PublicServer:Archive - Games 281 - 290

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Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game 290
Game Date: 22.11.2014-13.12.14
Usual suspects: Sylf, o11c, damalix, Jam35, Hazzard, Maraxus, britboy3456, Vinnie, StarLite (extend)
Gametype: Cargo
Trainlength: TL3 (Cargo) & TL5 (PAX)
Mapsize: 512 x 512 Sub-Tropical
Version used: r27018#openttdcoop-GRF-Pack 8.0
Remarks: A game to try the new YETI, involving a chaos cargo network and single loop PAX network.
The food factory drop & pickup
Download: Public Server Game 290 Final / Direct Link to this entry
Public Server Game 289
Game Date: 9.11.2014-22.11.2014
Usual suspects: Sylf, o11c, damalix, V435000, Jam35, Hazzard, Maraxus, britboy3456, ChingMeiLee, Vinnie, StarLite, Djanxy (extend)
Gametype: PAX
Trainlength: TL5
Mapsize: 512 x 512 Sub-Arctic
Version used: r27018#openttdcoop-GRF-Pack 8.0
Remarks: This was supposed to be a quick passenger game to kill some time until the release of the next version of YETI, which we will use in PSG 290. The game plan had two 1-way loops, both running in the same direction, connected at 4 locations. If you thought this sounds like a very innocent plan, wait until you look at the game save. This is the power of coop game style - we can make any simple game plan into a big fun.
Insert screen shot here
Download: Public Server Game 289 Final / Direct Link to this entry


Public Server Game 288
Game Date: 14.10.2014-9.11.2014
Usual suspects: o11c, Sylf, V435000, Jam35, Hazzard, bio, Maraxus, fleet75, damalix, Ivan_M, mfb (extend)
Gametype: Cargo
Trainlength: TL3
Mapsize: 256 x 512 Sub-Arctic
Version used: r27018#openttdcoop-GRF-Pack 8.0
Remarks: We tried the extra height levels in this map. This game did not attract very many players. The map is still far from being full at this point.
Mount Hacks
Download: Public Server Game 288 Final / Direct Link to this entry
Public Server Game 287
Game Date: 26.9.2014-14.10.2014
Usual suspects: Sylf, Jam35, Hazzard, bio, Maraxus, John, scshunt, Saladan0, Kernigh (extend)
Gametype: Cargo
Trainlength: TL3
Mapsize: 512 x 512 Sub-Arctic
Version used: r26830#openttdcoop-GRF-Pack 8.0
Remarks: This was a simple SRNW game with one twist. The map was divided into six sections, servicing different cargo. Overflow also worked as refit area. The game did not pickup much interest from the users. The game was abandoned after having about 1400 trains.
New SRNW station with PBS based release mechanism
Download: Public Server Game 287 Final / Direct Link to this entry
Public Server Game 286
Game Date: 15.9.2014-26.9.2014
Usual suspects: Jam35, Sylf, Hazzard, V453000, bio, Maraxus, Djanxy, BallC, John, scshunt, o11c, Saladan0 (extend)
Gametype: Cargo
Trainlength: TL3 & TL6
Mapsize: 512 x 256 Sub-Arctic
Version used: r26830#openttdcoop-GRF-Pack 8.0
Remarks: We started with a map with 8 large islands. Using this landscape, we built two separate networks. One is on the land, running TL3 trains, connecting the islands with bridges. Second network was built with wet trains, built on the water, running TL6 boat trains. With a mountainous nature of this map, it became difficult to expand quickly, so we ended the game quickly too. We still ended the game with nearly 1100 running trains.
Combined view of BBH 01 and BBH03. After massive upgrades made by players, these hubs look quite impressive compared to their original constructions.
Download: Public Server Game 286 Final / Direct Link to this entry
Public Server Game 285
Game Date: 30.8.2014-15.9.2014
Usual suspects: Sylf, Jam35, Hazzard, bio, Maraxus, Djanxy, BallC, John, Chaz, scshunt, verm (extend)
Gametype: Cargo
Trainlength: TL4
Mapsize: 512 x 256 Sub-Tropic
Version used: r26720#openttdcoop-GRF-Pack 8.0
Remarks: This was a classic cargo game. Simple network plan with innocent starting point of LL_RR mainlines. What was not so innocent is the players' willingness to stretch the coop style playing. When we finished the game, almost all of the mainlines were upgraded to LLL_RRR, supporting about 1050 trains. This was a quite fun game.
A view of SLH08, one of the spots that were painfully upgraded to LLL_RRR.
Download: Public Server Game 285 Final / Direct Link to this entry
Public Server Game 284
Game Date: 6.8.2014-30.8.2014
Usual suspects: V453000, Jam35, Sylf, Hazzard, bio, Maraxus, Generalcamo, avdg, mfb, Vinnie, Sassafrass (extend)
Gametype: Cargo (YETI)
Trainlength: TL14
Mapsize: 512 x 512 Toyland
Version used: r26720#openttdcoop-GRF-Pack 8.0
Remarks: This game was played on toyland map, but that wasn't the point of this game. This was a YETI game, with refit, and with 14 tile long trains! Combine that with starting ML of LLL_RRR, we had some monster hubs from the start of the game. Those monster hubs made it difficult to upgrade the MLs, but there still were some nice stuff to look at on this map.
An excellent example of an invisible hub. A whole host of complex stuff is made invisible by these bridges.
Download: Public Server Game 284 Final / Direct Link to this entry
Public Server Game 283
Game Date: 29.7.2014-6.8.2014
Usual suspects: V453000, Jam35, Sylf, Hazzard, bio, nicfer, Maraxus, Syl59, Abacus, Generalcamo, LoPo, XeryusTC (extend)
Gametype: Pax
Trainlength: TL10
Mapsize: 512 x 512 Temperate
Version used: r26720#openttdcoop-GRF-Pack 8.0
Remarks: We started this game, wanting to test the NUTS monorail intercity trains that got new stats recently. Having only 4 main stations on the map, SBahns for all those files grew quite large. We have some nice looking towns on this map. In the end, we learned that the new monorail intercities are too powerful compared to the rest of the trains in the set.
A typical main station on this map.
Download: Public Server Game 283 Final / Direct Link to this entry
Public Server Game 282
Game Date: 21.7.2014-29.7.2014
Usual suspects: V453000, Jam35, Sylf, Hazzard, bio, nicfer, Maraxus, Syl59 (extend)
Gametype: Cargo (YETI)
Trainlength: TL4 ML, mixed local
Mapsize: 512 x 256 Temperate
Version used: r26650#openttdcoop-GRF-Pack 8.0
Remarks: With YETI Extended Towns and Industries set maturing fast, we tried a new game with this set. We played a nice and quick, but fully developed game.
YETI mayhem area#1 - SLH01.
Download: Public Server Game 282 Final / Direct Link to this entry
Public Server Game 281
Game Date: 5.7.2014-13.7.2014
Usual suspects: V453000, Jam35, Sylf, Absolutis, Hazzard, bio, Intexon, LoPo, Mark, Maraxus, Yhag, nicfer (extend)
Gametype: Cargo
Trainlength: TL5
Mapsize: 512 x 512 Temperate
Version used: r26650#openttdcoop-GRF-Pack 8.0
Remarks: A quick that started in 1900, upgrading the engines as we played, with a goal of ending the game with Brainmelters everywhere.
A WTF coal drop station by V453000
Download: Public Server Game 281 Final / Direct Link to this entry
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