Difference between revisions of "PublicServer:Archive - Games 71 - 80"
From #openttdcoop wiki
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− | {{Archive_PublicServer|Public Server Game 80|22.01.07 - 30.01.08|{{User|Floffe}}, {{User|XeryusTC}}, {{User|Mark}}, {{User|ODM}}, {{User|RMJ}}, {{User|rada}}, {{User|jortuny}}, {{User|DJNekkid}}, {{User|tneo}}, {{User|Rob}}, {{User|Adm.Spock}}, {{User|hylje}}, {{User|Shader}}, {{User|thomashauk}}, {{User|BigBoss}}, {{User|Kolo}}, {{User|tneo}} | + | {{Archive_PublicServer|Public Server Game 80|22.01.07 - 30.01.08|{{User|Floffe}}, {{User|XeryusTC}}, {{User|Mark}}, {{User|ODM}}, {{User|RMJ}}, {{User|rada}}, {{User|jortuny}}, {{User|DJNekkid}}, {{User|tneo}}, {{User|Rob}}, {{User|Adm.Spock}}, {{User|hylje}}, {{User|Shader}}, {{User|thomashauk}}, {{User|BigBoss}}, {{User|Kolo}}, {{User|tneo}} |[[Gametype:Cargo_Concept|Cargo]] and Pax|5 tiles for cargo and 6 tiles for pax|256x512 Temperate|r11947 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game started out with a chaos-style cargo network, and a separate maglev pax net, with just one condition: all cities connected to a central backbone. Later the cargo part was fixed up to a more regular type, with a separate outer maglev ring for goods. |80|Image:PSG80.png|A huge SLH by ODM with SLs going both ways, and the pax backbone showing too}} |
− | {{Archive_PublicServer|Public Server Game 79|13.01.07 - 22.01.08|{{User|DJNekkid}}, {{User|Floffe}}, {{User|Mark}}, {{User|tneo}}, {{User|SmatZ}}, {{User|Osai}}, {{User|Shader}}, {{User|Thraxian}}, {{User|ODM}}, {{User|pm}} | + | {{Archive_PublicServer|Public Server Game 79|13.01.07 - 22.01.08|{{User|DJNekkid}}, {{User|Floffe}}, {{User|Mark}}, {{User|tneo}}, {{User|SmatZ}}, {{User|Osai}}, {{User|Shader}}, {{User|Thraxian}}, {{User|ODM}}, {{User|pm}} |[[Gametype:Cargo_Concept|Cargo]]|12 on Mainline and 4 tiles on feederline|256x1024 Artic|r11838 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| The plan chosen asked to use [[#http://www.openttdcoop.org/blog/2007/12/09/tutorial-the-canal-trick/|the canal trick]] that Osai explained on the blog. Connected to this Mainline were four different transfer stations, that each was serviced with a dedicated network for that station. In the North and South drop-off areas were created where all raw materials are transported to. Logic in this was the transfer stations would send the cargo to the furthest drop. |79|Image:PSG79.png|Showing one of the transfer stations.}} |
− | {{Archive_PublicServer|Public Server Game 78|06.01.08 - 13.01.08 '''TBC'''|{{User|Mark}} | + | {{Archive_PublicServer|Public Server Game 78|06.01.08 - 13.01.08 '''TBC'''|{{User|Mark}} |[[Gametype:Cargo_Concept|Cargo]] |5 and 10 tiles|512x512 Tropical|r11719 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game will be continued later on, due to an error. |78|Image:|}} |
− | {{Archive_PublicServer|Public Server Game 77|30.12.07 - 06.01.08|{{User|DJNekkid}}, {{User|Floffe}}, {{User|Mark}}, {{User|tneo}}, {{User|Adm.Spock}}, {{User|Grim4593}}, {{User|Shader}} | + | {{Archive_PublicServer|Public Server Game 77|30.12.07 - 06.01.08|{{User|DJNekkid}}, {{User|Floffe}}, {{User|Mark}}, {{User|tneo}}, {{User|Adm.Spock}}, {{User|Grim4593}}, {{User|Shader}} |[[Gametype:Cargo_Concept|Cargo]] using [[SML]] |6 tiles|64x2048|r11719 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| The map used was a format never before done, the rectangle shape made it extra challenging to get a nice network in it. Using [[SML]] made it fairly easy to get all industries connected without jams. |77|Image:PSG77_map.png|Overview of the stretched out map.}} |
− | {{Archive_PublicServer|Public Server Game 76|14.12.07 - 30.12.07|{{User|DJNekkid}}, {{User|Hylje}}, {{User|RMJ}}, {{User|tneo}}, {{User|thomashauk}}, {{User|Pikita}}, {{User|ODM}}, {{User|skol}}, {{User|Doke}}, {{User|Adm.Spock}}, {{User|Shader}} | + | {{Archive_PublicServer|Public Server Game 76|14.12.07 - 30.12.07|{{User|DJNekkid}}, {{User|Hylje}}, {{User|RMJ}}, {{User|tneo}}, {{User|thomashauk}}, {{User|Pikita}}, {{User|ODM}}, {{User|skol}}, {{User|Doke}}, {{User|Adm.Spock}}, {{User|Shader}} |[[Gametype:Chaos_Theory|Chaos]]|Various tiles|256x256|r11666 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game started with a messy chaos network, but in the end we succeeded to squeeze in 600 trains in a pretty flowing network. The company name was picked due to lots of desyncs during game play. |76|Image:PSG76.png|A hub containing all rail types that were used in the game.}} |
− | {{Archive_PublicServer|Public Server Game 75.1|11.12.07 - 14.12.07|{{User|Gamer}}, {{User|Hylje}}, {{User|RMJ}}, {{User|Kyevan}}, {{User|Pikita}} | + | {{Archive_PublicServer|Public Server Game 75.1|11.12.07 - 14.12.07|{{User|Gamer}}, {{User|Hylje}}, {{User|RMJ}}, {{User|Kyevan}}, {{User|Pikita}} |[[Gametype:Cargo_Concept|Cargo]], [[no terraforming picked]]| # tiles|128x1024|r11666 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| A seperate goods track was made around the entire map, containing trains with a TL of 50! |75|Image:PSG75.png|Showing TL50 train entering station.}} |
− | {{Archive_PublicServer|Public Server Game 74|14.12.07 - 20.12.07|{{User|pm}}, {{User|Thraxian}}, {{User|Osai}}, {{User|hylje}}, {{User|Floffe}}, {{User|DJNekkid}}, {{User|Addi}}, {{User|Skol}}, {{User|Adm.Spock}}, {{User|Shader}} | + | {{Archive_PublicServer|Public Server Game 74|14.12.07 - 20.12.07|{{User|pm}}, {{User|Thraxian}}, {{User|Osai}}, {{User|hylje}}, {{User|Floffe}}, {{User|DJNekkid}}, {{User|Addi}}, {{User|Skol}}, {{User|Adm.Spock}}, {{User|Shader}} |[[Gametype:Cargo_Concept|Cargo]], [[Terraforming#Low-Terraforming|Low terraforming]]|8 tiles|512x512|r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A mountainous map which challenged everyone not to use terraforming too much. In the end we ended with 600 train limit and a pretty good flowing network. Which was challenging with the central 6 track backbone. |
[http://openttdcoop.ppcis.org/blog/2007/12/20/impressions-of-public-server-game-74/ Blogpost about this game]|74|Image:PS74.png|A nicely by {{User|MDGrein}} eyecandied goods pickup station.}} | [http://openttdcoop.ppcis.org/blog/2007/12/20/impressions-of-public-server-game-74/ Blogpost about this game]|74|Image:PS74.png|A nicely by {{User|MDGrein}} eyecandied goods pickup station.}} | ||
− | {{Archive_PublicServer|Public Server Game 73|11.12.07 - 14.12.07|{{User|pm}}, {{User|LordAzamath}}, {{User|SmatZ}}, {{User|Thraxian}}, {{User|Osai}}, {{User|AntB}}, {{User|tneo}} | + | {{Archive_PublicServer|Public Server Game 73|11.12.07 - 14.12.07|{{User|pm}}, {{User|LordAzamath}}, {{User|SmatZ}}, {{User|Thraxian}}, {{User|Osai}}, {{User|AntB}}, {{User|tneo}} |[[Gametype:Chaos_Theory|PAX Chaos]], [[Terraforming#Low-Terraforming|Low terraforming]]|5 tiles|512x512|r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A mountainous and watery map. Turned out to be quite difficult to get running a non jamming network without doing major modifications to the landscape|73|Image:PSG73.png| A nice SLH created by {{User|Penknight}} and heavily changed by {{User|SmatZ}}. The restriction of [[Terraforming]] made it look like this. Only minimal changes were done.}} |
− | {{Archive_PublicServer|Public Server Game 72|05.12.07 - 11.12.07|{{User|tneo}}, {{User|SmatZ}}, {{User|LittleMikey}}, {{User|Thraxian}}, {{User|Thijs}}, {{User|AntB}}, {{User|Matte}}, {{User|LordAzamath}} | + | {{Archive_PublicServer|Public Server Game 72|05.12.07 - 11.12.07|{{User|tneo}}, {{User|SmatZ}}, {{User|LittleMikey}}, {{User|Thraxian}}, {{User|Thijs}}, {{User|AntB}}, {{User|Matte}}, {{User|LordAzamath}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|256x1024|r11601 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A moutainous and watery map whith PBI enabled. Although this still had some bugs, it turned out a nice network, also due to the low terraforming rule in place. Though there were more and more industries disappearing we ended with less and lesser trains on an oversized network |72|image:PSG72.png|Screenshot shows working with the terrain.}} |
− | {{Archive_PublicServer|Public Server Game 71|24.11.07 - 05.12.07|Jinx, {{User|Floffe}} | + | {{Archive_PublicServer|Public Server Game 71|24.11.07 - 05.12.07|Jinx, {{User|Floffe}} |[[Gametype:Cargo_Concept|Cargo]] +[[Gametype:TGV_Concept|TGV-Pax]]|2 tiles|512x512| r11557 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6]]| This game combines a Shinkansen Passenger Network and a Cargo Network with Japanese flavor and grfs.|71|image:PSG71.png|The screenshot shows how Shinkansen- and Cargo Network are built close to each other.}} |
Revision as of 14:32, 18 January 2009
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |