Difference between revisions of "PublicServer:Archive - Games 81 - 90"
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− | {{Archive_PublicServer|Public Server Game 90|17.04.08 - 23.04.08| {{User|pm}}, {{User|tneo}} , {{User|Mark}}, {{User|Rob}}, {{User|Combuster}} | + | {{Archive_PublicServer|Public Server Game 90|17.04.08 - 23.04.08| {{User|pm}}, {{User|tneo}} , {{User|Mark}}, {{User|Rob}}, {{User|Combuster}} |[[Gametype:Chaos Theory|Chaos]] |Any | 512*512 Temperate|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|This game was the result of the recent clamor for a Chaos game. It was an "anything goes" with only two rules: Electric rail only, and minimal terraforming. The initial money maker line was kept and expanded to eventually use 5 entrance and exit lines, serving 19 coal stations. Items of note in this game include the Factory Island, Refinery Complex, and the three Oil Rig Passenger complexes. |90|Image:PSG90.png|The factory Island. A great job of eye-candy, and very functional as well.}} |
− | {{Archive_PublicServer|Public Server Game 89|27.03.08 - 16.04.08| {{User|pm}}, {{User|tneo}} , {{User|Mark}}, {{User|Rob}}, {{User|Kolbur}}, {{User|mixrin}}, {{User|Progman}}, {{User|Combuster}} | + | {{Archive_PublicServer|Public Server Game 89|27.03.08 - 16.04.08| {{User|pm}}, {{User|tneo}} , {{User|Mark}}, {{User|Rob}}, {{User|Kolbur}}, {{User|mixrin}}, {{User|Progman}}, {{User|Combuster}} |[[Gametype:Cargo_Concept|Cargo]] |7 tiles (secondary) and 5 tiles (primary) | 1024*512 Sub-Tropical|r12639 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|Due to the upcoming Olympic games {{User|pm}} and {{User|Kolbur}} came up with a plan to resamble the Olympic rings. Using Shift main line and in some spots the new concept of prios on TL they made a plan that had it all. Seven BBH's were created and other spots tracks crossed by bridge or tunnels. We ended the game with a flow of a 1000 trains.|89|Image:PSG89.png|Main drop station area of the Olympic Rings.}} |
− | {{Archive_PublicServer|Public Server Game 88|27.03.08 - 30.03.08|{{User|pm}}, {{User|tneo}} , {{User|Mark}}, {{User|Kommer}}, {{User|Zuu}}, {{User|Combuster}} | + | {{Archive_PublicServer|Public Server Game 88|27.03.08 - 30.03.08|{{User|pm}}, {{User|tneo}} , {{User|Mark}}, {{User|Kommer}}, {{User|Zuu}}, {{User|Combuster}} |[[Gametype:ICE_SBahn|ICE/S-Bahn]] |8 Tile Main Line Trains and 4 Tile Feeders| 256x512 Temperate|r12450 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A mountaines and watery map, that had two islands in the northern part of the map. By using air transport we provided a service to the mainland to carry on the passengers there of. The main goal in this game was all about eye-candy, so a variety of locs was used and tracks layed nicely around mountains and towns, with very low terraforming in mind.|88|Image:PSG88.png|Showing a location of nicely working with the terrain.}} |
− | {{Archive_PublicServer|Public Server Game 87|23.03.08 - 27.03.08|{{User|pm}}, {{User|Rob}} , {{User|Tim}}, {{User|Combuster}} | + | {{Archive_PublicServer|Public Server Game 87|23.03.08 - 27.03.08|{{User|pm}}, {{User|Rob}} , {{User|Tim}}, {{User|Combuster}} |[[Gametype:Cargo_Concept|Cargo]] |3 Tile Electric Trains|256x256 Temperate|r12368 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A very small map with much water which ended up quite congested because of the limited space and approx. 1/3 of all trains running between a large wood pickup and the factory drop. Also the initially unknown details of the Canadian trainset set their speed to a crawl|87|Image:psg87_final.png|Wood (and a bit ore) transfer station which served about 150 trains. Built and nicely eye candied by Skip and Rob}} |
− | {{Archive_PublicServer|Public Server Game 86|17.03.08 - 23.03.08|{{User|Mark}}, {{User|pm}}, {{User|ODM}}, {{User|Kolbur}}, {{User|Rob}} , {{User|Scotch}}, {{User|Tim}}, {{User|Vinnie3}}, {{User|Floffe}} | + | {{Archive_PublicServer|Public Server Game 86|17.03.08 - 23.03.08|{{User|Mark}}, {{User|pm}}, {{User|ODM}}, {{User|Kolbur}}, {{User|Rob}} , {{User|Scotch}}, {{User|Tim}}, {{User|Vinnie3}}, {{User|Floffe}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles electric rails|512x512 Temperate|r12368 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7 beta-1]]|A water rich map with a massive RRRR_LLLL central backbone which branched to the secondary industries. Very fluent game up to 900 trains, after that jams started to show in some places|86|Image:PSG86_final.png|Massive RRRR_LLLL backbone hub built by Kolbur. }} |
− | {{Archive_PublicServer|Public Server Game 85|02.03.08 - 16.03.08|{{User|Tim}}, {{User|tneo}}, {{User|Pm}}, {{User|Mark}}, {{User|itsnotvalid}}, {{User|Killian}}, {{User|Kolbur}} , {{User|Rob}}, {{User|Vinni3}} | + | {{Archive_PublicServer|Public Server Game 85|02.03.08 - 16.03.08|{{User|Tim}}, {{User|tneo}}, {{User|Pm}}, {{User|Mark}}, {{User|itsnotvalid}}, {{User|Killian}}, {{User|Kolbur}} , {{User|Rob}}, {{User|Vinni3}} |Cargo + Some Pax |5 for Cargo, 6 for Pax, 3 for S-Bahn|512x512 Arctic|r12322 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7 beta-1]]|A standard Cargo setup with a passenger transport between two cities with S-Bahns and populations of about 100.000. The Norwegian Trainset was used, the Mainline started with two tracks each direction and was at some parts extended to 3 or even 4 tracks.|85|Image:PSG_85.PNG|The City of Tuomela and the surrounding assimilated Cities. You can see how it grew around the various stations, like the Paper Mill Pickup. }} |
− | {{Archive_PublicServer|Public Server Game 84|24.02.08 - 02.03.08|{{User|Addi}}, {{User|Mark}}, {{User|pm}}, {{User|tneo}}, {{User|SmatZ}}, {{User|Vinni3}}, {{User|Killian}}, {{User|Rob}}, {{User|Vinni3}}, {{User|itsnotvalid}} | + | {{Archive_PublicServer|Public Server Game 84|24.02.08 - 02.03.08|{{User|Addi}}, {{User|Mark}}, {{User|pm}}, {{User|tneo}}, {{User|SmatZ}}, {{User|Vinni3}}, {{User|Killian}}, {{User|Rob}}, {{User|Vinni3}}, {{User|itsnotvalid}} |[[Gametype:ICE_SBahn|ICE S-Bahn]] |12 tiles electric rails asiastar for mainline, various TL for maglev s-bahn|512x512 Temperate|r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 6]]|A special map w/o any industry except some coal for the MM was used and seven 0 population cities which only grow after removal of some road(s) - but then at very high speed. Huge local s-bahns transferred to the ICE terminals which connected to a ML grid. The biggest towns grew to over half a million probably beating the overall record for the transported PAX.|84|Image:PSG84_final.png|ICE terminal and part of Mark's and Den's huge city with more than 585.000 inhabitants. }} |
− | {{Archive_PublicServer|Public Server Game 83|18.02.08 - 23.02.08|{{User|tneo}}, {{User|pm}}, {{User|hylje}}, {{User|Vinni3}}, {{User|Killian}} , {{User|Rob}} | + | {{Archive_PublicServer|Public Server Game 83|18.02.08 - 23.02.08|{{User|tneo}}, {{User|pm}}, {{User|hylje}}, {{User|Vinni3}}, {{User|Killian}} , {{User|Rob}} |[[Gametype:ICE_SBahn|ICE S-Bahn]] with maglev's|6 tiles for mainline, various for feeders|512x512 Temperate|r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 6]]|A game with some difficulties in there. It had a different setting for signalling and used LRRL which made it confusing at times. Also the low terraform ruling proved to be challenging for some. It turned out to be a very short game, due to the high amount of (new) active players.|83|Image:PSG83.png|A dense developed city area with the central station. }} |
− | {{Archive_PublicServer|Public Server Game 82|08.02.08 - 18.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|Addi}}, {{User|Jortuny}}, {{User|Mark}}, {{User|ODM}}, {{User|Kolbur}}, {{User|Vinni3}}, [[User:LordAzamath|LordAzamath]], {{User|Killian}} | + | {{Archive_PublicServer|Public Server Game 82|08.02.08 - 18.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|Addi}}, {{User|Jortuny}}, {{User|Mark}}, {{User|ODM}}, {{User|Kolbur}}, {{User|Vinni3}}, [[User:LordAzamath|LordAzamath]], {{User|Killian}} |[[Gametype:Cargo_Concept|Cargo]]|3 tiles|512x256 Artic|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 6]]| A game making use of the SML concept on maglev tracks. The plan chosen had to drop/ pickup station on the West and East side. Initially we started with 3 ML's and ended up with 6 or more at some points. The game proved hard to get a clean network after the initial start up, but it was a nice game overall. |82|Image:PSG82.png|Showing one of the shifters used in the game to balance traffice over all lanes. }} |
− | {{Archive_PublicServer|Public Server Game 81|31.01.07 - 08.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|Floffe}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|mazen}}, {{User|Phoenix}}, {{User|Kolo}}, {{User|pmatt}} , {{User|Addi}}, {{User|Jortuny}}, {{User|fR4g}}, {{User|Thraxian}}, {{User|Mark}}, {{User|Tim}}, {{User|ODM}}, {{User|Matte}}, {{User|Kolbur}}, {{User|Rob}} | + | {{Archive_PublicServer|Public Server Game 81|31.01.07 - 08.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|Floffe}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|mazen}}, {{User|Phoenix}}, {{User|Kolo}}, {{User|pmatt}} , {{User|Addi}}, {{User|Jortuny}}, {{User|fR4g}}, {{User|Thraxian}}, {{User|Mark}}, {{User|Tim}}, {{User|ODM}}, {{User|Matte}}, {{User|Kolbur}}, {{User|Rob}} |[[Gametype:Cargo_Concept|Cargo]]|5 tiles|1024x1024 Temperate|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 6]]| This game was meant as a test for the new public server with an aim of 2000 trains running and every secondary industry producing about 10k our montly output. Layout was a square grid for the ML with a central factory and good drops at all corners as well as refinery and steel plant. Central factory and oil refinery with each 15k monthly output proved a real challange for the stations and also for the ML which were partly extended to LL__RRRRRR (factory to steel pickup) to cope with the load. Unfortunately the game was too huge for many clients |81|Image:psg81.png|Huge oil drop station designed by tneo, built by many.}} |
Revision as of 14:29, 18 January 2009
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
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Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |