Difference between revisions of "PublicServer:Archive - Games 191 - 200"
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<noinclude>{{PublicServerArchiveMenu}}</noinclude> | <noinclude>{{PublicServerArchiveMenu}}</noinclude> | ||
+ | {{Archive PublicServer | ||
+ | |id=200 | ||
+ | |date=1.1.11-2.2.11 | ||
+ | |players=EVERYONE | ||
+ | |type=EVERYTHING | ||
+ | |TL=TL 2-6 | ||
+ | |mapsize=512 x 512 Temperate | ||
+ | |version=r21891 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=The game of sixteen different gametypes, each on a single island, reaching in stunning variety. From eyecandy, through boost, free TL, multipoint, SML, ICE, TGV, hub, transfer, refits, Road Vehicles, logic, overflows, oldschool and srnw, all islands reached a very nice final state, featuring about 2000 vehicles in total. | ||
+ | |imagedescription=The map, covered head to toe. }} | ||
− | |||
− | {{ | + | {{Archive PublicServer |
+ | |id=199 | ||
+ | |date=8.12.10-1.1.11 | ||
+ | |players={{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|CharcoalDioxide}}, {{User|avdg}}, {{User|mfb}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=TL3 | ||
+ | |mapsize=512 x 512 MARS | ||
+ | |version=r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were counting up to over 2000 trains, including logic and dummy trains. | ||
+ | |imagedescription=The primary pickup station that got the most care, in the end working quite nicely. :) }} | ||
− | |||
− | {{ | + | {{Archive PublicServer |
+ | |id=198 | ||
+ | |date=18.11.10-8.12.10 | ||
+ | |players={{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=TL5 | ||
+ | |mapsize=1024 x 256 Tropic | ||
+ | |version=r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. | ||
+ | |imagedescription=Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=197 | ||
+ | |date=6.11.10-18.11.10 | ||
+ | |players={{User|V453000}}, {{User|Sylf}}, {{User|TheRisen}}, {{User|theholyduck}}, {{User|malta}}, {{User|Mazur}}, {{User|Ryton}}, {{User|glevans2}}, {{User|Alendo}}, {{User|DayDreamer}}, {{User|Dutchie}}, {{User|Absolutis}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=TL4 | ||
+ | |mapsize=256 x 512 Arctic | ||
+ | |version=r20978 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=This game was interesting from multiple points of view. Right on the very first sight, it is an arctic game with japanese landscape and UKRS. When we look deeper, we can see that all of the towns are supplied with goods, food and gold and also being taken care of their mail. This led to three key points. We had a small but nice mail service, all of our goods,food and gold trains had to go to all towns, spreading them around the map nicely. Therefore towns needed to be able to go everywhere, which isn't quite standard on sidelines. The network was of a very simple shape - only two BBHs with a central backbone between them. We used refitting orders to stress the central backbone as low as possible, because the trains that loaded less than 30% paper didn't even get to the central backbone. As for other primaries, we had two main stations divided by kind of wagons used - Liquids Drop, and Solid Things Drop, which was also nice to look at. After expanding two mainlines to 3 lines, we ended up at 620 trains and a couple of RVs. | ||
+ | |imagedescription=It was quite hard to tell how many trains are passing the hub at the moment, since most of them were in TUNNELS! :)}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=196 | ||
+ | |date=26.10.10-6.11.10 | ||
+ | |players={{User|ODM}}, {{User|V453000}}, {{User|Thraxian}}, {{User|XeryusTC}}, {{User|Sylf}}, {{User|TheRisen}}, {{User|Intexon}}, {{User|Tray}}, {{User|HamSandwich}}, {{User|theholyduck}}, {{User|avdg}}, {{User|bmarky}}, {{User|HDIEagle}}, {{User|dlr365}}, {{User|malta}}, {{User|glevans2}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=TL3 | ||
+ | |mapsize=512 x 512 Temperate | ||
+ | |version=r20978 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=Quote from plan: "Goal: symmetry, 4ways, highway". Since the plan was based a lot on symmetry, goods from sawmill ended up on a "normal" ML instead of the highway, which not only violated the "highway" goal, but mainly resulted in increased traffic in the north western part of the map. On the other hand, absence of oil wells (oil wells die in temperate) made the opposite part of map almost empty in terms of traffic. Since the central 4way hub got barely any traffic, we did not need to expand it, which could have been almost impossible (as in case of most 4way hubs). After optimalizing our network and eliminating all jams, the game ended with 1050 trains a handful of RVs. | ||
+ | |imagedescription=Sawmill - our strongest secondary, and the source of the only 3-line ML.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=195 | ||
+ | |date=17.10.10-26.10.10 | ||
+ | |players={{User|V453000}}, {{User|Sylf}}, {{User|TheRisen}}, {{User|Intexon}}, {{User|Tray}}, {{User|HamSandwich}}, {{User|als}}, {{User|Keiya}}, {{User|bmarky}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=TL2 | ||
+ | |mapsize=256 x 256 TOYLAND | ||
+ | |version=r20978 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=This game was all about trying to build a 4way roundabout hub. The roundabout, possibly even 4way hub design has proven to be very bad, because there is just not much space for a lot of lines, mergers especially. This game was a lot of fun none the less, since we had to do some nice amount of expanding, which got quite crammed especially in the roundabout area. This game ended quite quickly (once we capped at 6th line of the roundabout, not able to expand more) with 750 trains. | ||
+ | |imagedescription=The Roundabout aka The Problem}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=194 | ||
+ | |date=23.9.10-17.10.10 | ||
+ | |players={{User|V453000}}, {{User|Mark}}, {{User|uliko}}, {{User|avdg}}, {{User|Paltala}}, {{User|Sylf}}, {{User|TheRisen}}, {{User|Intexon}}, {{User|Tray}}, {{User|Roysvork}}, {{User|kriokamera}}, {{User|ryx}}, {{User|Sharpy}}, {{User|Mks}}, {{User|greenlion}}, {{User|HamSandwich}}, {{User|als}}, {{User|Keiya}}, {{User|Djarshi}},{{User|Robinb}}, {{User|bmarky}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=TL3&8 | ||
+ | |mapsize=512 x 512 Temperate | ||
+ | |version=r20801 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=In this game we aimed for a ML ring with equal traffic on all of it's parts. We managed that with two separate networks; inner and outer ring - inner ring feeding the outer fellow, making outer ml fairly simple. On the other hand inner ring became quite intense. The game ended with 1400 trains and 400 road vehicles. | ||
+ | |imagedescription=The inner ring - one large hub basically.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=193 | ||
+ | |date=29.8.10-23.9.10 | ||
+ | |players={{User|Combuster}}, {{User|SmatZ}}, {{User|V453000}}, {{User|uliko}}, {{User|avdg}}, {{User|als}}, {{User|Vitus}}, {{User|atdt}}, {{User|imus}}, {{User|Paltala}}, {{User|Sylf}}, {{User|Chris Booth}}, {{User|TheRisen}}, {{User|Intexon}}, {{User|Wouterr}}, {{User|Tray}}, {{User|Mazur}}, {{User|Roysvork}}, {{User|kriokamera}}, {{User|ryx}}, | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=TL5 | ||
+ | |mapsize=512 x 512 Arctic | ||
+ | |version=r20801 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=This time we played some nice Swedish theme, US train set and Tropic Refurbishment Set. The network plan was consisting of two 2way rings connected with oneway lines. Since wood got strong as in any other arctic game with sufficient amount of snow, our wood/coal drop was the place of most issues because we transported also coal to it. The game ended with a very nicely flowing network featuring exactly 1200 trains. | ||
+ | |imagedescription=The source of most of the fun. Also reffered to as The Mess.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=192 | ||
+ | |date=19.8.10-29.8.10 | ||
+ | |players={{User|V453000}}, {{User|fmauNeko}}, {{User|kriokamera}}, {{User|uliko}}, {{User|Benny}}, {{User|avdg}}, {{User|sharpy}}, {{User|Vitus}}, {{User|slaca}}, {{User|imus}}, {{User|Paltala}}, {{User|Sylf}}, {{User|Chris Booth}}, {{User|TheRisen}}, {{User|Intexon}} | ||
+ | |type=PAX | ||
+ | |TL=TL3 | ||
+ | |mapsize=256 x 512 Temperate | ||
+ | |version=r20594 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=After a while we played a pax game again. This time not just a pax game, but a pax game with UKRS! (which we have not used for pax for quite a long time, if ever) Because the map featured many cities and making all combinations of connections is quite exhausting, we made just a central transfer station, so all trains had simple ordering system. The main point of the game was to balance the eastern and western halves of map, which we followed quite successfully. One of the largest problems was the central station - version 1 suffered from too high station spread requirements. Therefore it had to be completely demolished and redone. The game ended with about 1500 trains all over the map. | ||
+ | |imagedescription=Central transfer, definitely the heart of the game. All ML trains congregated here.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=191 | ||
+ | |date=1.8.10-19.8.10 | ||
+ | |players={{User|Combuster}}, {{User|Vitus}}, {{User|V453000}}, {{User|KyleS}}, {{User|thgergo}}, {{User|avdg}}, {{User|HanziQ}}, {{User|VVG}}, {{User|Hippidy}}, {{User|Ramsus}}, {{User|Eoin}}, {{User|fmauNeko}}, {{User|kriokamera}}, {{User|Paltala}}, {{User|Planetmaker}}, {{User|Macha}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] / Scenario | ||
+ | |TL=TL4 | ||
+ | |mapsize=512 x 512 Sub-tropical | ||
+ | |version=r20279 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=A scenario where supplies had to be harvested from enemy territory. The plan was to keep to the desert as much as possible and collect resources from the edge of the rainforest to avoid encounters and ambushes. Most of the network was designed with sufficient capacity, but the war factory turned out to have much more traffic than the refinery, requiring an expansion from two lanes to 4 in each direction. | ||
+ | |imagedescription=Trains being routed with military precision. The forests are said to be even more beautiful, but nobody seemed to have returned with imagery.}} | ||
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Latest revision as of 22:09, 9 May 2013
Public Server Game 200
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Download: Public Server Game 200 Final / Direct Link to this entry |
Public Server Game 199
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Download: Public Server Game 199 Final / Direct Link to this entry |
Public Server Game 198
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Download: Public Server Game 198 Final / Direct Link to this entry |
Public Server Game 197
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Download: Public Server Game 197 Final / Direct Link to this entry |
Public Server Game 196
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Download: Public Server Game 196 Final / Direct Link to this entry |
Public Server Game 195
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Download: Public Server Game 195 Final / Direct Link to this entry |
Public Server Game 194
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Download: Public Server Game 194 Final / Direct Link to this entry |
Public Server Game 193
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Download: Public Server Game 193 Final / Direct Link to this entry |
Public Server Game 192
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Download: Public Server Game 192 Final / Direct Link to this entry |
Public Server Game 191
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Download: Public Server Game 191 Final / Direct Link to this entry |