Difference between revisions of "PublicServer:Archive - Games 261 - 270"
From #openttdcoop wiki
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{{PublicServerArchiveMenu}} | {{PublicServerArchiveMenu}} | ||
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+ | {{Archive PublicServer | ||
+ | |id=267 | ||
+ | |date=7.9.2013-29.9.2013 | ||
+ | |players={{User|Jam35}}, {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|LoPo}}, {{User|Sylf}}, {{User|Maraxus}}, {{User|MrD2DG}}, {{User|RexConnors}} | ||
+ | |type=Cargo | ||
+ | |TL=TL 3 | ||
+ | |mapsize=512 x 256 Temperate | ||
+ | |version=r25734 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
+ | |description=A monorail network (I Choose Noise from NUTS) with a simple layout. Goods were delivered to 22 towns on the map. 800 trains filled the network and many lines got extended to LLLRRR. | ||
+ | |imagedescription=The factory area}} | ||
{{Archive PublicServer | {{Archive PublicServer | ||
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|type=Cargo | |type=Cargo | ||
|TL=TL 4 | |TL=TL 4 | ||
− | |mapsize=512 x 512 | + | |mapsize=512 x 512 Arctic |
|version=r25627 [[GRF|#openttdcoop-GRF-Pack 8.0]] | |version=r25627 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
|description=With the new PURR Universal Rainbow Rails, we tried to make an organic game which would keep memory of what was built when. Unfortunately we did not get to the last stage of building green before declaring the game to be over. | |description=With the new PURR Universal Rainbow Rails, we tried to make an organic game which would keep memory of what was built when. Unfortunately we did not get to the last stage of building green before declaring the game to be over. | ||
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|type=Cargo Cargodist | |type=Cargo Cargodist | ||
|TL=TL 5 | |TL=TL 5 | ||
− | |mapsize=512 x 512 | + | |mapsize=512 x 512 Arctic |
|version=r25575 [[GRF|#openttdcoop-GRF-Pack 8.0]] | |version=r25575 [[GRF|#openttdcoop-GRF-Pack 8.0]] | ||
|description=This game we experimented some more with cargodist. We made the trains refit to their secondary and then drop their cargo in each of the 8 SLH drops before returning to their primary. A nice idea but in practice we encountered problems with conditional orders that either break cargodist links or do not fully unload cargo. Many trains were driving around empty with minimal (e.g half of one car full) loads. Because of these problems the interest in this particular game became to low to continue. So we ended with a little over 666 trains. | |description=This game we experimented some more with cargodist. We made the trains refit to their secondary and then drop their cargo in each of the 8 SLH drops before returning to their primary. A nice idea but in practice we encountered problems with conditional orders that either break cargodist links or do not fully unload cargo. Many trains were driving around empty with minimal (e.g half of one car full) loads. Because of these problems the interest in this particular game became to low to continue. So we ended with a little over 666 trains. |
Revision as of 12:53, 29 September 2013
Public Server Game 267
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Download: Public Server Game 267 Final / Direct Link to this entry |
Public Server Game 266
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Download: Public Server Game 266 Final / Direct Link to this entry |
Public Server Game 265
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Download: Public Server Game 265 Final / Direct Link to this entry |
Public Server Game 264
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Download: Public Server Game 264 Final / Direct Link to this entry |
Public Server Game 263
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Download: Public Server Game 263 Final / Direct Link to this entry |
Public Server Game 262
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Download: Public Server Game 262 Final / Direct Link to this entry |
Public Server Game 261
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Download: Public Server Game 261 Final / Direct Link to this entry |