Difference between revisions of "PublicServer:Archive - Games 261 - 270"
From #openttdcoop wiki
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{{PublicServerArchiveMenu}} | {{PublicServerArchiveMenu}} | ||
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+ | {{Archive PublicServer | ||
+ | |id=270 | ||
+ | |date=4.11.2013-21.11.2013 | ||
+ | |players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|Benny}}, {{User|Damalix}}, {{User|solo}}, {{User|Djanxy}}, {{User|eirc}}, {{User|ITKerry}}, {{User|Oddiseus}}, {{User|JoeSchmoe}},{{User|Vovolov}} | ||
+ | |type=Cargo | ||
+ | |TL=TL 5 | ||
+ | |mapsize=512 x 256 Subtropic | ||
+ | |version=r25863 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
+ | |description=A classic TL5 game on a small map. The factory was built close to its hub, so MSH and factory entry/exit merged into a big construction at the busiest area in the game. | ||
+ | |imagedescription=The factory area}} | ||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=269 | ||
+ | |date=14.10.2013-4.11.2013 | ||
+ | |players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|Benny}}, {{User|Anson}}, {{User|scshunt}}, {{User|RTM}}, {{User|Sian}} | ||
+ | |type=Cargo | ||
+ | |TL=TL 3 | ||
+ | |mapsize=512 x 512 Temperate | ||
+ | |version=r25863 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
+ | |description=Steel was SRNW and split by flipflops after the steel pickup and mixed with normal traffic. The game ended with about 1.400 trains running. | ||
+ | |imagedescription=An SLH with reversers to keep SRNW trains from entering the SL.}} | ||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=268 | ||
+ | |date=29.9.2013-14.10.2013 | ||
+ | |players={{User|V453000}}, {{User|mfb}}, {{User|Jam35}}, {{User|Sylf}}, {{User|Djanxy}}, {{User|Sturmi}}, {{User|Sian}}, {{User|Fehlersturm}}, {{User|Anson}}, {{User|CYPHER}}, {{User|Sian}} | ||
+ | |type=Cargo | ||
+ | |TL=TL 3 | ||
+ | |mapsize=512 x 512 Arctic | ||
+ | |version=r25734 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
+ | |description=A simple cross as plan, with drops at all four ends and a massive hub in the center. As a 4-way hub with 7L_7R on each side, this is by far the most massive hub we have built so far. It occupies about 128x128 tiles and all 1500 trains used it. | ||
+ | |imagedescription=The central hub}} | ||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=267 | ||
+ | |date=7.9.2013-29.9.2013 | ||
+ | |players={{User|Jam35}}, {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|LoPo}}, {{User|Sylf}}, {{User|Maraxus}}, {{User|MrD2DG}}, {{User|RexConnors}} | ||
+ | |type=Cargo | ||
+ | |TL=TL 3 | ||
+ | |mapsize=512 x 256 Temperate | ||
+ | |version=r25734 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
+ | |description=A monorail network (I Choose Noise from NUTS) with a simple layout. Goods were delivered to 22 towns on the map. 800 trains filled the network and many lines got extended to LLLRRR. | ||
+ | |imagedescription=The factory area}} | ||
{{Archive PublicServer | {{Archive PublicServer | ||
Line 21: | Line 65: | ||
|version=r25734 [[GRF|#openttdcoop-GRF-Pack 8.0]] | |version=r25734 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
|description=Althought the game started with the "The day I die" ICE locomotives(TL5/CL3), after some time it was decided the go for RAINBOW-SLUGS as ICE trains. The main line was a sight for sore eyes; with all the colourfull and different slug trains. In addition some nice S-Bahn constructions can be found all over the map. Finnishing with almost 900 trains and a world pop. a bit over 500.000. | |description=Althought the game started with the "The day I die" ICE locomotives(TL5/CL3), after some time it was decided the go for RAINBOW-SLUGS as ICE trains. The main line was a sight for sore eyes; with all the colourfull and different slug trains. In addition some nice S-Bahn constructions can be found all over the map. Finnishing with almost 900 trains and a world pop. a bit over 500.000. | ||
− | |imagedescription= One of the Larger Cities found on the map; where not even a single tile was terraformed .}} | + | |imagedescription= One of the Larger Cities found on the map; where not even a single tile was terraformed.}} |
{{Archive PublicServer | {{Archive PublicServer | ||
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|type=Cargo | |type=Cargo | ||
|TL=TL 4 | |TL=TL 4 | ||
− | |mapsize=512 x 512 | + | |mapsize=512 x 512 Arctic |
|version=r25627 [[GRF|#openttdcoop-GRF-Pack 8.0]] | |version=r25627 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
|description=With the new PURR Universal Rainbow Rails, we tried to make an organic game which would keep memory of what was built when. Unfortunately we did not get to the last stage of building green before declaring the game to be over. | |description=With the new PURR Universal Rainbow Rails, we tried to make an organic game which would keep memory of what was built when. Unfortunately we did not get to the last stage of building green before declaring the game to be over. | ||
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|type=Cargo Cargodist | |type=Cargo Cargodist | ||
|TL=TL 5 | |TL=TL 5 | ||
− | |mapsize=512 x 512 | + | |mapsize=512 x 512 Arctic |
|version=r25575 [[GRF|#openttdcoop-GRF-Pack 8.0]] | |version=r25575 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
|description=This game we experimented some more with cargodist. We made the trains refit to their secondary and then drop their cargo in each of the 8 SLH drops before returning to their primary. A nice idea but in practice we encountered problems with conditional orders that either break cargodist links or do not fully unload cargo. Many trains were driving around empty with minimal (e.g half of one car full) loads. Because of these problems the interest in this particular game became to low to continue. So we ended with a little over 666 trains. | |description=This game we experimented some more with cargodist. We made the trains refit to their secondary and then drop their cargo in each of the 8 SLH drops before returning to their primary. A nice idea but in practice we encountered problems with conditional orders that either break cargodist links or do not fully unload cargo. Many trains were driving around empty with minimal (e.g half of one car full) loads. Because of these problems the interest in this particular game became to low to continue. So we ended with a little over 666 trains. |
Latest revision as of 11:18, 24 November 2013
Public Server Game 270
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Download: Public Server Game 270 Final / Direct Link to this entry |
Public Server Game 269
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Download: Public Server Game 269 Final / Direct Link to this entry |
Public Server Game 268
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Download: Public Server Game 268 Final / Direct Link to this entry |
Public Server Game 267
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Download: Public Server Game 267 Final / Direct Link to this entry |
Public Server Game 266
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Download: Public Server Game 266 Final / Direct Link to this entry |
Public Server Game 265
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Download: Public Server Game 265 Final / Direct Link to this entry |
Public Server Game 264
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Download: Public Server Game 264 Final / Direct Link to this entry |
Public Server Game 263
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Download: Public Server Game 263 Final / Direct Link to this entry |
Public Server Game 262
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Download: Public Server Game 262 Final / Direct Link to this entry |
Public Server Game 261
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Download: Public Server Game 261 Final / Direct Link to this entry |