Difference between revisions of "PublicServer:Archive - Games 101 - 110"
From #openttdcoop wiki
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<noinclude>{{PublicServerArchiveMenu}}</noinclude> | <noinclude>{{PublicServerArchiveMenu}}</noinclude> | ||
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+ | {| style = "border: 1px solid black; margin: 5px; 0px;" cellpadding="0" cellspacing="0" width="80%" | ||
+ | | colspan="2" style = "border-bottom: 1px solid black; background: #4477CB;" align="center" |<div id="gameid_104">''Public Server Game 104''</div> | ||
+ | |- | ||
+ | | style="vertical-align: top;" | | ||
+ | {| cellpadding="0" cellspacing="0" width="100%" height="100%" style="vertical-align: top;" | ||
+ | |- | ||
+ | | style="background:#BEBEBE; padding: 0px 2px;" | ''Game Date:'' | ||
+ | | style="padding: 0px 2px;" | 14.07.08 - 18.07.08 | ||
+ | |- | ||
+ | | style="background:#BEBEBE; padding: 0px 2px;" | ''Usual supects:'' | ||
+ | | style="padding: 0px 2px;" | (add yourself) | ||
+ | |- | ||
+ | | style="background:#BEBEBE; padding: 0px 2px;" | ''Gametype:'' | ||
+ | | style="padding: 0px 2px;" | Cargo | ||
+ | |- | ||
+ | | style="background:#BEBEBE; padding: 0px 2px;" | ''Trainlength:'' | ||
+ | | style="padding: 0px 2px;" | TL 7 for drop; TL6 for Town ML | ||
+ | |- | ||
+ | | style="background:#BEBEBE; padding: 0px 2px;" | ''Mapsize:'' | ||
+ | | style="padding: 0px 2px;" | 2048 x 512 | ||
+ | |- | ||
+ | | style="background:#BEBEBE; padding: 0px 2px;" | ''Version used:'' | ||
+ | | style="padding: 0px 2px;" | r13697 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]] | ||
+ | |- | ||
+ | | style="background:#BEBEBE; padding: 0px 2px;" | ''Remarks:'' | ||
+ | | style="padding: 0px 2px;" | <small>This game saw the first major use of logic gates within a game</small> | ||
+ | |} | ||
+ | | width="275px" | (no image added yet) | ||
+ | |- | ||
+ | | colspan="2" style = "border-top: 1px solid black; background: #CBD1E5;" align="left" | '''Download:''' [http://www.openttdcoop.org/blog/files/publicserver_archive/PublicServerGame_104_Final.sav Public Server Game 104 Final] / [http://www.openttdcoop.org{{localurl:{{NAMESPACE}}:{{PAGENAMEE}}}}#gameid_104 Direct Link to this entry] | ||
+ | |} | ||
+ | <noinclude>[[Category:Templates]]</noinclude> | ||
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there was 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains... How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industires. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}} | {{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there was 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains... How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industires. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}} |
Revision as of 10:55, 20 July 2008
Public Server Game 104
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Download: Public Server Game 104 Final / Direct Link to this entry |
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Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |