Difference between revisions of "PublicServer:Archive - Games 71 - 80"

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(no need for version number in GRF pack, the grf pack is downwards compatible....)
 
 
 
<noinclude>{{PublicServerArchiveMenu}}</noinclude>
 
<noinclude>{{PublicServerArchiveMenu}}</noinclude>
{{Archive_PublicServer|Public Server Game 76|14.12.07 - 30.12.07|{{User|DJNekkid}}, {{User|Hylje}}, {{User|RMJ}}, {{User|tneo}}, {{User|thomashauk}}, {{User|Pikita}}, {{User|ODM}}, {{User|skol}}, (Add yourself)|[[Gametype:Chaos_Theory|Chaos]]|Various tiles|256x256|r11666 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game started with a messy chaos network, but in the end we succeeded to squeeze in 600 trains in a pretty flowing network. The company name was picked due to lots of desyncs during game play.  |76|Image:PSG76.png|A hub containing all rail types that were used in the game.}}
 
  
{{Archive_PublicServer|Public Server Game 75.1|11.12.07 - 14.12.07|{{User|Gamer}}, {{User|Hylje}}, {{User|RMJ}}, {{User|Kyevan}}, {{User|Pikita}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]], [[no terraforming picked]]| # tiles|128x1024|r11666 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| A seperate goods track was made around the entire map, containing trains with a TL of 50! |75|Image:PSG75.png|Showing TL50 train entering station.}}
+
{{Archive PublicServer
 +
|id=80
 +
|date=22.01.07 - 30.01.08
 +
|players={{User|Floffe}}, {{User|XeryusTC}}, {{User|Mark}}, {{User|ODM}}, {{User|RMJ}}, {{User|rada}}, {{User|jortuny}}, {{User|DJNekkid}}, {{User|tneo}}, {{User|Rob}}, {{User|Adm.Spock}}, {{User|hylje}}, {{User|Shader}}, {{User|thomashauk}}, {{User|BigBoss}}, {{User|Kolo}},  {{User|tneo}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]] and Pax
 +
|TL=5 tiles for cargo and 6 tiles for pax
 +
|mapsize=256x512 Temperate
 +
|version=r11947 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]
 +
|description=This game started out with a chaos-style cargo network, and a separate maglev pax net, with just one condition: all cities connected to a central backbone. Later the cargo part was fixed up to a more regular type, with a separate outer maglev ring for goods.
 +
|imagedescription=A huge SLH by ODM with SLs going both ways, and the pax backbone showing too}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=79
 +
|date=13.01.07 - 22.01.08
 +
|players={{User|DJNekkid}}, {{User|Floffe}}, {{User|Mark}}, {{User|tneo}}, {{User|SmatZ}}, {{User|Osai}}, {{User|Shader}}, {{User|Thraxian}}, {{User|ODM}}, {{User|pm}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=12 on Mainline and 4 tiles on feederline
 +
|mapsize=256x1024 Artic
 +
|version=r11838 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]
 +
|description=The plan chosen asked to use [[#http://www.openttdcoop.org/blog/2007/12/09/tutorial-the-canal-trick/|the canal trick]] that Osai explained on the blog. Connected to this Mainline were four different transfer stations, that each was serviced with a dedicated network for that station. In the North and South drop-off areas were created where all raw materials are transported to. Logic in this was the transfer stations would send the cargo to the furthest drop.
 +
|imagedescription=Showing one of the transfer stations.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=78
 +
|date=06.01.08 - 13.01.08 '''TBC'''
 +
|players={{User|Mark}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=5 and 10 tiles
 +
|mapsize=512x512 Tropical
 +
|version=r11719 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]
 +
|description=This game will be continued later on, due to an error.
 +
|alt-image=
 +
|imagedescription=}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=77
 +
|date=30.12.07 - 06.01.08
 +
|players={{User|DJNekkid}}, {{User|Floffe}}, {{User|Mark}}, {{User|tneo}}, {{User|Adm.Spock}}, {{User|Grim4593}}, {{User|Shader}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]] using [[SML]]
 +
|TL=6 tiles
 +
|mapsize=64x2048
 +
|version=r11719 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]
 +
|description=The map used was a format never before done, the rectangle shape made it extra challenging to get a nice network in it. Using [[SML]] made it fairly easy to get all industries connected without jams.
 +
|alt-image=PSG77_map.png
 +
|imagedescription=Overview of the stretched out map.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=76
 +
|date=14.12.07 - 30.12.07
 +
|players={{User|DJNekkid}}, {{User|Hylje}}, {{User|RMJ}}, {{User|tneo}}, {{User|thomashauk}}, {{User|Pikita}}, {{User|ODM}}, {{User|skol}}, {{User|Doke}}, {{User|Adm.Spock}}, {{User|Shader}}
 +
|type=[[Gametype:Chaos_Theory|Chaos]]
 +
|TL=Various tiles
 +
|mapsize=256x256
 +
|version=r11666 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]
 +
|description=This game started with a messy chaos network, but in the end we succeeded to squeeze in 600 trains in a pretty flowing network. The company name was picked due to lots of desyncs during game play.
 +
|imagedescription=A hub containing all rail types that were used in the game.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=75
 +
|date=11.12.07 - 14.12.07
 +
|players={{User|Gamer}}, {{User|Hylje}}, {{User|RMJ}}, {{User|Kyevan}}, {{User|Pikita}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]], no [[Terraforming|terraforming]] picked
 +
|TL=# tiles
 +
|mapsize=128x1024
 +
|version=r11666 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]
 +
|description=A seperate goods track was made around the entire map, containing trains with a TL of 50!
 +
|imagedescription=Showing TL50 train entering station.}}
 +
 
 +
 
 +
{{Archive PublicServer
 +
|id=74
 +
|date=14.12.07 - 20.12.07
 +
|players={{User|pm}}, {{User|Thraxian}}, {{User|Osai}}, {{User|hylje}}, {{User|Floffe}}, {{User|DJNekkid}}, {{User|Addi}}, {{User|Skol}}, {{User|Adm.Spock}}, {{User|Shader}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]], [[Terraforming#Low-Terraforming|Low terraforming]]
 +
|TL=8 tiles
 +
|mapsize=512x512
 +
|version=r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]
 +
|description=A mountainous map which challenged everyone not to use terraforming too much. In the end we ended with 600 train limit and a pretty good flowing network. Which was challenging with the central 6 track backbone. [http://openttdcoop.ppcis.org/blog/2007/12/20/impressions-of-public-server-game-74/ Blogpost about this game]
 +
|alt-image=PS74.png
 +
|imagedescription=A nicely by {{User|MDGrein}} eyecandied goods pickup station.}}
 +
 
  
{{Archive_PublicServer|Public Server Game 74|14.12.07 - 20.12.07|{{User|pm}}, {{User|Thraxian}}, {{User|Osai}}, {{User|hylje}}, {{User|Floffe}}, {{User|DJNekkid}}, {{User|Addi}}, {{User|Skol}}, {{User|Adm.Spock}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]], [[Terraforming#Low-Terraforming|Low terraforming]]|8 tiles|512x512|r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A mountainous map which challenged everyone not to use terraforming too much. In the end we ended with 600 train limit and a pretty good flowing network. Which was challenging with the central 6 track backbone.
+
{{Archive PublicServer
 +
|id=73
 +
|date=11.12.07 - 14.12.07
 +
|players={{User|pm}}, {{User|LordAzamath}}, {{User|SmatZ}}, {{User|Thraxian}}, {{User|Osai}}, {{User|AntB}}, {{User|tneo}}
 +
|type=[[Gametype:Chaos_Theory|PAX Chaos]], [[Terraforming#Low-Terraforming|Low terraforming]]
 +
|TL=5 tiles
 +
|mapsize=512x512
 +
|version=r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]
 +
|description=A mountainous and watery map. Turned out to be quite difficult to get running a non jamming network without doing major modifications to the landscape
 +
|imagedescription=A nice SLH created by {{User|Penknight}} and heavily changed by {{User|SmatZ}}. The restriction of [[Terraforming]] made it look like this. Only minimal changes were done.}}
  
[http://openttdcoop.ppcis.org/blog/2007/12/20/impressions-of-public-server-game-74/ Blogpost about this game]|74|Image:PS74.png|A nicely by {{User|MDGrein}} eyecandied goods pickup station.}}
 
  
{{Archive_PublicServer|Public Server Game 73|11.12.07 - 14.12.07|{{User|pm}}, {{User|LordAzamath}}, {{User|SmatZ}}, {{User|Thraxian}}, {{User|Osai}}, {{User|AntB}}, {{User|tneo}} (add yourself)|[[Gametype:Chaos_Theory|PAX Chaos]], [[Terraforming#Low-Terraforming|Low terraforming]]|5 tiles|512x512|r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A mountainous and watery map. Turned out to be quite difficult to get running a non jamming network without doing major modifications to the landscape|73|Image:PSG73.png| A nice SLH created by {{User|Penknight}} and heavily changed by {{User|SmatZ}}. The restriction of [[Terraforming]] made it look like this. Only minimal changes were done.}}
+
{{Archive PublicServer
 +
|id=72
 +
|date=05.12.07 - 11.12.07
 +
|players={{User|tneo}}, {{User|SmatZ}}, {{User|LittleMikey}}, {{User|Thraxian}}, {{User|Thijs}}, {{User|AntB}}, {{User|Matte}}, {{User|LordAzamath}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]]
 +
|TL=5 tiles
 +
|mapsize=256x1024
 +
|version=r11601 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]
 +
|description=A moutainous and watery map whith PBI enabled. Although this still had some bugs, it turned out a nice network, also due to the low terraforming rule in place. Though there were more and more industries disappearing we ended with less and lesser trains on an oversized network
 +
|imagedescription=Screenshot shows working with the terrain.}}
  
{{Archive_PublicServer|Public Server Game 72|05.12.07 - 11.12.07|{{User|tneo}}, {{User|SmatZ}}, {{User|LittleMikey}}, {{User|Thraxian}}, {{User|Thijs}}, {{User|AntB}}, {{User|Matte}}, {{User|LordAzamath}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|256x1024|r11601 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A moutainous and watery map whith PBI enabled. Although this still had some bugs, it turned out a nice network, also due to the low terraforming rule in place. Though there were more and more industries disappearing we ended with less and lesser trains on an oversized network |72|image:PSG72.png|Screenshot shows working with the terrain.}}
 
  
{{Archive_PublicServer|Public Server Game 71|24.11.07 - 05.12.07|Jinx, {{User|Floffe}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] +[[Gametype:TGV_Concept|TGV-Pax]]|2 tiles|512x512| r11557 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6]]| This game combines a Shinkansen Passenger Network and a Cargo Network with Japanese flavor and grfs.|71|image:PSG71.png|The screenshot shows how  Shinkansen- and Cargo Network are built close to each other.}}
+
{{Archive PublicServer
 +
|id=71
 +
|date=24.11.07 - 05.12.07
 +
|players=Jinx, {{User|Floffe}}
 +
|type=[[Gametype:Cargo_Concept|Cargo]] +[[Gametype:TGV_Concept|TGV-Pax]]
 +
|TL=2 tiles
 +
|mapsize=512x512
 +
|version=r11557 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6]]
 +
|description=This game combines a Shinkansen Passenger Network and a Cargo Network with Japanese flavor and grfs.
 +
|imagedescription=The screenshot shows how  Shinkansen- and Cargo Network are built close to each other.}}

Latest revision as of 08:59, 7 November 2013

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game 80
Game Date: 22.01.07 - 30.01.08
Usual suspects: Floffe, XeryusTC, Mark, ODM, RMJ, rada, jortuny, DJNekkid, tneo, Rob, Adm.Spock, hylje, Shader, thomashauk, BigBoss, Kolo, tneo (extend)
Gametype: Cargo and Pax
Trainlength: 5 tiles for cargo and 6 tiles for pax
Mapsize: 256x512 Temperate
Version used: r11947 + #openttdcoop-GRF-Pack
Remarks: This game started out with a chaos-style cargo network, and a separate maglev pax net, with just one condition: all cities connected to a central backbone. Later the cargo part was fixed up to a more regular type, with a separate outer maglev ring for goods.
A huge SLH by ODM with SLs going both ways, and the pax backbone showing too
Download: Public Server Game 80 Final / Direct Link to this entry


Public Server Game 79
Game Date: 13.01.07 - 22.01.08
Usual suspects: DJNekkid, Floffe, Mark, tneo, SmatZ, Osai, Shader, Thraxian, ODM, pm (extend)
Gametype: Cargo
Trainlength: 12 on Mainline and 4 tiles on feederline
Mapsize: 256x1024 Artic
Version used: r11838 + #openttdcoop-GRF-Pack
Remarks: The plan chosen asked to use the canal trick that Osai explained on the blog. Connected to this Mainline were four different transfer stations, that each was serviced with a dedicated network for that station. In the North and South drop-off areas were created where all raw materials are transported to. Logic in this was the transfer stations would send the cargo to the furthest drop.
Showing one of the transfer stations.
Download: Public Server Game 79 Final / Direct Link to this entry


Public Server Game 78
Game Date: 06.01.08 - 13.01.08 TBC
Usual suspects: Mark (extend)
Gametype: Cargo
Trainlength: 5 and 10 tiles
Mapsize: 512x512 Tropical
Version used: r11719 + #openttdcoop-GRF-Pack
Remarks: This game will be continued later on, due to an error.
Download: Public Server Game 78 Final / Direct Link to this entry


Public Server Game 77
Game Date: 30.12.07 - 06.01.08
Usual suspects: DJNekkid, Floffe, Mark, tneo, Adm.Spock, Grim4593, Shader (extend)
Gametype: Cargo using SML
Trainlength: 6 tiles
Mapsize: 64x2048
Version used: r11719 + #openttdcoop-GRF-Pack
Remarks: The map used was a format never before done, the rectangle shape made it extra challenging to get a nice network in it. Using SML made it fairly easy to get all industries connected without jams.
Overview of the stretched out map.
Download: Public Server Game 77 Final / Direct Link to this entry


Public Server Game 76
Game Date: 14.12.07 - 30.12.07
Usual suspects: DJNekkid, Hylje, RMJ, tneo, thomashauk, Pikita, ODM, skol, Doke, Adm.Spock, Shader (extend)
Gametype: Chaos
Trainlength: Various tiles
Mapsize: 256x256
Version used: r11666 + #openttdcoop-GRF-Pack
Remarks: This game started with a messy chaos network, but in the end we succeeded to squeeze in 600 trains in a pretty flowing network. The company name was picked due to lots of desyncs during game play.
A hub containing all rail types that were used in the game.
Download: Public Server Game 76 Final / Direct Link to this entry


Public Server Game 75
Game Date: 11.12.07 - 14.12.07
Usual suspects: Gamer, Hylje, RMJ, Kyevan, Pikita (extend)
Gametype: Cargo, no terraforming picked
Trainlength: # tiles
Mapsize: 128x1024
Version used: r11666 + #openttdcoop-GRF-Pack
Remarks: A seperate goods track was made around the entire map, containing trains with a TL of 50!
Showing TL50 train entering station.
Download: Public Server Game 75 Final / Direct Link to this entry


Public Server Game 74
Game Date: 14.12.07 - 20.12.07
Usual suspects: pm, Thraxian, Osai, hylje, Floffe, DJNekkid, Addi, Skol, Adm.Spock, Shader (extend)
Gametype: Cargo, Low terraforming
Trainlength: 8 tiles
Mapsize: 512x512
Version used: r11615 + #openttdcoop-GRF-Set 6 beta
Remarks: A mountainous map which challenged everyone not to use terraforming too much. In the end we ended with 600 train limit and a pretty good flowing network. Which was challenging with the central 6 track backbone. Blogpost about this game
A nicely by MDGrein eyecandied goods pickup station.
Download: Public Server Game 74 Final / Direct Link to this entry


Public Server Game 73
Game Date: 11.12.07 - 14.12.07
Usual suspects: pm, LordAzamath, SmatZ, Thraxian, Osai, AntB, tneo (extend)
Gametype: PAX Chaos, Low terraforming
Trainlength: 5 tiles
Mapsize: 512x512
Version used: r11615 + #openttdcoop-GRF-Set 6 beta
Remarks: A mountainous and watery map. Turned out to be quite difficult to get running a non jamming network without doing major modifications to the landscape
A nice SLH created by Penknight and heavily changed by SmatZ. The restriction of Terraforming made it look like this. Only minimal changes were done.
Download: Public Server Game 73 Final / Direct Link to this entry


Public Server Game 72
Game Date: 05.12.07 - 11.12.07
Usual suspects: tneo, SmatZ, LittleMikey, Thraxian, Thijs, AntB, Matte, LordAzamath (extend)
Gametype: Cargo
Trainlength: 5 tiles
Mapsize: 256x1024
Version used: r11601 + #openttdcoop-GRF-Set 6 beta
Remarks: A moutainous and watery map whith PBI enabled. Although this still had some bugs, it turned out a nice network, also due to the low terraforming rule in place. Though there were more and more industries disappearing we ended with less and lesser trains on an oversized network
Screenshot shows working with the terrain.
Download: Public Server Game 72 Final / Direct Link to this entry


Public Server Game 71
Game Date: 24.11.07 - 05.12.07
Usual suspects: Jinx, Floffe (extend)
Gametype: Cargo +TGV-Pax
Trainlength: 2 tiles
Mapsize: 512x512
Version used: r11557 + #openttdcoop-GRF-Set 6
Remarks: This game combines a Shinkansen Passenger Network and a Cargo Network with Japanese flavor and grfs.
The screenshot shows how Shinkansen- and Cargo Network are built close to each other.
Download: Public Server Game 71 Final / Direct Link to this entry
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  • This page was last modified on 7 November 2013, at 08:59.