmill drop stations in on complex and trains were ordered by entrance and exit waypoints of the whole drop area, nicely balancing the productions of sawmills. 20 - Twenty! lines of trains were flowing into the drop. Resulting in almost 1200 trains. |176|File:PSG176.png|The drop complex almost fitted into the one-out zoom screenshot! :D }} |
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− | {{Archive_PublicServer|Public Server Game 175|02.02.10-09.02.10| {{User|V453000}}, {{User|Combuster}}, {{User|ODM}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|Jondisti}}, {{User|Sietse}}, {{User|Techinica}}, {{User|Qanael}}, {{User|Intexon}}, {{User|MD}} | [[Gametype:Cargo Concept|Cargo]] | TL2-5 | 512x512 | r18985 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game had a very simple plan. One ML, completely no BBHs and only LLLL_RRRR at the largest point of the ML. Nothing interesting there. More interesting was that this game actually had not only two separate networks, but also two separate plans. The general one from V453000 and the more detailed one from Combuster, which served as a clever specification of our solution to the food transfering :). The first was just a network that supplied the Food Processing Plant. Then there was another nework - the food delivery. The goal was to deliver food to all towns that require food for town growth. We went for TL3 feeders of transfer stations and from the transfers food was delivered by TL2 trains to the towns. The delivery was more interesting task than it might seem. There were various types of delivery networks, but logic based splitters seemed to work best. The game ended with 1200 trains and Food processing plant at 27540 tonnes of food per month. |175|File:PSG175.png|Maxed production of FPP and interesting stations. }} | + | {{Archive_PublicServer|Public Server Game 175|02.02.10-09.02.10| {{User|V453000}}, {{User|Combuster}}, {{User|ODM}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|Jondisti}}, {{User|Sietse}}, {{User|Techinica}}, {{User|Qanael}}, {{User|Intexon}}, {{User|MD}} | [[Gametype:Cargo Concept|Cargo]] | TL2-5 | 512x1024 | r18985 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game had a very simple plan. One ML, completely no BBHs and only LLLL_RRRR at the largest point of the ML. Nothing interesting there. More interesting was that this game actually had not only two separate networks, but also two separate plans. The general one from V453000 and the more detailed one from Combuster, which served as a clever specification of our solution to the food transfering :). The first was just a network that supplied the Food Processing Plant. Then there was another nework - the food delivery. The goal was to deliver food to all towns that require food for town growth. We went for TL3 feeders of transfer stations and from the transfers food was delivered by TL2 trains to the towns. The delivery was more interesting task than it might seem. There were various types of delivery networks, but logic based splitters seemed to work best. The game ended with 1200 trains and Food processing plant at 27540 tonnes of food per month. |175|File:PSG175.png|Maxed production of FPP and interesting stations. }} |
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| {{Archive_PublicServer|Public Server Game 174|28.01.10-02.02.10| {{User|V453000}}, {{User|Sietse}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|db48x}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|MDGrein}}, {{User|Combuster}}, {{User|haseo}}, {{User|Zerpa}}, {{User|Kenix}}, {{User|Qanael}}, {{User|VictorOfSweden}} | [[Gametype:PAX Concept|PAX]] | TL6 | 256 x 1024 Temperate | r18927 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In the planning phase were made many plans but voting ended up with everyone-voted-for-one. Osai made a plan called "City Game". This was expected to be a network of connected cities with train ICE, buses and also planes. Only some cities had proper Sbahn, which resulted in some uselessly big cities that supported the ICE only with several thousands of pax per month. On the other hand the biggest city of this game was Gretborough, growed by Chris Booth and reaching about 108k inhabitants. This city also provided quite a lot pax to the ICE, by having a nice Sbahn. The game ended with 738 trains, 963 road vehicles, 80 aircraft and the world population reached above 1,5 million. |174|File:PSG174.png|The so-called Lake area. Grown mainly by Chris Booth, this was the most effective in providing pax to the ICE. }} | | {{Archive_PublicServer|Public Server Game 174|28.01.10-02.02.10| {{User|V453000}}, {{User|Sietse}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|db48x}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|MDGrein}}, {{User|Combuster}}, {{User|haseo}}, {{User|Zerpa}}, {{User|Kenix}}, {{User|Qanael}}, {{User|VictorOfSweden}} | [[Gametype:PAX Concept|PAX]] | TL6 | 256 x 1024 Temperate | r18927 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In the planning phase were made many plans but voting ended up with everyone-voted-for-one. Osai made a plan called "City Game". This was expected to be a network of connected cities with train ICE, buses and also planes. Only some cities had proper Sbahn, which resulted in some uselessly big cities that supported the ICE only with several thousands of pax per month. On the other hand the biggest city of this game was Gretborough, growed by Chris Booth and reaching about 108k inhabitants. This city also provided quite a lot pax to the ICE, by having a nice Sbahn. The game ended with 738 trains, 963 road vehicles, 80 aircraft and the world population reached above 1,5 million. |174|File:PSG174.png|The so-called Lake area. Grown mainly by Chris Booth, this was the most effective in providing pax to the ICE. }} |