Difference between revisions of "PublicServer:Archive - Games 191 - 200"
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+ | {{Archive_PublicServer|Public Server Game 195|26.10.10-6.11.10| {{User|ODM}}, {{User|V453000}}, {{User|Thraxian}}, {{User|XeryusTC}}, {{User|Sylf}}, {{User|TheRisen}}, {{User|Intexon}}, {{User|Tray}}, {{User|HamSandwich}}, {{User|theholyduck}}, {{User|avdg}}, {{User|bmarky}}, {{User|HDIEagle}}, {{User|dlr365}}, {{User|malta}}, {{User|glevans2}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 Temperate| r20978 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Quote from plan: "Goal: symmetry, 4ways, highway". Since the plan was based a lot on symmetry, goods from sawmill ended up on a "normal" ML instead of the highway, which not only violated the "highway" goal, but mainly resulted in increased traffic in the north western part of the map. On the other and, absence of oil wells (oil wells die in temperate) made the opposite part of map almost empty in terms of traffic. Since the central 4way hub got barely any traffic, we did not need to expand it, which could have been almost impossible (as in case of most 4way hubs). After optimalizing our network and eliminating all jams, the game ended with 1050 trains a handful of RVs. |196|File:PSG196.png|Sawmill - our strongest secondary, and the source of the only 3-line ML.}} | ||
− | {{Archive_PublicServer|Public Server Game 195|17.10.10-26.10.10| {{User|V453000}}, {{User|Sylf}}, {{User|TheRisen}}, {{User|Intexon}}, {{User|Tray}}, {{User|HamSandwich}}, {{User|als}}, {{User|Keiya}}, {{User|bmarky}} | [[Gametype:Cargo_Concept|Cargo]] | TL2 | 256 x 256 TOYLAND| r20978 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was all about trying to build a 4way roundabout hub. The roundabout, possibly even 4way hub design has proven to be very bad, because there is just not much space for a lot of lines, mergers especially. This game was a lot of fun none the less, since we had to do some nice amount of expanding, which got quite crammed especially in the roundabout area. This game ended quite quickly (once we capped at 6th line of the roundabout, not able to expand more) with 750 trains. |195|File:PSG195.png|The Roundabout aka The Problem | + | {{Archive_PublicServer|Public Server Game 195|17.10.10-26.10.10| {{User|V453000}}, {{User|Sylf}}, {{User|TheRisen}}, {{User|Intexon}}, {{User|Tray}}, {{User|HamSandwich}}, {{User|als}}, {{User|Keiya}}, {{User|bmarky}} | [[Gametype:Cargo_Concept|Cargo]] | TL2 | 256 x 256 TOYLAND| r20978 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was all about trying to build a 4way roundabout hub. The roundabout, possibly even 4way hub design has proven to be very bad, because there is just not much space for a lot of lines, mergers especially. This game was a lot of fun none the less, since we had to do some nice amount of expanding, which got quite crammed especially in the roundabout area. This game ended quite quickly (once we capped at 6th line of the roundabout, not able to expand more) with 750 trains. |195|File:PSG195.png|The Roundabout aka The Problem}} |
{{Archive_PublicServer|Public Server Game 194|23.9.10-17.10.10| {{User|V453000}}, {{User|Mark}}, {{User|uliko}}, {{User|avdg}}, {{User|Paltala}}, {{User|Sylf}}, {{User|TheRisen}}, {{User|Intexon}}, {{User|Tray}}, {{User|Roysvork}}, {{User|kriokamera}}, {{User|ryx}}, {{User|Sharpy}}, {{User|Mks}}, {{User|greenlion}}, {{User|HamSandwich}}, {{User|als}}, {{User|Keiya}}, {{User|Djarshi}},{{User|Robinb}}, {{User|bmarky}} | [[Gametype:Cargo_Concept|Cargo]] | TL3&8 | 512 x 512 Temperate| r20801 [[GRF|#openttdcoop-GRF-Pack 7.3]] |In this game we aimed for a ML ring with equal traffic on all of it's parts. We managed that with two separate networks; inner and outer ring - inner ring feeding the outer fellow, making outer ml fairly simple. On the other hand inner ring became quite intense. The game ended with 1400 trains and 400 road vehicles. |194|File:PSG194.png|The inner ring - one large hub basically.}} | {{Archive_PublicServer|Public Server Game 194|23.9.10-17.10.10| {{User|V453000}}, {{User|Mark}}, {{User|uliko}}, {{User|avdg}}, {{User|Paltala}}, {{User|Sylf}}, {{User|TheRisen}}, {{User|Intexon}}, {{User|Tray}}, {{User|Roysvork}}, {{User|kriokamera}}, {{User|ryx}}, {{User|Sharpy}}, {{User|Mks}}, {{User|greenlion}}, {{User|HamSandwich}}, {{User|als}}, {{User|Keiya}}, {{User|Djarshi}},{{User|Robinb}}, {{User|bmarky}} | [[Gametype:Cargo_Concept|Cargo]] | TL3&8 | 512 x 512 Temperate| r20801 [[GRF|#openttdcoop-GRF-Pack 7.3]] |In this game we aimed for a ML ring with equal traffic on all of it's parts. We managed that with two separate networks; inner and outer ring - inner ring feeding the outer fellow, making outer ml fairly simple. On the other hand inner ring became quite intense. The game ended with 1400 trains and 400 road vehicles. |194|File:PSG194.png|The inner ring - one large hub basically.}} |
Revision as of 16:52, 6 November 2010
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |