Difference between revisions of "PublicServer:Archive - Games 201 - 210"
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+ | {{Archive_PublicServer|Public Server Game 206| 1.5.11 - 14.5.11 | {{User|Sylf}}, {{User|V453000}}, {{User|mfb}}, {{User|ODM}}, {{User|Chris Booth}}, {{User|Mazur}}, {{User|MrD2DG}}, {{User|T.Werkhoven}}, {{User|Vinnie}}, {{User|James}}, {{User|damac}}, | Cargo | TL6 | 512 x 512 Temperate| r22375 [[GRF|#openttdcoop-GRF-Pack 8.0]] | The keyword was EX 3X AC. That is the model of trains we used - extremely powerful, slow trains that allowed us to build CL2 even with TL6. A rather ordinary network design resulted in a nice web with rather compact hubs. As the map was watery and oil rigs numerous, we decided to ignore them so we did not end up having a strong refinery. Factory made that up perfectly, and quickly became the spot of highest traffic and had to be expanded. The game ended flowing quite steadily with almost 800 trains. |206|File:PSG206.png| Factory station. }} | ||
{{Archive_PublicServer|Public Server Game 205|15.4.11-1.5.11| {{User|V453000}}, {{User|Sylf}}, {{User|mfb}}, {{User|SmatZ}}, {{User|Mazur}}, {{User|Intexon}}, {{User|Stoffe}}, {{User|ElecRules}}, {{User|Vinnie}}, {{User|MrD2DG}}, {{User|Chris Booth}}, {{User|mks}}, {{User|Yoshi}}, {{User|propliner}} | Cargo | TL3 | 512 x 512 Arctic| r22375 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Refit madness is back in full power! This time we sticked with a simple circl-ish network, featuring 8 main stations in total. All the long train routes made the circle have a nicely spread traffic over all of it. Unlike main stations, which ended up being quite different. In later stages of the game when refit stations got under heavier stress, they mostly faced one common problem - trains were piling up in depots. Some stations were just expanded so that trains had enough time to leave the depots, and for example drop 03, the largest station of the game, even prioritized the depotted trains so they could never stack there. The ML started from LL_RR and with time it grew into a LLLL_RRRR monster accomodating over 1600 trains in total. |205|File:PSG205.png| Drop 03, with stack-proof depots and 33 platforms. }} | {{Archive_PublicServer|Public Server Game 205|15.4.11-1.5.11| {{User|V453000}}, {{User|Sylf}}, {{User|mfb}}, {{User|SmatZ}}, {{User|Mazur}}, {{User|Intexon}}, {{User|Stoffe}}, {{User|ElecRules}}, {{User|Vinnie}}, {{User|MrD2DG}}, {{User|Chris Booth}}, {{User|mks}}, {{User|Yoshi}}, {{User|propliner}} | Cargo | TL3 | 512 x 512 Arctic| r22375 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Refit madness is back in full power! This time we sticked with a simple circl-ish network, featuring 8 main stations in total. All the long train routes made the circle have a nicely spread traffic over all of it. Unlike main stations, which ended up being quite different. In later stages of the game when refit stations got under heavier stress, they mostly faced one common problem - trains were piling up in depots. Some stations were just expanded so that trains had enough time to leave the depots, and for example drop 03, the largest station of the game, even prioritized the depotted trains so they could never stack there. The ML started from LL_RR and with time it grew into a LLLL_RRRR monster accomodating over 1600 trains in total. |205|File:PSG205.png| Drop 03, with stack-proof depots and 33 platforms. }} |
Revision as of 18:35, 14 May 2011
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |