Difference between revisions of "PublicServer:Archive - Games 81 - 90"

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{{Archive_PublicServer|Public Server Game 82|08.02.08 - 18.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|Addi}}, {{User|Jortuny}}, {{User|Mark}}, {{User|ODM}}, {{User|Kolbur}}, {{User|VLengoc}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]]|3 tiles|512x256 Artic|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| A game making use of the SML concept on maglev tracks. The plan chosen had to drop/ pickup station on the West and East side. Initially we started with 3 ML's and ended up with 6 or more at some points. The game proved hard to get a clean network after the initial start up, but it was a nice game overall. |82|Image:PSG82.png|Showing one of the shifters used in the game to balance traffice over all lanes. }}
 
  
{{Archive_PublicServer|Public Server Game 81|31.01.07 - 08.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|Floffe}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|mazen}}, {{User|Phoenix}}, {{User|Kolo}}, {{User|pmatt}} , {{User|Addi}}, {{User|Jortuny}}, {{User|fR4g}}, {{User|Thraxian}}, {{User|Mark}}, {{User|Tim}}, {{User|ODM}}, {{User|Matte}}, {{User|Kolbur}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]]|5 tiles|1024x1024 Temperate|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game was meant as a test for the new public server with an aim of 2000 trains running and every secondary industry producing about 10k our montly output. Layout was a square grid for the ML with a central factory and good drops at all corners as well as refinery and steel plant. Central factory and oil refinery with each 15k monthly output proved a real challange for the stations and also for the ML which were partly extended to LL__RRRRRR (factory to steel pickup) to cope with the load. Unfortunately the game was too huge for many clients |81|Image:psg81.png|Huge oil drop station designed by tneo, built by many.}}
+
{{Archive PublicServer
 +
|id=90
 +
|date=17.04.08 - 23.04.08
 +
|players={{User|pm}}, {{User|tneo}} , {{User|Mark}},  {{User|Rob}}, {{User|Combuster}}
 +
|type=[[Gametype:Chaos Theory|Chaos]]
 +
|TL=Any
 +
|mapsize=512*512 Temperate
 +
|version=r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]
 +
|description=This game was the result of the recent clamor for a Chaos game. It was an "anything goes" with only two rules: Electric rail only, and minimal terraforming. The initial money maker line was kept and expanded to eventually use 5 entrance and exit lines, serving 19 coal stations. Items of note in this game include the Factory Island, Refinery Complex, and the three Oil Rig Passenger complexes.
 +
|imagedescription=The factory Island. A great job of eye-candy, and very functional as well.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=89
 +
|date=27.03.08 - 16.04.08
 +
|players={{User|pm}}, {{User|tneo}} , {{User|Mark}},  {{User|Rob}}, {{User|Kolbur}}, {{User|mixrin}}, {{User|Progman}}, {{User|Combuster}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=7 tiles (secondary) and 5 tiles (primary)
 +
|mapsize=1024*512 Sub-Tropical
 +
|version=r12639 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]
 +
|description=Due to the upcoming Olympic games  {{User|pm}} and {{User|Kolbur}} came up with a plan to resamble the Olympic rings. Using Shift main line and in some spots the new concept of prios on TL they made a plan that had it all. Seven BBH's were created and other spots tracks crossed by bridge or tunnels. We ended the game with a flow of a 1000 trains.
 +
|imagedescription=Main drop station area of the Olympic Rings.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=88
 +
|date=27.03.08 - 30.03.08
 +
|players={{User|pm}}, {{User|tneo}} , {{User|Mark}},  {{User|Kommer}}, {{User|Zuu}}, {{User|Combuster}}
 +
|type=[[Gametype:ICE_SBahn|ICE/S-Bahn]]
 +
|TL=8 Tile Main Line Trains and 4 Tile Feeders
 +
|mapsize=256x512 Temperate
 +
|version=r12450 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]
 +
|description=A mountaines and watery map, that had two islands in the northern part of the map. By using air transport we provided a service to the mainland to carry on the passengers there of. The main goal in this game was all about eye-candy, so a variety of locs was used and tracks layed nicely around mountains and towns, with very low terraforming in mind.
 +
|imagedescription=Showing a location of nicely working with the terrain.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=87
 +
|date=23.03.08 - 27.03.08
 +
|players={{User|pm}}, {{User|Rob}} , {{User|Tim}}, {{User|Combuster}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=3 Tile Electric Trains
 +
|mapsize=256x256 Temperate
 +
|version=r12368 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]
 +
|description=A very small map with much water which ended up quite congested because of the limited space and approx. 1/3 of all trains running between a large wood pickup and the factory drop. Also the initially unknown details of the Canadian trainset set their speed to a crawl
 +
|alt-image=psg87_final.png
 +
|imagedescription=Wood (and a bit ore) transfer station which served about 150 trains. Built and nicely eye candied by Skip and Rob}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=86
 +
|date=17.03.08 - 23.03.08
 +
|players={{User|Mark}}, {{User|pm}}, {{User|ODM}}, {{User|Kolbur}}, {{User|Rob}} , {{User|Scotch}}, {{User|Tim}}, {{User|Vinnie3}}, {{User|Floffe}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=5 tiles electric rails
 +
|mapsize=512x512 Temperate
 +
|version=r12368 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7 beta-1]]
 +
|description=A water rich map with a massive RRRR_LLLL central backbone which branched to the secondary industries. Very fluent game up to 900 trains, after that jams started to show in some places
 +
|alt-image=PSG86_final.png
 +
|imagedescription=Massive RRRR_LLLL backbone hub built by Kolbur. }}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=85
 +
|date=02.03.08 - 16.03.08
 +
|players={{User|Tim}}, {{User|tneo}}, {{User|Pm}}, {{User|Mark}}, {{User|itsnotvalid}}, {{User|Killian}}, {{User|Kolbur}} , {{User|Rob}}, {{User|Vinni3}}
 +
|type=Cargo + Some Pax
 +
|TL=5 for Cargo, 6 for Pax, 3 for S-Bahn
 +
|mapsize=512x512 Arctic
 +
|version=r12322 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7 beta-1]]
 +
|description=A standard Cargo setup with a passenger transport between two cities with S-Bahns and populations of about 100.000. The Norwegian Trainset was used, the Mainline started with two tracks each direction and was at some parts extended to 3 or even 4 tracks.
 +
|alt-image=PSG_85.PNG
 +
|imagedescription=The City of Tuomela and the surrounding assimilated Cities. You can see how it grew around the various stations, like the Paper Mill Pickup. }}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=84
 +
|date=24.02.08 - 02.03.08
 +
|players={{User|Addi}}, {{User|Mark}}, {{User|pm}}, {{User|tneo}}, {{User|SmatZ}}, {{User|Vinni3}}, {{User|Killian}}, {{User|Rob}}, {{User|Vinni3}}, {{User|itsnotvalid}}
 +
|type=[[Gametype:ICE_SBahn|ICE S-Bahn]]
 +
|TL=12 tiles electric rails asiastar for mainline, various TL for maglev s-bahn
 +
|mapsize=512x512 Temperate
 +
|version=r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 6]]
 +
|description=A special map w/o any industry except some coal for the MM was used and seven 0 population cities which only grow after removal of some road(s) - but then at very high speed. Huge local s-bahns transferred to the ICE terminals which connected to a ML grid. The biggest towns grew to over half a million probably beating the overall record for the transported PAX.
 +
|alt-image=PSG84_final.png
 +
|imagedescription=ICE terminal and part of Mark's and Den's huge city with more than 585.000 inhabitants. }}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=83
 +
|date=18.02.08 - 23.02.08
 +
|players={{User|tneo}}, {{User|pm}},  {{User|hylje}}, {{User|Vinni3}}, {{User|Killian}} , {{User|Rob}}
 +
|type=[[Gametype:ICE_SBahn|ICE S-Bahn]] with maglev's
 +
|TL=6 tiles for mainline, various for feeders
 +
|mapsize=512x512 Temperate
 +
|version=r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 6]]
 +
|description=A game with some difficulties in there. It had a different setting for signalling and used LRRL which made it confusing at times. Also the low terraform ruling proved to be challenging for some. It turned out to be a very short game, due to the high amount of (new) active players.
 +
|imagedescription=A dense developed city area with the central station. }}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=82
 +
|date=08.02.08 - 18.02.08
 +
|players={{User|tneo}}, {{User|Kommer}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|Addi}}, {{User|Jortuny}}, {{User|Mark}}, {{User|ODM}}, {{User|Kolbur}}, {{User|Vinni3}}, [[User:LordAzamath|LordAzamath]], {{User|Killian}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=3 tiles
 +
|mapsize=512x256 Artic
 +
|version=r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 6]]
 +
|description=A game making use of the SML concept on maglev tracks. The plan chosen had to drop/ pickup station on the West and East side. Initially we started with 3 ML's and ended up with 6 or more at some points. The game proved hard to get a clean network after the initial start up, but it was a nice game overall.
 +
|imagedescription=Showing one of the shifters used in the game to balance traffice over all lanes. }}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=81
 +
|date=31.01.07 - 08.02.08
 +
|players={{User|tneo}}, {{User|Kommer}}, {{User|Floffe}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|mazen}}, {{User|Phoenix}}, {{User|Kolo}}, {{User|pmatt}} , {{User|Addi}}, {{User|Jortuny}}, {{User|fR4g}}, {{User|Thraxian}}, {{User|Mark}}, {{User|Tim}}, {{User|ODM}}, {{User|Matte}}, {{User|Kolbur}}, {{User|Rob}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=5 tiles
 +
|mapsize=1024x1024 Temperate
 +
|version=r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 6]]
 +
|description=This game was meant as a test for the new public server with an aim of 2000 trains running and every secondary industry producing about 10k our montly output. Layout was a square grid for the ML with a central factory and good drops at all corners as well as refinery and steel plant. Central factory and oil refinery with each 15k monthly output proved a real challange for the stations and also for the ML which were partly extended to LL__RRRRRR (factory to steel pickup) to cope with the load. Unfortunately the game was too huge for many clients
 +
|alt-image=psg81.png
 +
|imagedescription=Huge oil drop station designed by tneo, built by many.}}

Latest revision as of 22:25, 9 May 2013

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game 90
Game Date: 17.04.08 - 23.04.08
Usual suspects: pm, tneo , Mark, Rob, Combuster (extend)
Gametype: Chaos
Trainlength: Any
Mapsize: 512*512 Temperate
Version used: r12805 + #openttdcoop-GRF-Pack 7.0
Remarks: This game was the result of the recent clamor for a Chaos game. It was an "anything goes" with only two rules: Electric rail only, and minimal terraforming. The initial money maker line was kept and expanded to eventually use 5 entrance and exit lines, serving 19 coal stations. Items of note in this game include the Factory Island, Refinery Complex, and the three Oil Rig Passenger complexes.
The factory Island. A great job of eye-candy, and very functional as well.
Download: Public Server Game 90 Final / Direct Link to this entry


Public Server Game 89
Game Date: 27.03.08 - 16.04.08
Usual suspects: pm, tneo , Mark, Rob, Kolbur, mixrin, Progman, Combuster (extend)
Gametype: Cargo
Trainlength: 7 tiles (secondary) and 5 tiles (primary)
Mapsize: 1024*512 Sub-Tropical
Version used: r12639 + #openttdcoop-GRF-Pack 7.0
Remarks: Due to the upcoming Olympic games pm and Kolbur came up with a plan to resamble the Olympic rings. Using Shift main line and in some spots the new concept of prios on TL they made a plan that had it all. Seven BBH's were created and other spots tracks crossed by bridge or tunnels. We ended the game with a flow of a 1000 trains.
Main drop station area of the Olympic Rings.
Download: Public Server Game 89 Final / Direct Link to this entry


Public Server Game 88
Game Date: 27.03.08 - 30.03.08
Usual suspects: pm, tneo , Mark, Kommer, Zuu, Combuster (extend)
Gametype: ICE/S-Bahn
Trainlength: 8 Tile Main Line Trains and 4 Tile Feeders
Mapsize: 256x512 Temperate
Version used: r12450 + #openttdcoop-GRF-Pack 7.0
Remarks: A mountaines and watery map, that had two islands in the northern part of the map. By using air transport we provided a service to the mainland to carry on the passengers there of. The main goal in this game was all about eye-candy, so a variety of locs was used and tracks layed nicely around mountains and towns, with very low terraforming in mind.
Showing a location of nicely working with the terrain.
Download: Public Server Game 88 Final / Direct Link to this entry


Public Server Game 87
Game Date: 23.03.08 - 27.03.08
Usual suspects: pm, Rob , Tim, Combuster (extend)
Gametype: Cargo
Trainlength: 3 Tile Electric Trains
Mapsize: 256x256 Temperate
Version used: r12368 + #openttdcoop-GRF-Pack 7.0
Remarks: A very small map with much water which ended up quite congested because of the limited space and approx. 1/3 of all trains running between a large wood pickup and the factory drop. Also the initially unknown details of the Canadian trainset set their speed to a crawl
Wood (and a bit ore) transfer station which served about 150 trains. Built and nicely eye candied by Skip and Rob
Download: Public Server Game 87 Final / Direct Link to this entry


Public Server Game 86
Game Date: 17.03.08 - 23.03.08
Usual suspects: Mark, pm, ODM, Kolbur, Rob , Scotch, Tim, Vinnie3, Floffe (extend)
Gametype: Cargo
Trainlength: 5 tiles electric rails
Mapsize: 512x512 Temperate
Version used: r12368 + #openttdcoop-GRF-Pack 7 beta-1
Remarks: A water rich map with a massive RRRR_LLLL central backbone which branched to the secondary industries. Very fluent game up to 900 trains, after that jams started to show in some places
Massive RRRR_LLLL backbone hub built by Kolbur.
Download: Public Server Game 86 Final / Direct Link to this entry


Public Server Game 85
Game Date: 02.03.08 - 16.03.08
Usual suspects: Tim, tneo, Pm, Mark, itsnotvalid, Killian, Kolbur , Rob, Vinni3 (extend)
Gametype: Cargo + Some Pax
Trainlength: 5 for Cargo, 6 for Pax, 3 for S-Bahn
Mapsize: 512x512 Arctic
Version used: r12322 + #openttdcoop-GRF-Pack 7 beta-1
Remarks: A standard Cargo setup with a passenger transport between two cities with S-Bahns and populations of about 100.000. The Norwegian Trainset was used, the Mainline started with two tracks each direction and was at some parts extended to 3 or even 4 tracks.
The City of Tuomela and the surrounding assimilated Cities. You can see how it grew around the various stations, like the Paper Mill Pickup.
Download: Public Server Game 85 Final / Direct Link to this entry


Public Server Game 84
Game Date: 24.02.08 - 02.03.08
Usual suspects: Addi, Mark, pm, tneo, SmatZ, Vinni3, Killian, Rob, Vinni3, itsnotvalid (extend)
Gametype: ICE S-Bahn
Trainlength: 12 tiles electric rails asiastar for mainline, various TL for maglev s-bahn
Mapsize: 512x512 Temperate
Version used: r12208 + #openttdcoop-GRF-Pack 6
Remarks: A special map w/o any industry except some coal for the MM was used and seven 0 population cities which only grow after removal of some road(s) - but then at very high speed. Huge local s-bahns transferred to the ICE terminals which connected to a ML grid. The biggest towns grew to over half a million probably beating the overall record for the transported PAX.
ICE terminal and part of Mark's and Den's huge city with more than 585.000 inhabitants.
Download: Public Server Game 84 Final / Direct Link to this entry


Public Server Game 83
Game Date: 18.02.08 - 23.02.08
Usual suspects: tneo, pm, hylje, Vinni3, Killian , Rob (extend)
Gametype: ICE S-Bahn with maglev's
Trainlength: 6 tiles for mainline, various for feeders
Mapsize: 512x512 Temperate
Version used: r12208 + #openttdcoop-GRF-Pack 6
Remarks: A game with some difficulties in there. It had a different setting for signalling and used LRRL which made it confusing at times. Also the low terraform ruling proved to be challenging for some. It turned out to be a very short game, due to the high amount of (new) active players.
A dense developed city area with the central station.
Download: Public Server Game 83 Final / Direct Link to this entry


Public Server Game 82
Game Date: 08.02.08 - 18.02.08
Usual suspects: tneo, Kommer, DJ-Nekkid, pm, Addi, Jortuny, Mark, ODM, Kolbur, Vinni3, LordAzamath, Killian (extend)
Gametype: Cargo
Trainlength: 3 tiles
Mapsize: 512x256 Artic
Version used: r12025 + #openttdcoop-GRF-Pack 6
Remarks: A game making use of the SML concept on maglev tracks. The plan chosen had to drop/ pickup station on the West and East side. Initially we started with 3 ML's and ended up with 6 or more at some points. The game proved hard to get a clean network after the initial start up, but it was a nice game overall.
Showing one of the shifters used in the game to balance traffice over all lanes.
Download: Public Server Game 82 Final / Direct Link to this entry


Public Server Game 81
Game Date: 31.01.07 - 08.02.08
Usual suspects: tneo, Kommer, Floffe, DJ-Nekkid, pm, mazen, Phoenix, Kolo, pmatt , Addi, Jortuny, fR4g, Thraxian, Mark, Tim, ODM, Matte, Kolbur, Rob (extend)
Gametype: Cargo
Trainlength: 5 tiles
Mapsize: 1024x1024 Temperate
Version used: r12025 + #openttdcoop-GRF-Pack 6
Remarks: This game was meant as a test for the new public server with an aim of 2000 trains running and every secondary industry producing about 10k our montly output. Layout was a square grid for the ML with a central factory and good drops at all corners as well as refinery and steel plant. Central factory and oil refinery with each 15k monthly output proved a real challange for the stations and also for the ML which were partly extended to LL__RRRRRR (factory to steel pickup) to cope with the load. Unfortunately the game was too huge for many clients
Huge oil drop station designed by tneo, built by many.
Download: Public Server Game 81 Final / Direct Link to this entry
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  • This page was last modified on 9 May 2013, at 22:25.