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| {{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User|SmatZ}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}} | | {{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User|SmatZ}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}} |
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− | {{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}}, {{User| Kommer}}, {{User|thgergo}}, {{User| Shader}}, {{User|N101}}, {{User| Thraxian}}, {{User|AntB}}, {{User|SmatZ}} |[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|r11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt. |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}} | + | {{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}}, {{User| Kommer}}, {{User|thgergo}}, {{User| Shader}}, {{User|N101}}, {{User| Thraxian}}, {{User|AntB}}, {{User|SmatZ}} |[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|r11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| WARNING: Savegame very likely corrupted and will crash OpenTTD. Pause immediately and you may be able to look around. |
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| + | 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt. |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}} |
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| {{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|{{User|SmatZ}} |[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled. Early on, the ML became a parking lot for broken down trains. Later, redundant lines were added to compensate. Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}} | | {{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|{{User|SmatZ}} |[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled. Early on, the ML became a parking lot for broken down trains. Later, redundant lines were added to compensate. Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}} |