Difference between revisions of "PublicServer:Archive - Games 201 - 210"

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{{Archive_PublicServer|Public Server Game 203|19.2.11-9.3.11| {{User|V453000}}, {{User|mfb}}, {{User|Vinnie}}, {{User|MrD2DG}},  {{User|Tray}}, {{User|Mazur}}, {{User|Sylf}} | Cargo | TL17 | 256 x 1024 Tropic| r22255 [[GRF|#openttdcoop-GRF-Pack 8.0]] | In this game we abused many things. Starting with the monster train length 17 and abusing the fact that trains can not crash into themselves. To help us while constructing so long trains, we used curves long 1 tiles - abusing the logic engine set to 177kmh, which is CL1 for maglev. This made it possible to loop trains without losing speed, and made it much less of a pain to build. Additionally, we transfered cargoes with TL6 trains because TL17 for primary pickups is jut too much. As a result, we got a network that looked like a true spaghetti meal. |203|File:PSG203.png| BBH03 was upgraded multiple times, and shows quite some spaghetti-ness. }}
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{{Archive_PublicServer|Public Server Game 203|19.2.11-9.3.11| {{User|V453000}}, {{User|mfb}}, {{User|Vinnie}}, {{User|MrD2DG}},  {{User|Tray}}, {{User|Mazur}}, {{User|Sylf}} | Cargo | TL17 | 512 x 512 Tropic| r22255 [[GRF|#openttdcoop-GRF-Pack 8.0]] | In this game we abused many things. Starting with the monster train length 17 and abusing the fact that trains can not crash into themselves. To help us while constructing so long trains, we used curves long 1 tiles - abusing the logic engine set to 177kmh, which is CL1 for maglev. This made it possible to loop trains without losing speed, and made it much less of a pain to build. Additionally, we transfered cargoes with TL6 trains because TL17 for primary pickups is jut too much. As a result, we got a network that looked like a true spaghetti meal. |203|File:PSG203.png| BBH03 was upgraded multiple times, and shows quite some spaghetti-ness. }}
  
 
{{Archive_PublicServer|Public Server Game 202|19.2.11-9.3.11| {{User|V453000}}, {{User|Mark}}, {{User|CyberSoul}}, {{User|Intexon}}, {{User|Vinnie}}, {{User|Sylf}}, {{User|Mazur}}, {{User|mfb}}, {{User|lych}}, {{User|MrD2DG}}, {{User|Hribek}}, {{User|Ramsus08191}} | Cargo | TL3 | 512 x 512 Arctic| r22148 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As most arctic games do, this one also featured a nice network that followed the landscape. Unlike the other games, here we situated our ML on top of the mountains where we "Chased the Yeti". That resulted in some nice hubs on top of the mountains where usually is flat space, and some of the mergers were on the downhill slope, improving train accelerations there. Although we had some large clusters of forests, their total numbers weren't that high so we had similar levels of traffic pretty much everywhere. When we finally found the Yeti, we owned a friendly amount of 1444 trains with a really excelent flow. |202|File:PSG202.png| The wood drop wasn't as oversized as usually is in arctic game, but with addition of the food it still made for quite a large station. :) }}
 
{{Archive_PublicServer|Public Server Game 202|19.2.11-9.3.11| {{User|V453000}}, {{User|Mark}}, {{User|CyberSoul}}, {{User|Intexon}}, {{User|Vinnie}}, {{User|Sylf}}, {{User|Mazur}}, {{User|mfb}}, {{User|lych}}, {{User|MrD2DG}}, {{User|Hribek}}, {{User|Ramsus08191}} | Cargo | TL3 | 512 x 512 Arctic| r22148 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As most arctic games do, this one also featured a nice network that followed the landscape. Unlike the other games, here we situated our ML on top of the mountains where we "Chased the Yeti". That resulted in some nice hubs on top of the mountains where usually is flat space, and some of the mergers were on the downhill slope, improving train accelerations there. Although we had some large clusters of forests, their total numbers weren't that high so we had similar levels of traffic pretty much everywhere. When we finally found the Yeti, we owned a friendly amount of 1444 trains with a really excelent flow. |202|File:PSG202.png| The wood drop wasn't as oversized as usually is in arctic game, but with addition of the food it still made for quite a large station. :) }}

Revision as of 22:21, 4 April 2011

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry


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