Difference between revisions of "PublicServer:Archive - Games 251 - 260"
From #openttdcoop wiki
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− | {{ | + | {{Archive PublicServer |
− | | | + | |id=260 |
+ | |date=30.05.2013 - 11.06.2013 | ||
+ | |players={{User|V453000}}, {{User|Vinnie}}, {{User|mfb}}, {{User|Sylf}}, {{User|planetmaker}}, {{User|Mazur}}, {{User|Mark}}, {{User|Thraxian}}, {{User|zxbiohazardzx}}, {{User|nicfer}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|perk11}}, {{User|Ryton}}, {{User|Jam35}}, {{User|Abacus}}, {{User|RT78900}}, {{User|Abacus}}, {{User|scshunt}} | ||
+ | |type=Cargo | ||
+ | |TL=TL3 | ||
+ | |mapsize=512 x 512 Temperate | ||
+ | |version=r25385 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
+ | |description=This game started as a normal cargo game with 1 drop per cargotype and a single huge goods drop in center. With increasing traffic on mostly wood the network quickly evolved into a set of huge set of linked BBH and MSH. It provided some good learning experience for new players, and V453000 used some stations in this game to explain overflows & priorities for overflow-releases a bit more detailed. | ||
+ | |imagedescription=Picture can be found above here. }} | ||
− | {{ | + | |
− | | | + | {{Archive PublicServer |
+ | |id=259 | ||
+ | |date=9.05.2013 - 29.05.2013 | ||
+ | |players={{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|nicfer}}, {{User|Vinnie}},, {{User|Mazur}} {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|Fulsalin}}, {{User|Miolin}}, {{User|Kosmic}}, {{User|perk11}}, {{User|Pocok}}, {{User|Ryton}}, {{User|Tycoondemon}} | ||
+ | |type=Cargo | ||
+ | |TL=TL5 | ||
+ | |mapsize=512 x 512 Tropic | ||
+ | |version=r25267 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
+ | |description=This game we made a single BBH in the middle and it connected to the three main drops on the edges of the map. In these maindrops every train that produced secondary cargo will refit to that cargo and load it. The secondary cargo is unloaded at every SLH and refit back to the primary. We extended the complete mainline to 4 tracks and even 5 tracks on some points. The mad thing we did this game is use an underpowered train. Every time the train was full and went up a slope it would slow down. This created some nice mergers that use gravity and we tried our best to prevent slopes on a mainline. Also notice that the lack of a lot of mainline will give fewer SLH's that in turn will have lots of industries connected. Every SLH has 2 lines in and out of the sideline. | ||
+ | |imagedescription=The central BBH has quite some traffic. It also grew a little in the needed expansions. }} | ||
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+ | |||
+ | {{Archive PublicServer | ||
+ | |id=258 | ||
+ | |date=13.04.2013 - 9.05.2013 | ||
+ | |players={{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|dwarf}}, {{User|Vinnie}}, {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}} | ||
+ | |type=Cargo | ||
+ | |TL=TL3 | ||
+ | |mapsize=512 x 512 Arctic | ||
+ | |version=r25227 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
+ | |description=A game with full load at both ends for secondaries, and 1000 rather fast trains. A few routes were extended to 3 lines per direction. | ||
+ | |imagedescription=One of the BBHs in the game }} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=257 | ||
+ | |date=1.04.2013 - 13.04.2013 | ||
+ | |players={{User|bio}}, {{User|Darigaaz}}, {{User|dwarf}}, {{User|G-Tus}}, {{User|Jam35}}, {{User|mfb}}, {{User|molv}}, {{User|Sylf}}, {{User|uliko}}, {{User|Vinnie}}, {{User|V453000}} | ||
+ | |type=Cargo and Pax, multiple systems | ||
+ | |TL=TL2,3,4,5,6,7,10 | ||
+ | |mapsize=512 x 1024 Temperate | ||
+ | |version=r25137 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
+ | |description=A year ago, we celebrated the initial release of NUTS with [[PublicServer:Archive_-_Games_231_-_240#gameid_231|PSG 231]]. We celebrated 1st anniversary of NUTS using the similar game plan as 231 - representing all different classes of trains, everything from the slowest cargo trains to the fastest passenger monorails and maglevs. And everything in between. | ||
+ | |imagedescription=Maglevs. Rails. Monorails. Wetrails. They're all represented in this game. }} | ||
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+ | |||
+ | {{Archive PublicServer | ||
+ | |id=256 | ||
+ | |date=11.03.2013 - 31.03.2013 | ||
+ | |players={{User|G-Tus}}, {{User|Absolutis}}, {{User|Big Meech}}, {{User|Biohazard}}, {{User|Dom}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Killian}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Mark}}, {{User|mfb}}, {{User|ODM}}, {{User|ondo}}, {{User|Sylf}}, {{User|Troy McClure}}, {{User|V453000}}, {{User|XeryusTC}} | ||
+ | |type=Cargo | ||
+ | |TL=TL5 | ||
+ | |mapsize=512 x 512 Tropic | ||
+ | |version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
+ | |description=Four-way backbone hubs. That is what defined this game. We started the game with a pseudo Martian scenario, inspired by Martian town names. Throw-in a hippy theme game plan. Throw in a plan involving five four-way BBHs. Throw in a plan involving two separate networks - primary and secondary cargo lines. What you get is a massive fun! | ||
+ | |imagedescription=Slugs and Brainmelters. That's an awesome combo for the Martian environment. }} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=255 | ||
+ | |date=24.02.2013 - 11.03.2013 | ||
+ | |players={{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Sylf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|G-Tus}} | ||
+ | |type=Cargo | ||
+ | |TL=TL3 | ||
+ | |mapsize=512 x 512 Arctic | ||
+ | |version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
+ | |description=This game featured an cargo refit plan. There were two unique aspects to this game. First, each side lines had their own Printing Works. Second, each side lines had their own food and oil goods drop. Lopo made a unique sideline of his own, featuring SRNW refit plan (SLH06). We finished the game after spamming the map with about 1200 trains. | ||
+ | |imagedescription=We built all of the mainlines above the snow line. }} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=254 | ||
+ | |date=14.02.2013 - 24.02.2013 | ||
+ | |players={{User|Sylf}}, {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|pietballas}}, {{User|Kyler}}, {{User|Maraxus}}, {{User|Firestar}} | ||
+ | |type=Cargo | ||
+ | |TL=TL5 | ||
+ | |mapsize=512 x 512 Temperate | ||
+ | |version=r25034 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
+ | |description=After a few unique style games we've been playing lately, we went back to the classic coop style cargo game with 5-tile long maglev trains. The plan featured two rings--north and south--connected by a big ML. We finished the game with 890 trains filling the map. | ||
+ | |imagedescription=The connector in the middle was virtually a four-way hub, used by most of the trains on the map. }} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=253 | ||
+ | |date=13.01.2013 - 14.02.2013 | ||
+ | |players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}, {{User|Iklucas}}, {{User|Tray}}, {{User|Vovolov}}, {{User|Sylf}} | ||
+ | |type=Pax | ||
+ | |TL=TL5 | ||
+ | |mapsize=512 x 512 Arctic | ||
+ | |version=r24990 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
+ | |description=We started with a new type of SRNW pax plan: each town is to have its own group of SRNW trains. This plan was not followed closely, and fell apart as the game progressed. We switched our plan, and created a unreacheable waypoint style of SRNW ring just like we did in [http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_201_-_210#gameid_207 PSG 207]. Players' interest in this game became extremely low, so this game was left incomplete. | ||
+ | |imagedescription=Nuttown was one of three cities on the map that featured one long road covering the entire city.. }} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=252 | ||
+ | |date=08.01.2013 - 13.01.2013 | ||
+ | |players={{User|Mark}}, {{User|mfb}}, {{User|V453000}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}} | ||
+ | |type=Cargo | ||
+ | |TL=TL2 | ||
+ | |mapsize=512 x 512 Arctic | ||
+ | |version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
+ | |description=This time we created a more systematic network which however had 41 backbone hubs. | ||
+ | |imagedescription=Even if we start with L_R main lines, we can end up with some nice size BBHs. }} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=251 | ||
+ | |date=01.01.2013 - 08.01.2013 | ||
+ | |players={{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}} | ||
+ | |type=Chaos | ||
+ | |TL=TL 1-5 | ||
+ | |mapsize=512 x 512 Temperate FIRS | ||
+ | |version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
+ | |description=As the previous game was not chaotic enough, we built this network without regular main lines. Every station was connected to existing lines somehow, which produced significant mess in some areas. | ||
+ | |imagedescription=Nicely chaotic looking Machine Shop area. Not overly crowded, but there are plenty of activities in this frame. }} |
Latest revision as of 18:27, 11 June 2013
Public Server Game 260
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Download: Public Server Game 260 Final / Direct Link to this entry |
Public Server Game 259
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Download: Public Server Game 259 Final / Direct Link to this entry |
Public Server Game 258
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Download: Public Server Game 258 Final / Direct Link to this entry |
Public Server Game 257
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Download: Public Server Game 257 Final / Direct Link to this entry |
Public Server Game 256
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Download: Public Server Game 256 Final / Direct Link to this entry |
Public Server Game 255
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Download: Public Server Game 255 Final / Direct Link to this entry |
Public Server Game 254
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Download: Public Server Game 254 Final / Direct Link to this entry |
Public Server Game 253
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Download: Public Server Game 253 Final / Direct Link to this entry |
Public Server Game 252
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Download: Public Server Game 252 Final / Direct Link to this entry |
Public Server Game 251
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Download: Public Server Game 251 Final / Direct Link to this entry |