Difference between revisions of "PublicServer:Archive - Games 141 - 150"
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<noinclude>{{PublicServerArchiveMenu}}</noinclude> | <noinclude>{{PublicServerArchiveMenu}}</noinclude> | ||
− | {{ | + | {{Archive PublicServer |
− | This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.| | + | |id=150 |
+ | |date=09.07.09-16.07.09 | ||
+ | |players={{User|planetmaker}}, {{User|Ammler}}, {{User|mixrin}}, {{User|Hans}}, {{User|Fuco}}, {{User|Avdg}}, {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=TL 5 / 12 | ||
+ | |mapsize=256 x 512 Temperate | ||
+ | |version=r16782 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=The goal of this game was to collect all cargo in Kent, UK, process it, and then send it to the port of Dover for export to the mainland. Planetmaker provided a plan with a cargo ring, and a dedicated goods path transporting the cargo from the industry in the west to the port in the east. The ring had to be expanded several times to cope with the many trains traversing it, ending up being 7 lanes. The final result sported a grand total of over 1100 trains and 150 other units. | ||
+ | |imagedescription=The port of Dover, occupied by many trains, vehicles, ships and aircraft}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=149 | ||
+ | |date=04.07.09-09.07.09 | ||
+ | |players={{User|Combuster}}, {{User|HDIEagle}}, {{User|Mark}}, {{User|^Spike^}}, {{User|ODM}}, {{User|Nickman}}, {{User|Farden}}, {{User|V453000}}, {{User|X-BT}}, {{User|Satyap}}, {{User|Ammler}}, {{User|Hyle}}, {{User|mixrin}} {{User|petert}} | ||
+ | |type=[[Gametype:Boost|Boost]] | ||
+ | |TL=TL 7 | ||
+ | |mapsize=128 x 2048 Arctic | ||
+ | |version=r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=This game was entirely SRNW with a goal set on producing 75K food at the drop. Three factories were needed and we got around 60K. Some experimenting has been done to make more efficient, larger or just plain cooler looking stations. | ||
+ | |imagedescription=Some crazy contraption of Combuster to regulate the insertion of new trains into the ring}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=148 | ||
+ | |date=30.06.09-04-07.09 | ||
+ | |players={{User|Combuster}}, {{User|HDIEagle}}, {{User|Hylje}}, {{User|^Spike^}}, {{User|StarLite}}, {{User|Nickman}}, {{User|zakjan}}, | ||
+ | |type=[[Gametype:Chaos_Theory|Cargo & PAX]] | ||
+ | |TL=TL 8 PAX / TL3 Cargo | ||
+ | |mapsize=512 x 512 Sub-Tropic | ||
+ | |version=r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=A chaos type game with a mix between cargo and PAX. In the end ran over 700 trains on a maze of track. Since it was chaos most of the ghetto hubs that got build had to be rebuild numerous times to handle the higher traffic from later in the game. | ||
+ | |alt-image=PSG148.PNG | ||
+ | |imagedescription=One of the major PAX terminals in the game.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=147 | ||
+ | |date=25.06.09-30.06.09 | ||
+ | |players={{User|Combuster}}, {{User|Nickman}}, {{User|ODM}}, {{User|Damalix}}, {{User|HDIEagle}}, {{User|Nichevo}}, {{User|Wall-D}}, {{User|Mark}}, {{User|Mensi}}, {{User|Damalix}}, {{User|Farden}}, {{User|SmatZ}}, {{User|zakjan}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo & PAX]] | ||
+ | |TL=TL 5 | ||
+ | |mapsize=512 x 512 Temperate | ||
+ | |version=r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=The plan was a nice big X covering the map with a ring in the middle, and as an extra a maglev connection for passengers, mail and goods. The maglev tracks never reached their full capacity and were barely used. The rest of the system was too limited and had to be extended at some sidelines and on some places of the ML. | ||
+ | |imagedescription=What used to be a simple and clean SLH turned into a monster hub when all the livestock, grain and steel trains had to pass it.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=146 | ||
+ | |date=16.06.09-25.06.09 | ||
+ | |players={{User|Thraxian}}, {{User|Mark}}, {{User|ODM}}, {{User|mensi}}, {{User|hafai}}, {{User|KenjiE20}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Farden}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=TL 5 | ||
+ | |mapsize=512 x 512 Arctic | ||
+ | |version=r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width. | ||
+ | |imagedescription=Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=145 | ||
+ | |date=05.06.09-16.06.09 | ||
+ | |players={{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}}, {{User|DCritic}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] & PAX | ||
+ | |TL=TL 4 & 6 | ||
+ | |mapsize=512 x 512 Temperate | ||
+ | |version=r16520 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=After selecting a plan, construction began. Then construction continued. And some more construction. Practically everything in the game was reworked at least once, so it took time before trains starting moving. Several new players joined the server, so the late-game included lots of instruction and guidance. In the end, the network ran fairly smoothly, and most industries were connected. | ||
+ | |imagedescription=BBHs and MSHs were packed in tightly on this map}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=144 | ||
+ | |date=01.06.09-05.06.09 | ||
+ | |players={{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}}, | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=TL 5 | ||
+ | |mapsize=512 x 512 Toyland | ||
+ | |version=r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=Intended to be a proof of the Davil-style hub ([http://blog.openttdcoop.org/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/ blog article]), this plan never really got off the ground. The loop was made too large, and later shrunk to a more manageable size. The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network. In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. | ||
+ | |imagedescription=Part of the 3-way Town Drop station}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=143 | ||
+ | |date=23.05.09-01.06.09 | ||
+ | |players={{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}}, {{User|^Spike^}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}}, | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] & Pax | ||
+ | |TL=TL 8 & 12 | ||
+ | |mapsize=512 x 512 Temperate | ||
+ | |version=r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. | ||
+ | |imagedescription=Showing an openttdcoop first: a full 5-way BBH.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=142 | ||
+ | |date=15.05.09-23.05.09 | ||
+ | |players={{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=TL 5 | ||
+ | |mapsize=512 x 512 Temperate | ||
+ | |version=r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. | ||
+ | |imagedescription=BBH02 is one of the 6 big BBHs in this game.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=141 | ||
+ | |date=08.05.09-15.05.09 | ||
+ | |players={{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}}, {{User|SmatZ}}, {{User|Strixer}}, | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=TL 5 | ||
+ | |mapsize=512 x 256 Sub-Tropical | ||
+ | |version=r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty. | ||
+ | |imagedescription=An oil pickup station initally used for the MM.}} |
Latest revision as of 22:14, 9 May 2013
Public Server Game 150
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Download: Public Server Game 150 Final / Direct Link to this entry |
Public Server Game 149
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Download: Public Server Game 149 Final / Direct Link to this entry |
Public Server Game 148
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Download: Public Server Game 148 Final / Direct Link to this entry |
Public Server Game 147
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Download: Public Server Game 147 Final / Direct Link to this entry |
Public Server Game 146
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Download: Public Server Game 146 Final / Direct Link to this entry |
Public Server Game 145
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Download: Public Server Game 145 Final / Direct Link to this entry |
Public Server Game 144
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Download: Public Server Game 144 Final / Direct Link to this entry |
Public Server Game 143
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Download: Public Server Game 143 Final / Direct Link to this entry |
Public Server Game 142
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Download: Public Server Game 142 Final / Direct Link to this entry |
Public Server Game 141
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Download: Public Server Game 141 Final / Direct Link to this entry |