Difference between revisions of "PublicServer:Archive - Games 141 - 150"

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<noinclude>{{PublicServerArchiveMenu}}</noinclude>
  
{{Archive_PublicServer|Public Server Game 149|04.07.09-09.07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Mark}}, {{User|^Spike^}}, {{User|ODM}}, {{User|Nickman}}, {{User|Farden}}, {{User|V453000}}, {{User|X-BT}}, {{User|Satyap}}, {{User|Ammler}}, {{User|Hyle}}, {{User|mixrin}} | Boost | TL 7 | 128 x 2048 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|
+
{{Archive PublicServer
This game was entirely SRNW with a goal set on producing 75K food at the drop. Three factories were needed and we got around 60K. Some experimenting has been done to make more efficient, larger or just plain cooler looking stations. |149|Image:PSG149.png| Some crazy contraption of Combuster to regulate the insertion of new trains into the ring}}
+
|id=150
 +
|date=09.07.09-16.07.09
 +
|players={{User|planetmaker}}, {{User|Ammler}}, {{User|mixrin}}, {{User|Hans}}, {{User|Fuco}}, {{User|Avdg}}, {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=TL 5 / 12
 +
|mapsize=256 x 512 Temperate
 +
|version=r16782 [[GRF|#openttdcoop-GRF-Pack 7.3]]
 +
|description=The goal of this game was to collect all cargo in Kent, UK, process it, and then send it to the port of Dover for export to the mainland. Planetmaker provided a plan with a cargo ring, and a dedicated goods path transporting the cargo from the industry in the west to the port in the east. The ring had to be expanded several times to cope with the many trains traversing it, ending up being 7 lanes. The final result sported a grand total of over 1100 trains and 150 other units.
 +
|imagedescription=The port of Dover, occupied by many trains, vehicles, ships and aircraft}}
  
{{Archive_PublicServer|Public Server Game 148|30.06.09-04-07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Hylje}}, {{User|^Spike^}}, {{User|StarLite}}, {{User|Nickman}}, {{User|zakjan}}, | [[Gametype:Chaos_Theory|Cargo & PAX]] | TL 8 PAX / TL3 Cargo | 512 x 512 Sub-Tropic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|
 
A chaos type game with a mix between cargo and PAX. In the end ran over 700 trains on a maze of track. Since it was chaos most of the ghetto hubs that got build had to be rebuild numerous times to handle the higher traffic from later in the game.|148|Image:PSG148.PNG| One of the major PAX terminals in the game.}}
 
  
{{Archive_PublicServer|Public Server Game 147|25.06.09-30.06.09| {{User|Combuster}}, {{User|Nickman}}, {{User|ODM}}, {{User|Damalix}}, {{User|HDIEagle}}, {{User|Nichevo}}, {{User|Wall-D}}, {{User|Mark}}, {{User|Mensi}}, {{User|Damalix}}, {{User|Farden}}, {{User|SmatZ}}, {{User|zakjan}} | [[Gametype:Cargo_Concept|Cargo & PAX]] | TL 5 | 512 x 512 Temperate| 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|
+
{{Archive PublicServer
The plan was a nice big X covering the map with a ring in the middle, and as an extra a maglev connection for passengers, mail and goods. The maglev tracks never reached their full capacity and were barely used. The rest of the system was too limited and had to be extended at some sidelines and on some places of the ML.|147|Image:PSG147.png| What used to be a simple and clean SLH turned into a monster hub when all the livestock, grain and steel trains had to pass it.}}
+
|id=149
 +
|date=04.07.09-09.07.09
 +
|players={{User|Combuster}}, {{User|HDIEagle}}, {{User|Mark}}, {{User|^Spike^}}, {{User|ODM}}, {{User|Nickman}}, {{User|Farden}}, {{User|V453000}}, {{User|X-BT}}, {{User|Satyap}}, {{User|Ammler}}, {{User|Hyle}}, {{User|mixrin}} {{User|petert}}
 +
|type=[[Gametype:Boost|Boost]]
 +
|TL=TL 7
 +
|mapsize=128 x 2048 Arctic
 +
|version=r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]
 +
|description=This game was entirely SRNW with a goal set on producing 75K food at the drop. Three factories were needed and we got around 60K. Some experimenting has been done to make more efficient, larger or just plain cooler looking stations.
 +
|imagedescription=Some crazy contraption of Combuster to regulate the insertion of new trains into the ring}}
  
{{Archive_PublicServer|Public Server Game 146|16.06.09-25.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|ODM}}, {{User|mensi}}, {{User|hafai}}, {{User|KenjiE20}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Farden}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|
 
The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width. |146|Image:PSG146.png| Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}}
 
  
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] & PAX | TL 4 & 6 | 512 x 512 Temperate | 16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|
+
{{Archive PublicServer
After selecting a plan, construction began. Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving. Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}
+
|id=148
 +
|date=30.06.09-04-07.09
 +
|players={{User|Combuster}}, {{User|HDIEagle}}, {{User|Hylje}}, {{User|^Spike^}}, {{User|StarLite}}, {{User|Nickman}}, {{User|zakjan}},
 +
|type=[[Gametype:Chaos_Theory|Cargo & PAX]]
 +
|TL=TL 8 PAX / TL3 Cargo
 +
|mapsize=512 x 512 Sub-Tropic
 +
|version=r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]
 +
|description=A chaos type game with a mix between cargo and PAX. In the end ran over 700 trains on a maze of track. Since it was chaos most of the ghetto hubs that got build had to be rebuild numerous times to handle the higher traffic from later in the game.
 +
|alt-image=PSG148.PNG
 +
|imagedescription=One of the major PAX terminals in the game.}}
  
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|
 
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}
 
  
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}}, {{User|Spike}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},  | [[Gametype:Cargo_Concept|Cargo]] & Pax | TL 8 & 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|
+
{{Archive PublicServer
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}
+
|id=147
 +
|date=25.06.09-30.06.09
 +
|players={{User|Combuster}}, {{User|Nickman}}, {{User|ODM}}, {{User|Damalix}}, {{User|HDIEagle}}, {{User|Nichevo}}, {{User|Wall-D}}, {{User|Mark}}, {{User|Mensi}}, {{User|Damalix}}, {{User|Farden}}, {{User|SmatZ}}, {{User|zakjan}}
 +
|type=[[Gametype:Cargo_Concept|Cargo & PAX]]
 +
|TL=TL 5
 +
|mapsize=512 x 512 Temperate
 +
|version=r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]
 +
|description=The plan was a nice big X covering the map with a ring in the middle, and as an extra a maglev connection for passengers, mail and goods. The maglev tracks never reached their full capacity and were barely used. The rest of the system was too limited and had to be extended at some sidelines and on some places of the ML.
 +
|imagedescription=What used to be a simple and clean SLH turned into a monster hub when all the livestock, grain and steel trains had to pass it.}}
  
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|
 
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}
 
  
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}},  {{User|SmatZ}}, {{User|Strixer}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|
+
{{Archive PublicServer
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}
+
|id=146
 +
|date=16.06.09-25.06.09
 +
|players={{User|Thraxian}}, {{User|Mark}}, {{User|ODM}}, {{User|mensi}}, {{User|hafai}}, {{User|KenjiE20}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Farden}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=TL 5
 +
|mapsize=512 x 512 Arctic
 +
|version=r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]
 +
|description=The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width.
 +
|imagedescription=Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=145
 +
|date=05.06.09-16.06.09
 +
|players={{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}},  {{User|DCritic}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]] & PAX
 +
|TL=TL 4 & 6
 +
|mapsize=512 x 512 Temperate
 +
|version=r16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]
 +
|description=After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected.
 +
|imagedescription=BBHs and MSHs were packed in tightly on this map}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=144
 +
|date=01.06.09-05.06.09
 +
|players={{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=TL 5
 +
|mapsize=512 x 512 Toyland
 +
|version=r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]
 +
|description=Intended to be a proof of the Davil-style hub ([http://blog.openttdcoop.org/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/ blog article]), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate.
 +
|imagedescription=Part of the 3-way Town Drop station}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=143
 +
|date=23.05.09-01.06.09
 +
|players={{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|^Spike^}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},
 +
|type=[[Gametype:Cargo_Concept|Cargo]] & Pax
 +
|TL=TL 8 & 12
 +
|mapsize=512 x 512 Temperate
 +
|version=r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]
 +
|description=The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well.
 +
|imagedescription=Showing an openttdcoop first: a full 5-way BBH.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=142
 +
|date=15.05.09-23.05.09
 +
|players={{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}},
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=TL 5
 +
|mapsize=512 x 512 Temperate
 +
|version=r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]
 +
|description=The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected.
 +
|imagedescription=BBH02 is one of the 6 big BBHs in this game.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=141
 +
|date=08.05.09-15.05.09
 +
|players={{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}},  {{User|SmatZ}}, {{User|Strixer}},
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=TL 5
 +
|mapsize=512 x 256 Sub-Tropical
 +
|version=r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]
 +
|description=This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.
 +
|imagedescription=An oil pickup station initally used for the MM.}}

Latest revision as of 22:14, 9 May 2013

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game 150
Game Date: 09.07.09-16.07.09
Usual suspects: planetmaker, Ammler, mixrin, Hans, Fuco, Avdg, Nickman, HDIEagle, ^Spike^ (extend)
Gametype: Cargo
Trainlength: TL 5 / 12
Mapsize: 256 x 512 Temperate
Version used: r16782 #openttdcoop-GRF-Pack 7.3
Remarks: The goal of this game was to collect all cargo in Kent, UK, process it, and then send it to the port of Dover for export to the mainland. Planetmaker provided a plan with a cargo ring, and a dedicated goods path transporting the cargo from the industry in the west to the port in the east. The ring had to be expanded several times to cope with the many trains traversing it, ending up being 7 lanes. The final result sported a grand total of over 1100 trains and 150 other units.
The port of Dover, occupied by many trains, vehicles, ships and aircraft
Download: Public Server Game 150 Final / Direct Link to this entry


Public Server Game 149
Game Date: 04.07.09-09.07.09
Usual suspects: Combuster, HDIEagle, Mark, ^Spike^, ODM, Nickman, Farden, V453000, X-BT, Satyap, Ammler, Hyle, mixrin petert (extend)
Gametype: Boost
Trainlength: TL 7
Mapsize: 128 x 2048 Arctic
Version used: r16621 #openttdcoop-GRF-Pack 7.3
Remarks: This game was entirely SRNW with a goal set on producing 75K food at the drop. Three factories were needed and we got around 60K. Some experimenting has been done to make more efficient, larger or just plain cooler looking stations.
Some crazy contraption of Combuster to regulate the insertion of new trains into the ring
Download: Public Server Game 149 Final / Direct Link to this entry


Public Server Game 148
Game Date: 30.06.09-04-07.09
Usual suspects: Combuster, HDIEagle, Hylje, ^Spike^, StarLite, Nickman, zakjan, (extend)
Gametype: Cargo & PAX
Trainlength: TL 8 PAX / TL3 Cargo
Mapsize: 512 x 512 Sub-Tropic
Version used: r16621 #openttdcoop-GRF-Pack 7.3
Remarks: A chaos type game with a mix between cargo and PAX. In the end ran over 700 trains on a maze of track. Since it was chaos most of the ghetto hubs that got build had to be rebuild numerous times to handle the higher traffic from later in the game.
One of the major PAX terminals in the game.
Download: Public Server Game 148 Final / Direct Link to this entry


Public Server Game 147
Game Date: 25.06.09-30.06.09
Usual suspects: Combuster, Nickman, ODM, Damalix, HDIEagle, Nichevo, Wall-D, Mark, Mensi, Damalix, Farden, SmatZ, zakjan (extend)
Gametype: Cargo & PAX
Trainlength: TL 5
Mapsize: 512 x 512 Temperate
Version used: r16621 #openttdcoop-GRF-Pack 7.3
Remarks: The plan was a nice big X covering the map with a ring in the middle, and as an extra a maglev connection for passengers, mail and goods. The maglev tracks never reached their full capacity and were barely used. The rest of the system was too limited and had to be extended at some sidelines and on some places of the ML.
What used to be a simple and clean SLH turned into a monster hub when all the livestock, grain and steel trains had to pass it.
Download: Public Server Game 147 Final / Direct Link to this entry


Public Server Game 146
Game Date: 16.06.09-25.06.09
Usual suspects: Thraxian, Mark, ODM, mensi, hafai, KenjiE20, Chris booth, Combuster, Farden (extend)
Gametype: Cargo
Trainlength: TL 5
Mapsize: 512 x 512 Arctic
Version used: r16621 #openttdcoop-GRF-Pack 7.3
Remarks: The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width.
Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper
Download: Public Server Game 146 Final / Direct Link to this entry


Public Server Game 145
Game Date: 05.06.09-16.06.09
Usual suspects: Thraxian, Mark, Strix, ODM, mensi, uliko, Combuster, theholyduck, hafai, Xaroth, DCritic (extend)
Gametype: Cargo & PAX
Trainlength: TL 4 & 6
Mapsize: 512 x 512 Temperate
Version used: r16520 #openttdcoop-GRF-Pack 7.3
Remarks: After selecting a plan, construction began. Then construction continued. And some more construction. Practically everything in the game was reworked at least once, so it took time before trains starting moving. Several new players joined the server, so the late-game included lots of instruction and guidance. In the end, the network ran fairly smoothly, and most industries were connected.
BBHs and MSHs were packed in tightly on this map
Download: Public Server Game 145 Final / Direct Link to this entry


Public Server Game 144
Game Date: 01.06.09-05.06.09
Usual suspects: Thraxian, ZarenorDarkstalker, Mark, Elmz, Damalix, Ben Totterdell, Mensi, PK, (extend)
Gametype: Cargo
Trainlength: TL 5
Mapsize: 512 x 512 Toyland
Version used: r16381 #openttdcoop-GRF-Pack 7.3
Remarks: Intended to be a proof of the Davil-style hub (blog article), this plan never really got off the ground. The loop was made too large, and later shrunk to a more manageable size. The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network. In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate.
Part of the 3-way Town Drop station
Download: Public Server Game 144 Final / Direct Link to this entry


Public Server Game 143
Game Date: 23.05.09-01.06.09
Usual suspects: tneo, Xaroth, Fice, Mensi, Bennythen00b, seandasheep, Kalaidos, Kalaidos, Suisse, Davil, ^Spike^, Thraxian, Sepp, Avdg, Kala, (extend)
Gametype: Cargo & Pax
Trainlength: TL 8 & 12
Mapsize: 512 x 512 Temperate
Version used: r16381 #openttdcoop-GRF-Pack 7.3
Remarks: The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well.
Showing an openttdcoop first: a full 5-way BBH.
Download: Public Server Game 143 Final / Direct Link to this entry


Public Server Game 142
Game Date: 15.05.09-23.05.09
Usual suspects: tneo, Chris_booth, Xaroth, Mark, Sepp, Chris Booth, Kala, KenjiE20, Thijs, Godde, Kangoo, Kalaidos, uliko, Strix, (extend)
Gametype: Cargo
Trainlength: TL 5
Mapsize: 512 x 512 Temperate
Version used: r16341 #openttdcoop-GRF-Pack 7.3
Remarks: The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected.
BBH02 is one of the 6 big BBHs in this game.
Download: Public Server Game 142 Final / Direct Link to this entry


Public Server Game 141
Game Date: 08.05.09-15.05.09
Usual suspects: tneo, planetmaker, gleeb, uliko, ODM, Chris_booth, Combuster, Xaroth, SmatZ, Strixer, (extend)
Gametype: Cargo
Trainlength: TL 5
Mapsize: 512 x 256 Sub-Tropical
Version used: r16277 #openttdcoop-GRF-Pack 7.3
Remarks: This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.
An oil pickup station initally used for the MM.
Download: Public Server Game 141 Final / Direct Link to this entry
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  • This page was last modified on 9 May 2013, at 22:14.