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− | {{Archive_PublicServer|Public Server Game 60|31.08.07 - 03.09.07|{{User|Psyco}}, {{User|Kommer}}, {{User|Mark}}, {{User|raWt}}, {{User|Progman}}... (add yourself)|[[Gametype:Cargo_Concept|Cargo]]|(3 tiles|256x512|r10996 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|This game featured a 3x3 SML mainline loop and dual-RoRo stations (as shown on the right). The sidelines originally connected opposite sides of the main loop, but were severed to discourage shortcuts. Towards the end, a flooded lake became home to a Dubai-esque settlement.|60|Image:PublicServerGame60.png|}} | + | {{Archive_PublicServer|Public Server Game 60|31.08.07 - 03.09.07|{{User|Psyco}}, {{User|Kommer}}, {{User|Mark}}, {{User|raWt}}, {{User|Progman}}, {{User|AntB}}... (add yourself)|[[Gametype:Cargo_Concept|Cargo]]|(3 tiles|256x512|r10996 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|This game featured a 3x3 SML mainline loop and dual-RoRo stations (as shown on the right). The sidelines originally connected opposite sides of the main loop, but were severed to discourage shortcuts. Towards the end, a flooded lake became home to a Dubai-esque settlement.|60|Image:PublicServerGame60.png|}} |
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| {{Archive_PublicServer|Public Server Game 58|20.08.07 (?) - 23.08.07|{{User|Psyco}}, {{User|PhazorX}}, {{User|Kommer}}, {{User|Mark}}, {{User|raWt}}, {{User|Addi}}... (add yourself)|[[Gametype:Cargo_Concept|Cargo]]|(7 tiles|512x512|r10927 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|...|58|Image:PublicServerGame58.png|The center of the map with the names of the players}} | | {{Archive_PublicServer|Public Server Game 58|20.08.07 (?) - 23.08.07|{{User|Psyco}}, {{User|PhazorX}}, {{User|Kommer}}, {{User|Mark}}, {{User|raWt}}, {{User|Addi}}... (add yourself)|[[Gametype:Cargo_Concept|Cargo]]|(7 tiles|512x512|r10927 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|...|58|Image:PublicServerGame58.png|The center of the map with the names of the players}} |