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− | {{Archive_PublicServer|Public Server Game 97|26.05.08 - 31.05.08| {{User|BenTotterdell}}, {{User|Mark}}, {{User|andyp}}, {{User|Combuster}}, (add yourself) |[[Gametype:Cargo_Concept|Cargo]] |TL5| 512*512 Temperate|r13269 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we had a very interesting ML Layout, we had a RRRR Diagonal ML Loop running across the map from the SW to the NE, this was a very interesting and Complex network planned by combuster, there was a low Terra rule although sometimes it was over looked, it did however make the mainlines look messy and there were many 'Ghetto' Style hubs, which didn't help matters and which eventually became a big problem with too many trains to handle, however there were fewer new players this game, and towards the end of the game the hubs became clearer and priorities were used more often and the network then moved better and the game became a success. |97|Image:PSG97.png|One of the BBH's showing a neat optical bridge stacking effect.}} | + | {{Archive_PublicServer|Public Server Game 97|26.05.08 - 31.05.08| {{User|BenTotterdell}}, {{User|Mark}}, {{User|andyp}}, {{User|Combuster}}, {{User|tneo}}, (add yourself) |[[Gametype:Cargo_Concept|Cargo]] |TL5| 512*512 Temperate|r13269 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we had a very interesting ML Layout, we had a RRRR Diagonal ML Loop running across the map from the SW to the NE, this was a very interesting and Complex network planned by combuster, there was a low Terra rule although sometimes it was over looked, it did however make the mainlines look messy and there were many 'Ghetto' Style hubs, which didn't help matters and which eventually became a big problem with too many trains to handle, however there were fewer new players this game, and towards the end of the game the hubs became clearer and priorities were used more often and the network then moved better and the game became a success. |97|Image:PSG97.png|One of the BBH's showing a neat optical bridge stacking effect.}} |
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| {{Archive_PublicServer|Public Server Game 96|23.05.08 - 26.05.08| {{User|Mark}}, {{User|Combuster}}, {{User|Rob}}, {{User|planetmaker}}, {{User|Satyap}}, {{User|Walle}},{{User|BenTotterdell}},(add yourself) |[[Gametype:ICE_SBahn|S-Bahn + ICE]] |TL3 S-Bahn Trains, TL9 ICE-Trains| 1024*256 Arctic|r13210 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we started off with a plain map which had only 3 cities on it. After the S-Bahns were built town growth was enabled and the cities started growing rapidly. We ended up with a total population of more than 2 million and moving many millions of passengers each year. |96|Image:PSG96.png|The shopping mall at Shanghai, situated between the two main traffic lines through the city.}} | | {{Archive_PublicServer|Public Server Game 96|23.05.08 - 26.05.08| {{User|Mark}}, {{User|Combuster}}, {{User|Rob}}, {{User|planetmaker}}, {{User|Satyap}}, {{User|Walle}},{{User|BenTotterdell}},(add yourself) |[[Gametype:ICE_SBahn|S-Bahn + ICE]] |TL3 S-Bahn Trains, TL9 ICE-Trains| 1024*256 Arctic|r13210 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we started off with a plain map which had only 3 cities on it. After the S-Bahns were built town growth was enabled and the cities started growing rapidly. We ended up with a total population of more than 2 million and moving many millions of passengers each year. |96|Image:PSG96.png|The shopping mall at Shanghai, situated between the two main traffic lines through the city.}} |