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| |version=r25385 [[GRF|#openttdcoop-GRF-Pack 8.0]] | | |version=r25385 [[GRF|#openttdcoop-GRF-Pack 8.0]] |
− | |description=This game started as a normal cargo game with 1 drop per cargotype and a single huge goods drop in center. with increasing traffic on mostly wood the network quickly evolved into a set of huge set of linked BBH and MSH. it provided some good learning experience for new players, and V453000 used some stations in this game to explain overflows & priorities for overflow-releases a bit more detailed}} | + | |description=This game started as a normal cargo game with 1 drop per cargotype and a single huge goods drop in center. With increasing traffic on mostly wood the network quickly evolved into a set of huge set of linked BBH and MSH. It provided some good learning experience for new players, and V453000 used some stations in this game to explain overflows & priorities for overflow-releases a bit more detailed. |
| + | |imagedescription=Picture can be found above here. }} |
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Public Server Game 260
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Game Date:
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30.05.2013 - 11.06.2013
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Usual suspects:
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V453000, Vinnie, mfb, Sylf, planetmaker, Mazur, Mark, Thraxian, zxbiohazardzx, nicfer, Maraxus, Absolutis, perk11, Ryton, Jam35, Abacus, RT78900, Abacus, scshunt (extend)
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Gametype:
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Cargo
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Trainlength:
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TL3
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Mapsize:
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512 x 512 Temperate
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Version used:
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r25385 #openttdcoop-GRF-Pack 8.0
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Remarks:
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This game started as a normal cargo game with 1 drop per cargotype and a single huge goods drop in center. With increasing traffic on mostly wood the network quickly evolved into a set of huge set of linked BBH and MSH. It provided some good learning experience for new players, and V453000 used some stations in this game to explain overflows & priorities for overflow-releases a bit more detailed.
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Picture can be found above here.
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Download: Public Server Game 260 Final / Direct Link to this entry
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Public Server Game 259
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Game Date:
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9.05.2013 - 29.05.2013
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Usual suspects:
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Sylf, mfb, V453000, nicfer, Vinnie,, Mazur Jam35, bio, Maraxus, Absolutis, Fulsalin, Miolin, Kosmic, perk11, Pocok, Ryton, Tycoondemon (extend)
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Gametype:
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Cargo
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Trainlength:
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TL5
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Mapsize:
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512 x 512 Tropic
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Version used:
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r25267 #openttdcoop-GRF-Pack 8.0
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Remarks:
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This game we made a single BBH in the middle and it connected to the three main drops on the edges of the map. In these maindrops every train that produced secondary cargo will refit to that cargo and load it. The secondary cargo is unloaded at every SLH and refit back to the primary. We extended the complete mainline to 4 tracks and even 5 tracks on some points. The mad thing we did this game is use an underpowered train. Every time the train was full and went up a slope it would slow down. This created some nice mergers that use gravity and we tried our best to prevent slopes on a mainline. Also notice that the lack of a lot of mainline will give fewer SLH's that in turn will have lots of industries connected. Every SLH has 2 lines in and out of the sideline.
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The central BBH has quite some traffic. It also grew a little in the needed expansions.
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Download: Public Server Game 259 Final / Direct Link to this entry
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Public Server Game 257
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Game Date:
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1.04.2013 - 13.04.2013
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Usual suspects:
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bio, Darigaaz, dwarf, G-Tus, Jam35, mfb, molv, Sylf, uliko, Vinnie, V453000 (extend)
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Gametype:
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Cargo and Pax, multiple systems
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Trainlength:
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TL2,3,4,5,6,7,10
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Mapsize:
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512 x 1024 Temperate
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Version used:
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r25137 #openttdcoop-GRF-Pack 8.0
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Remarks:
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A year ago, we celebrated the initial release of NUTS with PSG 231. We celebrated 1st anniversary of NUTS using the similar game plan as 231 - representing all different classes of trains, everything from the slowest cargo trains to the fastest passenger monorails and maglevs. And everything in between.
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Maglevs. Rails. Monorails. Wetrails. They're all represented in this game.
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Download: Public Server Game 257 Final / Direct Link to this entry
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Public Server Game 256
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Game Date:
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11.03.2013 - 31.03.2013
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Usual suspects:
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G-Tus, Absolutis, Big Meech, Biohazard, Dom, dwarf, Jam35, Killian, LoPo, Maraxus, Mark, mfb, ODM, ondo, Sylf, Troy McClure, V453000, XeryusTC (extend)
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Gametype:
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Cargo
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Trainlength:
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TL5
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Mapsize:
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512 x 512 Tropic
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Version used:
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r25071 #openttdcoop-GRF-Pack 8.0
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Remarks:
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Four-way backbone hubs. That is what defined this game. We started the game with a pseudo Martian scenario, inspired by Martian town names. Throw-in a hippy theme game plan. Throw in a plan involving five four-way BBHs. Throw in a plan involving two separate networks - primary and secondary cargo lines. What you get is a massive fun!
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Slugs and Brainmelters. That's an awesome combo for the Martian environment.
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Download: Public Server Game 256 Final / Direct Link to this entry
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