{{Archive PublicServer
|id=326
|date= 02.04.17 - 26.07.17
|players= [[User:Loeky}, Jam35, Lejving, Maraxus, AzureSpeed, Vinnie, Clockworker, Deactivated, }, Arveen
|Loeky}, Jam35, Lejving, Maraxus, AzureSpeed, Vinnie, Clockworker, Deactivated, }, Arveen
]]
Public Server Game 324
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Game Date:
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14.01.17 - 30.01.17
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Usual suspects:
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V453000, Lejving, absolutis, zxbiohazardzx, Jam35, Maraxus, happpy, TheRisen, AzureSpeed, mari_kari (extend)
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Gametype:
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Standard cargo in Toyland
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Trainlength:
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5
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Mapsize:
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512x512
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Version used:
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r27680 #openttdcoop-GRF-Pack 8.0
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Remarks:
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There was initially three plans which none of them felt just right, so V453000 took the best part of them all and created the winning plan. The games glory piece was the really big HELL secondary station V453000 created, one of the biggest in PSG history. To add further to this we had a nice LLLL_RRRR system going with many good and creative MSHs which the CL 1,5 can take some credit for. Game ended with 2000 trains, capped Fizzy Drinks factory (9180), 8 lane hell and 8 lane drop!
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Download: Public Server Game 324 Final / Direct Link to this entry
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Public Server Game 322
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Game Date:
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27.12.16 - 04.01.17
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Usual suspects:
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Jam35, Lejving, zxbiohazardzx, V453000, Techinica, Deactivated, fleet75, TheRisen (extend)
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Gametype:
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Simplified YETI
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Trainlength:
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n/a (Many different)
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Mapsize:
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256x512 Sub-arctic
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Version used:
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r27680 #openttdcoop-GRF-Pack 8.0
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Remarks:
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An easygoing and short game for the end of 2016. Plan was chaos mode, so we utilized all modes of transportation (planes, ships, trains, rvs, trams). Happy new year!
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Station with nearly all modes of transportation
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Download: Public Server Game 322 Final / Direct Link to this entry
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Public Server Game 321
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Game Date:
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04.12.16 - 27.12.16
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Usual suspects:
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Jam35, Lejving, zxbiohazardzx, lol, Techinica, Maraxus, Ethereal, mari, happpy (extend)
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Gametype:
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Cargo
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Trainlength:
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4 Maglev 'Get Heavy'
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Mapsize:
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512x512 Arctic
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Version used:
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r27680 #openttdcoop-GRF-Pack 8.0
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Remarks:
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A cargo game with two drops for most primaries. It was hoped that this would give a balanced network overall with traffic spreading in all directions fairly evenly. This worked to a certain degree with everything needing expansion before returning to expand the same, busier areas again. Some areas ultimately ending with 5 lines .The game was getting hard for some to join so it was ended.
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Download: Public Server Game 321 Final / Direct Link to this entry
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