Difference between revisions of "PublicServer:Archive - Games 101 - 110"

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{{Archive_PublicServer|Public Server Game 110|22.08.08-27.08.08|{{User|Mark}}, {{user|Combuster}}, {{user|Mazen}}, {{user|andyp}}, {{user|Addi}}, {{user|turbofisk}} (add yourself) |Cargo SML | 7 | 512*1024 Temperate|r14127+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|... |110|Image:PSG110.png| SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple. There is a big transfer station with RV feeders.}}
+
{{Archive PublicServer
 +
|id=110
 +
|date=22.08.08-27.08.08
 +
|players={{User|Mark}}, {{User|Combuster}}, {{User|Mazen}}, {{User|andyp}}, {{User|Addi}}, {{User|turbofisk}}, {{User|Kirov}}, {{User|Osai}}, {{User|Rob}}
 +
|type=Cargo SML
 +
|TL=7
 +
|mapsize=512*1024 Temperate
 +
|version=r14127+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set
 +
|description=This game featured a plan designed solely for huge capacity and effeciency. Two huge SML-Loops around the map could easily handle the almost 1500 trains we had at the end.
 +
|imagedescription=SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple. There is a big transfer station with RV feeders.}}
  
{{Archive_PublicServer|Public Server Game 109|18.08.08 - 22.08.08|{{user|Brainstorm}},  {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|fmauNeko}},  {{User|thomashauk}}, {{User|Mark}},  {{user|Combuster}}, {{user|Mazen}}, {{user|Farden}}, {{user|kais58}}, (add yourself) |Pax | TGV 10, Metro 3-5 | 1024*256 Temperate|r14103+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|This scenario (made by  {{User|Mark}}) was a pax-only game with a network plan by DJNekkid and took a lot longer than it was expected to take. The network consisted out of one big line for TGV in the middle of the map and multiple, seperate feeder systems for the main stations. |109|Image:PSG109.png| Rutfingford was not the biggest town, but one of the prettiest}}
 
  
{{Archive_PublicServer|Public Server Game 108|8.08.08 - 17.08.08|{{user|Brainstorm}}, {{user|Chris Booth}}, {{user|andyp}}, {{user|Osai}}, {{user|s_m_w}}, {{User|planetmaker}}, {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}}, {{User|Farden}}, {{User|thomashauk}}, {{user|Combuster}}, (add yourself) |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype "Back to Basics" in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG108Final.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}
+
{{Archive PublicServer
 +
|id=109
 +
|date=18.08.08 - 22.08.08
 +
|players={{User|Brainstorm}}, {{User|Osai}}, {{User|s_m_w}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|thomashauk}}, {{User|Mark}}, {{User|Combuster}}, {{User|Mazen}}, {{User|Farden}}, {{User|kais58}}, {{User|Kirov}}, {{User|Fuco}}
 +
|type=Pax
 +
|TL=TGV 10, Metro 3-5
 +
|mapsize=1024*256 Temperate
 +
|version=r14103+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set
 +
|description=This scenario (made by  {{User|Mark}}) was a pax-only game with a network plan by DJNekkid and took a lot longer than it was expected to take. The network consisted out of one big line for TGV in the middle of the map and multiple, seperate feeder systems for the main stations.
 +
|imagedescription=Rutfingford was not the biggest town, but one of the prettiest}}
  
{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08|{{user|tneo}}, {{user|avdg}}, {{user|SmatZ}}, {{user|sepp}}, {{user|Brainstorm}}, {{user|Chris Booth}}, {{user|Farden}}, {{user|kais58}}, {{user|strstrep}}, {{user|andyp}}, {{user|thgergo}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo | 6 & 9 for Goods/ Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}
 
  
{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|tneo}}, {{user|Thraxian}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely optimized Back Bone Hub by {{user|Osai}} and {{user|Thraxian}} .}}
+
{{Archive PublicServer
 +
|id=108
 +
|date=? - 17.08.08
 +
|players={{User|Brainstorm}}, {{User|Chris Booth}}, {{User|andyp}}, {{User|Osai}}, {{User|s_m_w}}, {{User|planetmaker}},  {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}}, {{User|Farden}}, {{User|thomashauk}},  {{User|Combuster}}, {{User|Kirov}}
 +
|type=Cargo + Pax
 +
|TL=5
 +
|mapsize=1024*512 Temperate
 +
|version=r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set
 +
|description=It was decided to use the gametype "Back to Basics" in this game together with the 2cc-set, which resulted in a pretty messy, but working network.
 +
|alt-image=PSG108Final.png
 +
|imagedescription=The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}
  
{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, {{User|Mark}} (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}
 
  
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, {{User|Mark}} (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains..How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}
+
{{Archive PublicServer
 +
|id=107
 +
|date=8.08.08 - ?
 +
|players={{User|andyp}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|LittleMikey}}, {{User|Mark}}, {{User|Matte}}, {{User|Chris Booth}}, {{User|Ben Totterdell}}, {{User|Brainstorm}}, {{User|thomashauk}}, {{User|Combuster}}, {{User|Yexo}}, {{User|Swallow}}, {{User|Japa}}, {{User|Tim}}, {{User|planetmaker}}, {{User|strstrep}}, {{User|uliko}}, {{User|Ammler}}, {{User|Willie}}, {{User|Kirov}}, {{User|DJ}}, {{User|fennec}}, {{User|fR4g}}, {{User|Farden}}, {{User|ninja}}, {{User|Thraxian}}
 +
|type=Cargo
 +
|TL=2
 +
|mapsize=256 * 256 Temperate
 +
|version=r14013+ [[GRF|#openttdcoop-GRF-Pack 7.1]]
 +
|description=A 2TL monorail game with a seemengly simple plan.  With over 800 trains on such a small map, many many early constructions had to be expanded as the game went on. This was the first public server game to start since YAPP was included in trunkThe Batmobile could be found roaming the map at times.
 +
|alt-image=PSG107Final.png
 +
|imagedescription=The Coal & Iron drop station was expanded numerous times finally resulting in a 4 track entry, 27 platforms, 4 track exit.}}
  
{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}}, {{User|Mark}}, (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.  |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}
 
  
{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game. |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}
+
{{Archive PublicServer
 +
|id=106
 +
|date=23.07.08 - 08.08.08
 +
|players={{User|tneo}}, {{User|avdg}}, {{User|SmatZ}}, {{User|sepp}}, {{User|Brainstorm}}, {{User|Chris Booth}}, {{User|Farden}}, {{User|kais58}}, {{User|strstrep}}, {{User|andyp}}, {{User|thgergo}}, {{User|Osai}}, {{User|Mark}}
 +
|type=Cargo
 +
|TL=6 & 9 for Goods / Steel
 +
|mapsize=2048*256 Temperate
 +
|version=r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]
 +
|description=An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.
 +
|imagedescription=An exit from one of the six Back Bone Hubs.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=105
 +
|date=18.07.08 - 23.07.08
 +
|players={{User|fmauNeko}}, {{User|CommieSi}}, {{User|einKarl}}, {{User|tneo}}, {{User|Thraxian}}, {{User|Osai}}, {{User|Mark}}
 +
|type=Cargo + Pax
 +
|TL=Variable
 +
|mapsize=512*512 Temperate
 +
|version=r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]
 +
|description=This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network.
 +
|imagedescription=Shwoing a nicely optimized Back Bone Hub by {{User|Osai}} and {{User|Thraxian}} .}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=104
 +
|date=14.07.08 - 18.07.08
 +
|players={{User|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{User|CommieSi}}, {{User|einKarl}}, {{User|thomashuak}}, {{User|Mark}}
 +
|type=Cargo
 +
|TL=TL7 for Drop; TL6 for Town ML
 +
|mapsize=512*2048 Tropical
 +
|version=r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]
 +
|description=Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.
 +
|alt-image=OTTDC, Inc, 1st Apr 2168.png
 +
|imagedescription=Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=103
 +
|date=06.06.08 - 14.07.08
 +
|players={{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{User|CommieSi}}, {{User|Mark}}
 +
|type=Cargo
 +
|TL=TL5
 +
|mapsize=512*1024 Temperate
 +
|version=r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]
 +
|description=Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries.
 +
|alt-image=COOP%27ies_Transport%2C_3rd_Dec_2236.png
 +
|imagedescription=Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=102
 +
|date=28.06.08 - 05.07.08
 +
|players={{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{User|CommieSi}}, {{User|einKarl}}, {{User|Mark}}
 +
|type=Cargo
 +
|TL=TL3
 +
|mapsize=512*512 Temperate
 +
|version=r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]
 +
|description=Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.
 +
|imagedescription=Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=101
 +
|date=13.06.08 - 28.06.08
 +
|players={{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{User|einKarl}}
 +
|type=Multipoint to Multipoint Passenger
 +
|TL=TL4
 +
|mapsize=512*512 Temperate
 +
|version=r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]
 +
|description=The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.
 +
|imagedescription=Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}

Latest revision as of 22:23, 9 May 2013

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II


Public Server Game 110
Game Date: 22.08.08-27.08.08
Usual suspects: Mark, Combuster, Mazen, andyp, Addi, turbofisk, Kirov, Osai, Rob (extend)
Gametype: Cargo SML
Trainlength: 7
Mapsize: 512*1024 Temperate
Version used: r14127+ #openttdcoop-GRF-Pack 7.2 w. The 2cc Set
Remarks: This game featured a plan designed solely for huge capacity and effeciency. Two huge SML-Loops around the map could easily handle the almost 1500 trains we had at the end.
SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple. There is a big transfer station with RV feeders.
Download: Public Server Game 110 Final / Direct Link to this entry


Public Server Game 109
Game Date: 18.08.08 - 22.08.08
Usual suspects: Brainstorm, Osai, s_m_w, planetmaker, fmauNeko, thomashauk, Mark, Combuster, Mazen, Farden, kais58, Kirov, Fuco (extend)
Gametype: Pax
Trainlength: TGV 10, Metro 3-5
Mapsize: 1024*256 Temperate
Version used: r14103+ #openttdcoop-GRF-Pack 7.2 w. The 2cc Set
Remarks: This scenario (made by Mark) was a pax-only game with a network plan by DJNekkid and took a lot longer than it was expected to take. The network consisted out of one big line for TGV in the middle of the map and multiple, seperate feeder systems for the main stations.
Rutfingford was not the biggest town, but one of the prettiest
Download: Public Server Game 109 Final / Direct Link to this entry


Public Server Game 108
Game Date:  ? - 17.08.08
Usual suspects: Brainstorm, Chris Booth, andyp, Osai, s_m_w, planetmaker, Willie, Fuco, Mark, fmauNeko, Farden, thomashauk, Combuster, Kirov (extend)
Gametype: Cargo + Pax
Trainlength: 5
Mapsize: 1024*512 Temperate
Version used: r14069+ #openttdcoop-GRF-Pack 7.2 w. The 2cc Set
Remarks: It was decided to use the gametype "Back to Basics" in this game together with the 2cc-set, which resulted in a pretty messy, but working network.
The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action
Download: Public Server Game 108 Final / Direct Link to this entry


Public Server Game 107
Game Date: 8.08.08 - ?
Usual suspects: andyp, XeryusTC, SmatZ, LittleMikey, Mark, Matte, Chris Booth, Ben Totterdell, Brainstorm, thomashauk, Combuster, Yexo, Swallow, Japa, Tim, planetmaker, strstrep, uliko, Ammler, Willie, Kirov, DJ, fennec, fR4g, Farden, ninja, Thraxian (extend)
Gametype: Cargo
Trainlength: 2
Mapsize: 256 * 256 Temperate
Version used: r14013+ #openttdcoop-GRF-Pack 7.1
Remarks: A 2TL monorail game with a seemengly simple plan. With over 800 trains on such a small map, many many early constructions had to be expanded as the game went on. This was the first public server game to start since YAPP was included in trunk. The Batmobile could be found roaming the map at times.
The Coal & Iron drop station was expanded numerous times finally resulting in a 4 track entry, 27 platforms, 4 track exit.
Download: Public Server Game 107 Final / Direct Link to this entry


Public Server Game 106
Game Date: 23.07.08 - 08.08.08
Usual suspects: tneo, avdg, SmatZ, sepp, Brainstorm, Chris Booth, Farden, kais58, strstrep, andyp, thgergo, Osai, Mark (extend)
Gametype: Cargo
Trainlength: 6 & 9 for Goods / Steel
Mapsize: 2048*256 Temperate
Version used: r14005+ #openttdcoop-GRF-Pack 7.1
Remarks: An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.
An exit from one of the six Back Bone Hubs.
Download: Public Server Game 106 Final / Direct Link to this entry


Public Server Game 105
Game Date: 18.07.08 - 23.07.08
Usual suspects: fmauNeko, CommieSi, einKarl, tneo, Thraxian, Osai, Mark (extend)
Gametype: Cargo + Pax
Trainlength: Variable
Mapsize: 512*512 Temperate
Version used: r13776+ #openttdcoop-GRF-Pack 7.1
Remarks: This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network.
Shwoing a nicely optimized Back Bone Hub by Osai and Thraxian .
Download: Public Server Game 105 Final / Direct Link to this entry


Public Server Game 104
Game Date: 14.07.08 - 18.07.08
Usual suspects: fmauNeko, planetmaker, sbn, CommieSi, einKarl, thomashuak, Mark (extend)
Gametype: Cargo
Trainlength: TL7 for Drop; TL6 for Town ML
Mapsize: 512*2048 Tropical
Version used: r13697+ #openttdcoop-GRF-Pack 7.1
Remarks: Marks winning plan was based around growing desert towns. To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery. This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well. Over 1000 trains eventually serving the main station acting as both drop and pickup.
Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right
Download: Public Server Game 104 Final / Direct Link to this entry


Public Server Game 103
Game Date: 06.06.08 - 14.07.08
Usual suspects: Ben, planetmaker, fmauNeko, Logix, Levi, andyp, CommieSi, Mark (extend)
Gametype: Cargo
Trainlength: TL5
Mapsize: 512*1024 Temperate
Version used: r13677+ #openttdcoop-GRF-Pack 7.0
Remarks: Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains... How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries.
Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.
Download: Public Server Game 103 Final / Direct Link to this entry


Public Server Game 102
Game Date: 28.06.08 - 05.07.08
Usual suspects: Mark, planetmaker, andyp, Levi, Ammler, Addi, Logix, CommieSi, einKarl, Mark (extend)
Gametype: Cargo
Trainlength: TL3
Mapsize: 512*512 Temperate
Version used: r13607+ #openttdcoop-GRF-Pack 7.0
Remarks: Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.
Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move
Download: Public Server Game 102 Final / Direct Link to this entry


Public Server Game 101
Game Date: 13.06.08 - 28.06.08
Usual suspects: Mark, Powell, planetmaker, andyp, Levi, Logix, XeryusTC, einKarl (extend)
Gametype: Multipoint to Multipoint Passenger
Trainlength: TL4
Mapsize: 512*512 Temperate
Version used: r13607+ #openttdcoop-GRF-Pack 7.0
Remarks: The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.
Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.
Download: Public Server Game 101 Final / Direct Link to this entry
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  • This page was last modified on 9 May 2013, at 22:23.