Difference between revisions of "PublicServer:Archive - Games 101 - 110"

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<noinclude>{{PublicServerArchiveMenu}}</noinclude>
 
<noinclude>{{PublicServerArchiveMenu}}</noinclude>
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{| style = "border: 1px solid black; margin: 5px; 0px;" cellpadding="0" cellspacing="0" width="80%"
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| colspan="2" style = "border-bottom: 1px solid black; background: #4477CB;" align="center" |<div id="gameid_104">''Public Server Game 104''</div>
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| style="vertical-align: top;" |
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{| cellpadding="0" cellspacing="0" width="100%" height="100%" style="vertical-align: top;"
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|-
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| style="background:#BEBEBE; padding: 0px 2px;" | ''Game Date:''
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| style="padding: 0px 2px;" | 14.07.08 - 18.07.08
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|-
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| style="background:#BEBEBE; padding: 0px 2px;" | ''Usual supects:''
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| style="padding: 0px 2px;" | (add yourself)
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|-
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| style="background:#BEBEBE; padding: 0px 2px;" | ''Gametype:''
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| style="padding: 0px 2px;" |  Cargo
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|-
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| style="background:#BEBEBE; padding: 0px 2px;" | ''Trainlength:''
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| style="padding: 0px 2px;" | TL 7 for drop; TL6 for Town ML
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|-
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| style="background:#BEBEBE; padding: 0px 2px;" | ''Mapsize:''
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| style="padding: 0px 2px;" | 2048 x 512
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|-
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| style="background:#BEBEBE; padding: 0px 2px;" | ''Version used:''
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| style="padding: 0px 2px;" | r13697 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]
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|-
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| style="background:#BEBEBE; padding: 0px 2px;" | ''Remarks:''
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| style="padding: 0px 2px;" | <small>This game saw the first major use of logic gates within a game</small>
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|}
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| width="275px" | (no image added yet)
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|-
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| colspan="2" style = "border-top: 1px solid black; background: #CBD1E5;" align="left" | '''Download:''' [http://www.openttdcoop.org/blog/files/publicserver_archive/PublicServerGame_104_Final.sav  Public Server Game 104 Final] / [http://www.openttdcoop.org{{localurl:{{NAMESPACE}}:{{PAGENAMEE}}}}#gameid_104 Direct Link to this entry]
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|}
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<noinclude>[[Category:Templates]]</noinclude>
  
 
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there was 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industires. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}
 
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there was 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industires. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}

Revision as of 10:55, 20 July 2008

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game 104
Game Date: 14.07.08 - 18.07.08
Usual supects: (add yourself)
Gametype: Cargo
Trainlength: TL 7 for drop; TL6 for Town ML
Mapsize: 2048 x 512
Version used: r13697 + #openttdcoop-GRF-Pack 7.1
Remarks: This game saw the first major use of logic gates within a game
(no image added yet)
Download: Public Server Game 104 Final / Direct Link to this entry
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
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Usual suspects: {{{players}}} (extend)
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
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