− | {{Archive_PublicServer|Public Server Game 198|6.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1333 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}} | + | {{Archive_PublicServer|Public Server Game 198|6.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1333 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}} |
| {{Archive_PublicServer|Public Server Game 197|6.11.10-18.11.10| {{User|V453000}}, {{User|Sylf}}, {{User|TheRisen}}, {{User|theholyduck}}, {{User|malta}}, {{User|Mazur}}, {{User|Ryton}}, {{User|glevans2}}, {{User|Alendo}}, {{User|DayDreamer}}, {{User|Dutchie}}, {{User|Absolutis}} | [[Gametype:Cargo_Concept|Cargo]] | TL4 | 256 x 512 Arctic| r20978 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was interesting from multiple points of view. Right on the very first sight, it is an arctic game with japanese landscape and UKRS. When we look deeper, we can see that all of the towns are supplied with goods, food and gold and also being taken care of their mail. This led to three key points. We had a small but nice mail service, all of our goods,food and gold trains had to go to all towns, spreading them around the map nicely. Therefore towns needed to be able to go everywhere, which isn't quite standard on sidelines. The network was of a very simple shape - only two BBHs with a central backbone between them. We used refitting orders to stress the central backbone as low as possible, because the trains that loaded less than 30% paper didn't even get to the central backbone. As for other primaries, we had two main stations divided by kind of wagons used - Liquids Drop, and Solid Things Drop, which was also nice to look at. After expanding two mainlines to 3 lines, we ended up at 620 trains and a couple of RVs. |197|File:PSG197.png|It was quite hard to tell how many trains are passing the hub at the moment, since most of them were in TUNNELS! :)}} | | {{Archive_PublicServer|Public Server Game 197|6.11.10-18.11.10| {{User|V453000}}, {{User|Sylf}}, {{User|TheRisen}}, {{User|theholyduck}}, {{User|malta}}, {{User|Mazur}}, {{User|Ryton}}, {{User|glevans2}}, {{User|Alendo}}, {{User|DayDreamer}}, {{User|Dutchie}}, {{User|Absolutis}} | [[Gametype:Cargo_Concept|Cargo]] | TL4 | 256 x 512 Arctic| r20978 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was interesting from multiple points of view. Right on the very first sight, it is an arctic game with japanese landscape and UKRS. When we look deeper, we can see that all of the towns are supplied with goods, food and gold and also being taken care of their mail. This led to three key points. We had a small but nice mail service, all of our goods,food and gold trains had to go to all towns, spreading them around the map nicely. Therefore towns needed to be able to go everywhere, which isn't quite standard on sidelines. The network was of a very simple shape - only two BBHs with a central backbone between them. We used refitting orders to stress the central backbone as low as possible, because the trains that loaded less than 30% paper didn't even get to the central backbone. As for other primaries, we had two main stations divided by kind of wagons used - Liquids Drop, and Solid Things Drop, which was also nice to look at. After expanding two mainlines to 3 lines, we ended up at 620 trains and a couple of RVs. |197|File:PSG197.png|It was quite hard to tell how many trains are passing the hub at the moment, since most of them were in TUNNELS! :)}} |