Difference between revisions of "PublicServer:Archive - Games 231 - 240"

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{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  
 
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profittability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 serviced about 11,000 units of production spread over 6 drop-refit-load stations.}}
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It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}
  
 
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  
 
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  

Revision as of 11:42, 24 May 2012

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game {{{id}}}
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Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
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Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
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