Difference between revisions of "PublicServer:Archive - Games 231 - 240"

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{{PublicServerArchiveMenu}}
 
{{PublicServerArchiveMenu}}
  
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}
 
  
{{Archive_PublicServer|Public Server Game 22| 09.04.15..04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Steven}},  {{User|Nivlac}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|TOBECHANGED}}, {{User|Maraxus}}, {{User|Absolutis}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] |
+
{{Archive PublicServer
In this game, an improved version of the NUTS train set was put to a test again.   The network plan featured a maze of single mainlines, connected trough a whopping amount of 35 BBH's and 10 distributed MSH. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 maglev -Get Heavy- trains, with just a LLL-RRR mainline in the busiest area.|232|File:psg232.png|A section of the map where all three networks approached each other. }}
+
|id=240
 +
|date=16.07.12 - 02.08.2012
 +
|players={{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Ryton}}, {{User|CYPHER}}, {{User|Dom}}, {{User|Maraxus}}, {{User|rb987000}}, {{User|Absolutis}}, {{User|Skom}}, {{User|retro}}, {{User|Syl59}}, {{User|Sietse}}
 +
|type=Cargo
 +
|TL=TL 3
 +
|mapsize=512 x 512 Sub-arctic
 +
|version=r24349 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=The main idea for this game was to be sure to a) transport ALL cargo from primaries and secondaries, b)Keep high ratings at stations and c)Max production at primaries.  To reach this goal it was decided to use overflows on all pickups so we would always have trains loading at stations. Unfortunately a bit too many primaries were connected so we ended up not reaching either a, b nor c.
 +
|imagedescription=Typical stations in PSG 240 - most of them were disconnected later, to focus on a few industries with high production.}}
 +
 
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=239
 +
|date=28.06.12 - 15.07.2012
 +
|players={{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|rb987000}}, {{User|Rython}}, {{User|Sassafrass}}, {{User|Twerkhoven}}
 +
|type=SRNW Cargo
 +
|TL=TL 3
 +
|mapsize=256 x 1024 Toyland
 +
|version=r24349 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=This time we did a SRNW with seven different cargoes. To make sure the trains got to the right stations, we used pathfinder traps. After some decades of building we ended up with almost 2000 trains and some nice SRNW stations, such as SRNW Transfer and some new srnw station designs.
 +
|imagedescription=SLH 05; build and designed by mfb. The main idea of this side line was the so called "1 in / 1 out" concept, which when one train left the side line, only then a new one may enter again.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=238
 +
|date=19.06.12 - 28.06.12
 +
|players={{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|rb987000}}, {{User|soloswitch}}, {{User|Rython}}
 +
|type=Cargo
 +
|TL=TL5
 +
|mapsize=512 x 512 Tropic
 +
|version=r24349 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=Unlike other games, this one was started with a collective plan. It started with a semi-chaos network with four drops. We ended up with four main-lines at almost every part of the map with 1k trains al over the place.
 +
|imagedescription=The network in its final state, you can see how crowded it is.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=237
 +
|date=04.06.12 - 19.06.12
 +
|players={{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|solo}}
 +
|type=Cargo
 +
|TL=TL3
 +
|mapsize=512 x 512 Artic
 +
|version=r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=This game involved a loop around the map. In the middle we had the wood drop that could be accessed from two sides and exited on 2 other sides. The paper is dropped in both the east and in the west. This created some unbalanced traffic on certain segments, wich leaded to several 4L_2R segments on the line. We closed the game with 1333 trains. Hard terrain and some some antennas made the building quite fun and challenging.
 +
|imagedescription=BBH01, the largest hub in the game. To the north is the food drop and a paper drop that received 50% of the paper traffic.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=236
 +
|date=09.05.12 - 04.06.12
 +
|players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|Ryton}}, {{User|Steven}}
 +
|type=Cargo
 +
|TL=TL8
 +
|mapsize=256 x 1024 Temperate
 +
|version=r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of the 1000 trains in total, were dedicated to Oil duties.
 +
|imagedescription=This is the busy Norther Drop station, tunnels for the entrance to the pick up pass under this}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=235
 +
|date=02.05.12-09.05.12
 +
|players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}}, {{User|Steven}}, {{User|Ryton}}
 +
|type=Passengers
 +
|TL=TL3
 +
|mapsize=512 x 512 Temperate
 +
|version=r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.
 +
|alt-image=psg235.png
 +
|imagedescription=The central transfer stations}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=234
 +
|date=22.04.12-02.05.12
 +
|players={{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}
 +
|type=Cargo
 +
|TL=TL3
 +
|mapsize=512 x 512 TOYLAND
 +
|version=r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year.
 +
|alt-image=psg234.png
 +
|imagedescription=SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=233
 +
|date=16.04.12-22.04.12
 +
|players={{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}
 +
|type=Cargo
 +
|TL=TL4
 +
|mapsize=512 x 512 Temperate
 +
|version=r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.
 +
|alt-image=psg233.png
 +
|imagedescription=The map of this game.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=232
 +
|date=09.04.12-15.04.12
 +
|players={{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}
 +
|type=Cargo
 +
|TL=TL2
 +
|mapsize=512 x 512 Temperate
 +
|version=r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=In this game, an improved version of the NUTS train set was put to a test again. The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.
 +
|alt-image=psg232.png
 +
|imagedescription=The map showing the spaghetti of mainlines.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=231
 +
|date=31.03.12-08.04.12
 +
|players={{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}
 +
|type=Cargo
 +
|TL=TL3
 +
|mapsize=512 x 512 Temperate
 +
|version=r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]]
 +
|description=This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.
 +
|alt-image=psg231.png
 +
|imagedescription=A section of the map where all three networks approached each other. }}

Latest revision as of 06:54, 20 July 2013

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II


Public Server Game 240
Game Date: 16.07.12 - 02.08.2012
Usual suspects: V453000, mfb, Chris Booth, LoPo, Ryton, CYPHER, Dom, Maraxus, rb987000, Absolutis, Skom, retro, Syl59, Sietse (extend)
Gametype: Cargo
Trainlength: TL 3
Mapsize: 512 x 512 Sub-arctic
Version used: r24349 #openttdcoop-GRF-Pack 8.0
Remarks: The main idea for this game was to be sure to a) transport ALL cargo from primaries and secondaries, b)Keep high ratings at stations and c)Max production at primaries. To reach this goal it was decided to use overflows on all pickups so we would always have trains loading at stations. Unfortunately a bit too many primaries were connected so we ended up not reaching either a, b nor c.
Typical stations in PSG 240 - most of them were disconnected later, to focus on a few industries with high production.
Download: Public Server Game 240 Final / Direct Link to this entry


Public Server Game 239
Game Date: 28.06.12 - 15.07.2012
Usual suspects: V453000, mfb, Chris Booth, LoPo, Vinnie, Hazzard, dwarf, Maraxus, rb987000, Rython, Sassafrass, Twerkhoven (extend)
Gametype: SRNW Cargo
Trainlength: TL 3
Mapsize: 256 x 1024 Toyland
Version used: r24349 #openttdcoop-GRF-Pack 8.0
Remarks: This time we did a SRNW with seven different cargoes. To make sure the trains got to the right stations, we used pathfinder traps. After some decades of building we ended up with almost 2000 trains and some nice SRNW stations, such as SRNW Transfer and some new srnw station designs.
SLH 05; build and designed by mfb. The main idea of this side line was the so called "1 in / 1 out" concept, which when one train left the side line, only then a new one may enter again.
Download: Public Server Game 239 Final / Direct Link to this entry


Public Server Game 238
Game Date: 19.06.12 - 28.06.12
Usual suspects: V453000, mfb, Chris Booth, LoPo, Vinnie, Hazzard, dwarf, Maraxus, rb987000, soloswitch, Rython (extend)
Gametype: Cargo
Trainlength: TL5
Mapsize: 512 x 512 Tropic
Version used: r24349 #openttdcoop-GRF-Pack 8.0
Remarks: Unlike other games, this one was started with a collective plan. It started with a semi-chaos network with four drops. We ended up with four main-lines at almost every part of the map with 1k trains al over the place.
The network in its final state, you can see how crowded it is.
Download: Public Server Game 238 Final / Direct Link to this entry


Public Server Game 237
Game Date: 04.06.12 - 19.06.12
Usual suspects: V453000, mfb, Chris Booth, LoPo, Vinnie, Hazzard, dwarf, Maraxus, Firestar, soloswitch, solo (extend)
Gametype: Cargo
Trainlength: TL3
Mapsize: 512 x 512 Artic
Version used: r24217 #openttdcoop-GRF-Pack 8.0
Remarks: This game involved a loop around the map. In the middle we had the wood drop that could be accessed from two sides and exited on 2 other sides. The paper is dropped in both the east and in the west. This created some unbalanced traffic on certain segments, wich leaded to several 4L_2R segments on the line. We closed the game with 1333 trains. Hard terrain and some some antennas made the building quite fun and challenging.
BBH01, the largest hub in the game. To the north is the food drop and a paper drop that received 50% of the paper traffic.
Download: Public Server Game 237 Final / Direct Link to this entry


Public Server Game 236
Game Date: 09.05.12 - 04.06.12
Usual suspects: V453000, Mark, mfb, Chris Booth, LoPo, Vinnie, Hazzard, dwarf, Maraxus, Firestar, soloswitch, Ryton, Steven (extend)
Gametype: Cargo
Trainlength: TL8
Mapsize: 256 x 1024 Temperate
Version used: r24217 #openttdcoop-GRF-Pack 8.0
Remarks: This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of the 1000 trains in total, were dedicated to Oil duties.
This is the busy Norther Drop station, tunnels for the entrance to the pick up pass under this
Download: Public Server Game 236 Final / Direct Link to this entry


Public Server Game 235
Game Date: 02.05.12-09.05.12
Usual suspects: V453000, Mark, mfb, Hazzard, Chris Booth, LoPo, Maraxus, dwarf, Cermix, Firestar, soloswitch, thgergo, Tray, Steven, Ryton (extend)
Gametype: Passengers
Trainlength: TL3
Mapsize: 512 x 512 Temperate
Version used: r24119 #openttdcoop-GRF-Pack 8.0
Remarks: A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.
The central transfer stations
Download: Public Server Game 235 Final / Direct Link to this entry


Public Server Game 234
Game Date: 22.04.12-02.05.12
Usual suspects: V453000, mfb, Mark, XeryusTC, Mazur, dwarf, LoPo, Hazzard, Absolutis, Tray, Maraxus, Cermix, Steven (extend)
Gametype: Cargo
Trainlength: TL3
Mapsize: 512 x 512 TOYLAND
Version used: r24119 #openttdcoop-GRF-Pack 8.0
Remarks: It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year.
SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.
Download: Public Server Game 234 Final / Direct Link to this entry


Public Server Game 233
Game Date: 16.04.12-22.04.12
Usual suspects: V453000, mfb, dwarf, XeryusTC, Mazur, Meech, Hazzard, LoPo, Mark, Absolutis, Tray, Maraxus, Steven (extend)
Gametype: Cargo
Trainlength: TL4
Mapsize: 512 x 512 Temperate
Version used: r24119 #openttdcoop-GRF-Pack 8.0
Remarks: In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.
The map of this game.
Download: Public Server Game 233 Final / Direct Link to this entry


Public Server Game 232
Game Date: 09.04.12-15.04.12
Usual suspects: V453000, mfb, Chris Booth, XeryusTC, Mazur, Bassals, Hazzard, Ryton, Mark, Absolutis, Tray, Maraxus, Steven (extend)
Gametype: Cargo
Trainlength: TL2
Mapsize: 512 x 512 Temperate
Version used: r23974 #openttdcoop-GRF-Pack 8.0
Remarks: In this game, an improved version of the NUTS train set was put to a test again. The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines. During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long 'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.
The map showing the spaghetti of mainlines.
Download: Public Server Game 232 Final / Direct Link to this entry


Public Server Game 231
Game Date: 31.03.12-08.04.12
Usual suspects: V453000, mfb, Chris Booth, XeryusTC, Mazur, Sylf, Hazzard, Ryton, Thorimbur, Steven, Mark, KyleS, Kanddak, Big_Meech, Absolutis (extend)
Gametype: Cargo
Trainlength: TL3
Mapsize: 512 x 512 Temperate
Version used: r23974 #openttdcoop-GRF-Pack 8.0
Remarks: This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.
A section of the map where all three networks approached each other.
Download: Public Server Game 231 Final / Direct Link to this entry
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  • This page was last modified on 20 July 2013, at 06:54.