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| {{Archive_PublicServer|Public Server Game 200|1.1.11-2.2.11| EVERYONE | EVERYTHING | TL 2-6 | 512 x 512 Temperate| r21891 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The game of sixteen different gametypes, each on a single island, reaching in stunning variety. From eyecandy, through boost, free TL, multipoint, SML, ICE, TGV, hub, transfer, refits, Road Vehicles, logic, overflows, oldschool and srnw, all islands reached a very nice final state, featuring about 2000 vehicles in total. |200|File:PSG200.png|The map, covered head to toe. }} | | {{Archive_PublicServer|Public Server Game 200|1.1.11-2.2.11| EVERYONE | EVERYTHING | TL 2-6 | 512 x 512 Temperate| r21891 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The game of sixteen different gametypes, each on a single island, reaching in stunning variety. From eyecandy, through boost, free TL, multipoint, SML, ICE, TGV, hub, transfer, refits, Road Vehicles, logic, overflows, oldschool and srnw, all islands reached a very nice final state, featuring about 2000 vehicles in total. |200|File:PSG200.png|The map, covered head to toe. }} |
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− | {{Archive_PublicServer|Public Server Game 199|8.12.10-1.1.11| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|CharcoalDioxide}}, {{User|avdg}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were counting up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }} | + | {{Archive_PublicServer|Public Server Game 199|8.12.10-1.1.11| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|CharcoalDioxide}}, {{User|avdg}}, {{User|mfb}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were counting up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }} |
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| {{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}} | | {{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}} |