Game Date:
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29.03.10-10.4.10
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Usual suspects:
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V453000, XeryusTC, avdg, Intexon, XeryusTC, Hirundo, Vitus, sonic, RockerTimmy, Headshot119, Lukeus Maximus, xarx, Kolo, leg3nd, Mitcian, shawn, thomashauk, LordAro, VictorOfSweden, MrRuben5 (extend)
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Gametype:
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Cargo
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Trainlength:
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TL3
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Mapsize:
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1024x256
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Version used:
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r19523 #openttdcoop-GRF-Pack 7.3
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Remarks:
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Madness, insanity, weirdness, nuts. Probably the most suitable words for this game. A self-regulation based game where trains didn't have any orders at all. Logic everywhere, really meant Everywhere! Over 700 logic trains can be found all around the map. The network looks like two mirrored parts, but in fact, it behaves as one single piece, being regulated together all the time. As trains without orders are dumb, none of the hubs looked normal - all were logic-based in order to regulate the traffic as desired. In total, this game had 3000, Three Thousand! Trains. (note that wood trains were "only" almost 2200, rest is dummies and logic) Do you need any further comments?
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Core part of the most interesting feature of this game - ML Split 06, "The Shredder"
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