Difference between revisions of "PublicServer:Archive - Games 71 - 80"
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<noinclude>{{PublicServerArchiveMenu}}</noinclude> | <noinclude>{{PublicServerArchiveMenu}}</noinclude> | ||
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− | {{ | + | {{Archive PublicServer |
+ | |id=80 | ||
+ | |date=22.01.07 - 30.01.08 | ||
+ | |players={{User|Floffe}}, {{User|XeryusTC}}, {{User|Mark}}, {{User|ODM}}, {{User|RMJ}}, {{User|rada}}, {{User|jortuny}}, {{User|DJNekkid}}, {{User|tneo}}, {{User|Rob}}, {{User|Adm.Spock}}, {{User|hylje}}, {{User|Shader}}, {{User|thomashauk}}, {{User|BigBoss}}, {{User|Kolo}}, {{User|tneo}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] and Pax | ||
+ | |TL=5 tiles for cargo and 6 tiles for pax | ||
+ | |mapsize=256x512 Temperate | ||
+ | |version=r11947 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]] | ||
+ | |description=This game started out with a chaos-style cargo network, and a separate maglev pax net, with just one condition: all cities connected to a central backbone. Later the cargo part was fixed up to a more regular type, with a separate outer maglev ring for goods. | ||
+ | |imagedescription=A huge SLH by ODM with SLs going both ways, and the pax backbone showing too}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=79 | ||
+ | |date=13.01.07 - 22.01.08 | ||
+ | |players={{User|DJNekkid}}, {{User|Floffe}}, {{User|Mark}}, {{User|tneo}}, {{User|SmatZ}}, {{User|Osai}}, {{User|Shader}}, {{User|Thraxian}}, {{User|ODM}}, {{User|pm}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=12 on Mainline and 4 tiles on feederline | ||
+ | |mapsize=256x1024 Artic | ||
+ | |version=r11838 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]] | ||
+ | |description=The plan chosen asked to use [[#http://www.openttdcoop.org/blog/2007/12/09/tutorial-the-canal-trick/|the canal trick]] that Osai explained on the blog. Connected to this Mainline were four different transfer stations, that each was serviced with a dedicated network for that station. In the North and South drop-off areas were created where all raw materials are transported to. Logic in this was the transfer stations would send the cargo to the furthest drop. | ||
+ | |imagedescription=Showing one of the transfer stations.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=78 | ||
+ | |date=06.01.08 - 13.01.08 '''TBC''' | ||
+ | |players={{User|Mark}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=5 and 10 tiles | ||
+ | |mapsize=512x512 Tropical | ||
+ | |version=r11719 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]] | ||
+ | |description=This game will be continued later on, due to an error. | ||
+ | |alt-image= | ||
+ | |imagedescription=}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=77 | ||
+ | |date=30.12.07 - 06.01.08 | ||
+ | |players={{User|DJNekkid}}, {{User|Floffe}}, {{User|Mark}}, {{User|tneo}}, {{User|Adm.Spock}}, {{User|Grim4593}}, {{User|Shader}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] using [[SML]] | ||
+ | |TL=6 tiles | ||
+ | |mapsize=64x2048 | ||
+ | |version=r11719 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]] | ||
+ | |description=The map used was a format never before done, the rectangle shape made it extra challenging to get a nice network in it. Using [[SML]] made it fairly easy to get all industries connected without jams. | ||
+ | |alt-image=PSG77_map.png | ||
+ | |imagedescription=Overview of the stretched out map.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=76 | ||
+ | |date=14.12.07 - 30.12.07 | ||
+ | |players={{User|DJNekkid}}, {{User|Hylje}}, {{User|RMJ}}, {{User|tneo}}, {{User|thomashauk}}, {{User|Pikita}}, {{User|ODM}}, {{User|skol}}, {{User|Doke}}, {{User|Adm.Spock}}, {{User|Shader}} | ||
+ | |type=[[Gametype:Chaos_Theory|Chaos]] | ||
+ | |TL=Various tiles | ||
+ | |mapsize=256x256 | ||
+ | |version=r11666 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]] | ||
+ | |description=This game started with a messy chaos network, but in the end we succeeded to squeeze in 600 trains in a pretty flowing network. The company name was picked due to lots of desyncs during game play. | ||
+ | |imagedescription=A hub containing all rail types that were used in the game.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=75 | ||
+ | |date=11.12.07 - 14.12.07 | ||
+ | |players={{User|Gamer}}, {{User|Hylje}}, {{User|RMJ}}, {{User|Kyevan}}, {{User|Pikita}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]], no [[Terraforming|terraforming]] picked | ||
+ | |TL=# tiles | ||
+ | |mapsize=128x1024 | ||
+ | |version=r11666 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]] | ||
+ | |description=A seperate goods track was made around the entire map, containing trains with a TL of 50! | ||
+ | |imagedescription=Showing TL50 train entering station.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=74 | ||
+ | |date=14.12.07 - 20.12.07 | ||
+ | |players={{User|pm}}, {{User|Thraxian}}, {{User|Osai}}, {{User|hylje}}, {{User|Floffe}}, {{User|DJNekkid}}, {{User|Addi}}, {{User|Skol}}, {{User|Adm.Spock}}, {{User|Shader}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]], [[Terraforming#Low-Terraforming|Low terraforming]] | ||
+ | |TL=8 tiles | ||
+ | |mapsize=512x512 | ||
+ | |version=r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]] | ||
+ | |description=A mountainous map which challenged everyone not to use terraforming too much. In the end we ended with 600 train limit and a pretty good flowing network. Which was challenging with the central 6 track backbone. [http://openttdcoop.ppcis.org/blog/2007/12/20/impressions-of-public-server-game-74/ Blogpost about this game] | ||
+ | |alt-image=PS74.png | ||
+ | |imagedescription=A nicely by {{User|MDGrein}} eyecandied goods pickup station.}} | ||
− | |||
− | {{ | + | {{Archive PublicServer |
+ | |id=73 | ||
+ | |date=11.12.07 - 14.12.07 | ||
+ | |players={{User|pm}}, {{User|LordAzamath}}, {{User|SmatZ}}, {{User|Thraxian}}, {{User|Osai}}, {{User|AntB}}, {{User|tneo}} | ||
+ | |type=[[Gametype:Chaos_Theory|PAX Chaos]], [[Terraforming#Low-Terraforming|Low terraforming]] | ||
+ | |TL=5 tiles | ||
+ | |mapsize=512x512 | ||
+ | |version=r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]] | ||
+ | |description=A mountainous and watery map. Turned out to be quite difficult to get running a non jamming network without doing major modifications to the landscape | ||
+ | |imagedescription=A nice SLH created by {{User|Penknight}} and heavily changed by {{User|SmatZ}}. The restriction of [[Terraforming]] made it look like this. Only minimal changes were done.}} | ||
− | |||
− | {{ | + | {{Archive PublicServer |
+ | |id=72 | ||
+ | |date=05.12.07 - 11.12.07 | ||
+ | |players={{User|tneo}}, {{User|SmatZ}}, {{User|LittleMikey}}, {{User|Thraxian}}, {{User|Thijs}}, {{User|AntB}}, {{User|Matte}}, {{User|LordAzamath}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=5 tiles | ||
+ | |mapsize=256x1024 | ||
+ | |version=r11601 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]] | ||
+ | |description=A moutainous and watery map whith PBI enabled. Although this still had some bugs, it turned out a nice network, also due to the low terraforming rule in place. Though there were more and more industries disappearing we ended with less and lesser trains on an oversized network | ||
+ | |imagedescription=Screenshot shows working with the terrain.}} | ||
− | |||
− | {{ | + | {{Archive PublicServer |
+ | |id=71 | ||
+ | |date=24.11.07 - 05.12.07 | ||
+ | |players=Jinx, {{User|Floffe}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] +[[Gametype:TGV_Concept|TGV-Pax]] | ||
+ | |TL=2 tiles | ||
+ | |mapsize=512x512 | ||
+ | |version=r11557 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6]] | ||
+ | |description=This game combines a Shinkansen Passenger Network and a Cargo Network with Japanese flavor and grfs. | ||
+ | |imagedescription=The screenshot shows how Shinkansen- and Cargo Network are built close to each other.}} |
Latest revision as of 08:59, 7 November 2013
Public Server Game 80
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Download: Public Server Game 80 Final / Direct Link to this entry |
Public Server Game 79
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Download: Public Server Game 79 Final / Direct Link to this entry |
Public Server Game 78
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Download: Public Server Game 78 Final / Direct Link to this entry |
Public Server Game 77
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Download: Public Server Game 77 Final / Direct Link to this entry |
Public Server Game 76
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Download: Public Server Game 76 Final / Direct Link to this entry |
Public Server Game 75
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Download: Public Server Game 75 Final / Direct Link to this entry |
Public Server Game 74
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Download: Public Server Game 74 Final / Direct Link to this entry |
Public Server Game 73
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Download: Public Server Game 73 Final / Direct Link to this entry |
Public Server Game 72
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Download: Public Server Game 72 Final / Direct Link to this entry |
Public Server Game 71
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Download: Public Server Game 71 Final / Direct Link to this entry |