Difference between revisions of "PublicServer:Archive - Games 151 - 160"
From #openttdcoop wiki
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<noinclude>{{PublicServerArchiveMenu}}</noinclude> | <noinclude>{{PublicServerArchiveMenu}}</noinclude> | ||
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− | {{ | + | {{Archive PublicServer |
− | | | + | |id=160 |
+ | |date=24.09.09-03.10.09 | ||
+ | |players={{User|Mark}}, {{User|Petert}} {{User|^Spike^}}, {{User|V453000}}, {{User|HDIEagle}}, {{User|Franco}}, {{User|jdread}}, {{User|ostannard}}, {{User|Chris Booth}}, {{User|Lord Aro}}, {{User|Welsh}}, {{User|jondisti}}, {{User|DCritic}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=TL3 | ||
+ | |mapsize=512 x 512 Sub-Arctic | ||
+ | |version=r17496 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=An organic ML layout was chosen with mainlines that fitted nicely into the valleys and avoided the snowy peaks, which provided some pitoresque spots. The initial connections required some extensive upgrading in the later game and also some mainlines had to be added, once this was done the network ran pretty smoothly. | ||
+ | |imagedescription=The beautiful compact SLH 02 by Mark}} | ||
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− | {{ | + | {{Archive PublicServer |
− | + | |id=159 | |
− | | | + | |date=15.09.09-24.09.09 |
+ | |players={{User|FiCE}}, {{User|Petert}}, {{User|DCritic}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=TL5 & 10 | ||
+ | |mapsize=2048 x 256 Temperate | ||
+ | |version=r17496 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=Expert industries with stockpile limits were loaded for this game. We had a central ML with terminals connected directly to it. These terminals were connected to local rings which both produced and accepted cargo. ML trains were used to balance supply and demand over the rings. | ||
+ | |imagedescription=Massive Spoke 04 Transfer /fuco}} | ||
− | {{ | + | |
− | A game stationed on a set of Japanese islands, which were quickly filled by tracks. The plan states that the big islands need one Shinkansen station each, with a local network filling it with passengers. In the end, except for a few nature reserves, all islands were covered by track, town, road or station. | + | {{Archive PublicServer |
− | The game also saw some expertimal order usage, exploring the possibilities of conditional orders. | + | |id=158 |
− | | | + | |date=06.09.09-15.09.09 |
+ | |players={{User|Chris Booth}}, {{User|Fuco}}, {{User|tneo}}, {{User|Petert}}, {{User|Franco}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=TL 5 | ||
+ | |mapsize=512 x 512 Sub-Tropic | ||
+ | |version=r17496 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=Following the failed attempt of many plans, {{User|Chris Booth}} came to save the day. With inflation turned "on" for the first half of the game, running costs were high, so to survive, profits needed to be just as high. | ||
+ | |imagedescription=The highly served factory drop, with over 14,000 goods per month}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=157 | ||
+ | |date=27.08.09-06.09.09 | ||
+ | |players={{User|Mark}}, {{User|Combuster}}, {{User|Petert}}, {{User|^Spike^}}, {{User|hylje}}, {{User|Ammler}}, {{User|Franco}}, {{User|Mks}}, {{User|Highpinger}}, {{User|Farden}}, {{User|Chris Booth}}, {{User|Thraxian}}, | ||
+ | |type=[[Gametype:ICE_SBahn|ICE/S-Bahn]] | ||
+ | |TL=TL 5 | ||
+ | |mapsize=256 x 256 Temperate | ||
+ | |version=r17288 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=Rather than going with the conventional load-unload orders we chose to have intelligent stations pulling trains of the ML for this game. Each of the 8 stations connected to the small or wide ML respectively pulled 1/4 or 1/8 trains off, making sure pax was distributed equally over the stations. Of course this resulted in some nice overly complex constructions. hacked in mainlines and jamming sidelines, all in the middle of the metropolis covering the entire map. Also have a look at {{User|Combuster}}'s [http://openttdcoop.org/2009/09/06/stochastic-networks/ blog post about this game]. | ||
+ | |imagedescription=One of the major BBHs, BBH 03, rebuilt many times}} | ||
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+ | {{Archive PublicServer | ||
+ | |id=156 | ||
+ | |date=19.08.09-27.08.09 | ||
+ | |players={{User|Mark}}, {{User|Petert}}, {{User|^Spike^}}, {{User|Tussengas}}, {{User|Mks}}, {{User|ODM}}, {{User|Thraxian}}, {{User|Chris_booth}}, {{User|KenjiE20}}, {{User|Nickman}}, {{User|Combuster}}, {{User|tneo}}, {{User|seandasheep}}, {{User|fuco}}, {{User|SmatZ}}, {{User|Ben Totterdell}}, {{User|jondisti}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=TL 3 | ||
+ | |mapsize=512 x 512 Arctic | ||
+ | |version=r17170 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=Faced with a tough map, we started building quickly to get the main infrastructure down, from there it was adding industries and trains. And of course, removing/fixing jams. | ||
+ | |alt-image=PSG156.png | ||
+ | |imagedescription=One of the major SLH's; SLH 03}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=155 | ||
+ | |date=14.08.09-19.08.09 | ||
+ | |players={{User|Nickman}}, {{User|Chris Booth}}, {{User|andyp}}, {{User|^Spike^}}, {{User|sepp}}, {{User|fuco}}, {{User|XeryusTC}}, {{User|Mark}}, {{User|Mks}}, {{User|Combuster}}, {{User|Kangoo}}, {{User|Kolo}}, {{User|Petert}}, {{User|tneo}}, {{User|Tussengas}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=TL 5 | ||
+ | |mapsize=512 x 512 Temperate | ||
+ | |version=r17170 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=Add game summary | ||
+ | |alt-image=PSG155.png | ||
+ | |imagedescription=Town + Coal Drop + expansion}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=154 | ||
+ | |date=09.08.09-14.08.09 | ||
+ | |players={{User|Nickman}}, {{User|Tussengas}}, {{User|Fuco}}, {{User|^Spike^}}, {{User|Mark}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|HDIEagle}}, {{User|FiCE}}, {{User|Barbaar}}, {{User|Petert}}, {{User|andyp}}, {{User|sukasa}}, {{User|insulfrog}}, {{User|Neuroticus}}, {{User|Thraxian}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] + [[Gametype:ICE_SBahn|Pax]] | ||
+ | |TL=TL 15 | ||
+ | |mapsize=1024 x 1024 Tropical | ||
+ | |version=r17170 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=The map was straightforward, flat and thus easy to build big constructions. Goal was to get a total population of > 2.5 Million with only 4 cities. Few succeeded and we almost went bankrupt while trying :). The main network was built with huge capacity which was never reached so no upgrades were needed. We ended up with a population of 1.1 Million, which is about half of the given goal. | ||
+ | |alt-image=PSG154.png | ||
+ | |imagedescription=The forgotten town...}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=153 | ||
+ | |date=02.08.09-09.08.09 | ||
+ | |players={{User|Nickman}}, {{User|^Spike^}}, {{User|Raiscan}}, {{User|insulfrog}}, {{User|Combuster}}, {{User|Mark}}, {{User|HDIEagle}}, {{User|hyle}}, {{User|XeryusTC}}, {{User|satyap}}, {{User|SmatZ}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] + [[Gametype:ICE_SBahn|Pax]] | ||
+ | |TL=TL 6 | ||
+ | |mapsize=512 x 512 Arctic | ||
+ | |version=r16973 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=The game featured a very mountaneous map, and together with the relatively high trainlength, this quickly became the main engineering problem. The plan nevertheless worked out quite nice, with only very little extension of the ML being necessary. | ||
+ | |alt-image=PSG153.png | ||
+ | |imagedescription=Huge mountain transfer station for goods and food. Because of CL6, it used up allot of space to connect to the ML. }} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=152 | ||
+ | |date=22.07.09-02.08.09 | ||
+ | |players={{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}, {{User|OwenS}}, {{User|satyap}}, {{User|ODM}}, {{User|Petert}}, {{User|J_Darnley}}, {{User|FiCE}}, {{User|Razaekel}}, {{User|JaW}}, {{User|Hans}}, {{User|planetmaker}}, {{User|Raiscan}}, {{User|skasi}} | ||
+ | |type=[[Gametype:Cargo_Concept]] | ||
+ | |TL=TL 3 | ||
+ | |mapsize=1024 x 512 Sub-Tropical | ||
+ | |version=r16973 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=The game started out with a very simple plan and structure. Most of the game was straight forward except for the rebuilding of all the hubs when we added the fourth and fifth main line. The factory drop/pickup was rebuilt several times, and multiple exit strategies were used. In the end we used an experimental merging technique which seemed to be able to cope with the large load of trains. | ||
+ | |alt-image=PSG152.png | ||
+ | |imagedescription=Huge Factory station which was rebuilt several times, the exit was rebuilt even more with various merging strategies.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=151 | ||
+ | |date=16.07.09-22.07.09 | ||
+ | |players={{User|planetmaker}}, {{User|Thraxian}}, {{User|mixrin}}, {{User|Hans}}, {{User|Avdg}}, {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}, {{User|OwenS}}, {{User|Radicalimero}} , {{User|Wall-D}}, {{User|satyap}} , {{User|Combuster}} | ||
+ | |type=[[Gametype:Chaos_Theory|PAX Semi-Chaos]] | ||
+ | |TL=TL 10 | ||
+ | |mapsize=256 x 1024 Temperate | ||
+ | |version=16903 [[GRF|#openttdcoop-GRF-Pack 7.3]] | ||
+ | |description=A game stationed on a set of Japanese islands, which were quickly filled by tracks. The plan states that the big islands need one Shinkansen station each, with a local network filling it with passengers. In the end, except for a few nature reserves, all islands were covered by track, town, road or station. The game also saw some expertimal order usage, exploring the possibilities of conditional orders. | ||
+ | |alt-image=PSG151.png | ||
+ | |imagedescription=Uetani local and Shinkansen station.}} |
Latest revision as of 22:13, 9 May 2013
Public Server Game 160
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Download: Public Server Game 160 Final / Direct Link to this entry |
Public Server Game 159
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Download: Public Server Game 159 Final / Direct Link to this entry |
Public Server Game 158
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Download: Public Server Game 158 Final / Direct Link to this entry |
Public Server Game 157
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Download: Public Server Game 157 Final / Direct Link to this entry |
Public Server Game 156
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Download: Public Server Game 156 Final / Direct Link to this entry |
Public Server Game 155
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Download: Public Server Game 155 Final / Direct Link to this entry |
Public Server Game 154
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Download: Public Server Game 154 Final / Direct Link to this entry |
Public Server Game 153
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Download: Public Server Game 153 Final / Direct Link to this entry |
Public Server Game 152
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Download: Public Server Game 152 Final / Direct Link to this entry |
Public Server Game 151
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Download: Public Server Game 151 Final / Direct Link to this entry |