Difference between revisions of "PublicServer:Archive - All Games"

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Revision as of 21:48, 26 February 2009

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II



Public Server Game 140
Game Date: 30.04.09-08.05.09
Usual suspects: Chris booth, Avdg, tneo, Ammler, Mark, Thijs, KenjiE20, planetmaker, mensi (extend)
Gametype: ICE + S-Bahn
Trainlength: TL 11 & Various
Mapsize: 512 x 512 Temperate
Version used: r16251 #openttdcoop-GRF-Pack 7.3
Remarks: This game stated with 4 towns with 0 population. We had to generate city plans that included ICE lines and SBanh lines. Mark's plan won which meant we had to and a clockwise outer ring with 4 one way central main lines. This means that each city had 4 ICE transfer station. We had some very nice SBahn idea appear in this game and 2 very large cities, Marks city had 800,000 population peaking at arround 900,000 and Thijis had over 1,000,000 population in the end. The game end with over 1400 trains.
This is a screen shot of Thijs S-Bahn
Download: Public Server Game 140 Final / Direct Link to this entry


Public Server Game 139
Game Date: 23.04.09-30.04.09
Usual suspects: KenjiE20, ODM, planetmaker, Avdg, ^Spike^, Thijs, XeryusTC, KenjiE20, (extend)
Gametype: Cargo + PAX
Trainlength: TL
Mapsize: Map Type and Size
Version used: r16055 #openttdcoop-GRF-Pack 7.3
Remarks: 2 large rivers devided this map, the lead into the Nord and Oest Sea's, most plans seemed to focus arround deviding the map into 2 distinc areas. the final game we had to transport PAX and Cargo arround the map.
Picture Caption
Download: Public Server Game 139 Final / Direct Link to this entry


Public Server Game 138
Game Date: 15.04.09-23.04.09
Usual suspects: planetmaker, Mitooo, Walle, Mark, TheJosh, Snake, Sepp, Chris booth, Combuster, Ammler, Thraxian, (extend)
Gametype: ICE + S-Bahn
Trainlength: 8
Mapsize: 256*2048 Temperate
Version used: r16055 #openttdcoop-GRF-Pack 7.3
Remarks: A stretched map with a full pax network. Around 230 ICE trains connect the 4 main terminals on the 4 main islands. The terminals are fed by local S-Bahn, trams and buses. From north to south straight through everything is the TL64 Beast maglev, making an almost impossible 15 million a year.
Rindston, the biggest city in the game.
Download: Public Server Game 138 Final / Direct Link to this entry


Public Server Game 137
Game Date: 08.04.09-15.04.09
Usual suspects: RMJ, Tuz, mensi, KenjiE20, Mark, Ammler, Thraxian, Walle, Tuz, Avdg, phatmatt, (extend)
Gametype: Cargo
Trainlength: 10
Mapsize: 512*512 Sub-Tropical
Version used: r16055 #openttdcoop-GRF-Pack 7.3
Remarks: An ambitious plan by RMJ, where all cargo is delivered to a single station in the middle of the map. The raws were picked up from two large primary wings. In the end the network held 800 trains in good flow.
The huge main drop station.
Download: Public Server Game 137 Final / Direct Link to this entry


Public Server Game 136
Game Date: 31.03.09-08.04.09
Usual suspects: tneo, avdg, ZarenorDarkstalker, KenjiE20, Mark, Mensi, Chris booth, seandasheep, RMJ, Levi, bennythen00b, ValkaTR, Gleeb, Uliko, jondisti, (extend)
Gametype: Cargo
Trainlength: 5
Mapsize: 512*1024 Temperate
Version used: r15906 #openttdcoop-GRF-Pack 7.3
Remarks: A large map generated using the original generator and no newgrfs were used in this game to get the "oldskool" feeling. At about 1000 trains the outer ring of the network started to slow down and a 5th lane was added which kept the network running smoothly even with more than 1200 trains.
This Picture shows the Iron and Goods Drop and the Steel Pickup.
Download: Public Server Game 136 Final / Direct Link to this entry


Public Server Game 135
Game Date: 27.03.09-31.03.09
Usual suspects: (extend)
Gametype: Chaos
Trainlength: 5
Mapsize: 256x256 Temperate
Version used: r15712 #openttdcoop-GRF-Pack 7.3
Remarks: Another ECS map, again with all vectors loaded. ECS combined with a chaos theory plan turned out surprisingly clean and all trains were moving smoothly in the end. Due to an unfortunate saving accident (or lack thereof) we no longer have the savefile of this game. If you have a savefile of game 135, please let us know on IRC. Any save, no matter the progress ingame, would be of great help.
Please return it to us.
Download: Public Server Game 135 Final / Direct Link to this entry


Public Server Game 134
Game Date: 14.03.09-27.03.09
Usual suspects: ODM, KenjiE20, Narc, Progman, Chris booth (extend)
Gametype: Cargo Concept
Trainlength: 14, 7 and some less common used ones
Mapsize: 1024x1024 Temperate
Version used: r15712 #openttdcoop-GRF-Pack 7.3
Remarks: Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.
The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.
Download: Public Server Game 134 Final / Direct Link to this entry


Public Server Game 133
Game Date: 1.03.09-14.03.09
Usual suspects: narc, Tuz, Bennythen00b, zakjan (extend)
Gametype: Cargo Concept
Trainlength: 7
Mapsize: 256x1024 Arctic
Version used: r15654 #openttdcoop-GRF-Pack 7.3
Remarks: We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as "no mainline above the snowline", which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from BaNaNaS, which turned out not to prevent anyone from joining (though often they needed help finding them).
BBH North-West, the first and most expansive BBH, but looking quite pretty.
Download: Public Server Game 133 Final / Direct Link to this entry


Public Server Game 132
Game Date: 26.02.09-01.03.09
Usual suspects: Avdg, narc, Tuz, planetmaker, Combuster (extend)
Gametype: Holding & Subsidiaries Concept (pax only)
Trainlength: 3-8 local, 15 for ICE
Mapsize: 512x1024 Temperate
Version used: r15591 #openttdcoop-GRF-Pack 7.3
Remarks: The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.
Capital City's ICE terminal, featuring a sea of mail.
Download: Public Server Game 132 Final / Direct Link to this entry


Public Server Game 131
Game Date: 21.02.09-26.02.09
Usual suspects: Mark, db48x, narc, Combuster, Mortomes, Wouterr, planetmaker, Tuz (as cyril), Avdg, KenjiE20, ODM, Sedontane, Mazen, Kolo Bennythen00b (extend)
Gametype: Cargo Concept (food and water only)
Trainlength: 2, 6, and 24
Mapsize: 1024x512 Sub-Tropical
Version used: r15495 #openttdcoop-GRF-Pack 7.3
Remarks: The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.
The map's oddest feature, the so-called "compressors". The first one was built by Mark, the rest were added (and refined) over time.
Download: Public Server Game 131 Final / Direct Link to this entry


Public Server Game 130
Game Date: 16.02.09-21.02.09
Usual suspects: Combuster, h3rzb1ut, wouterr, Ammler, planetmaker, narc, ODM, Talonius, HDIEagle, Sedontane, andyp (extend)
Gametype: Cargo Concept
Trainlength: 2
Mapsize: 256x256 Temperate
Version used: r15495 #openttdcoop-GRF-Pack 7.3
Remarks: Pretty standard cargo concept with TL 2 trains, which made for a lot of editing in various places, including a total rebuild of one of the major stations at one point.
Showing the Wood + Oil Drop station, which got completely rebuilt halfway through the game, to cope with increased traffic.
Download: Public Server Game 130 Final / Direct Link to this entry


Public Server Game 129
Game Date: 11.02.09-16.02.09
Usual suspects: Mark, Combuster, h3rzb1ut, LUADuck, wouterr, davis, Ammler, planetmaker, narc (extend)
Gametype: ICE S-Bahn
Trainlength: 3
Mapsize: 256x512 Temperate
Version used: r15495 #openttdcoop-GRF-Pack 7.3
Remarks: The game was a pax-only game with feeder services bringing passengers to a few mainline hubs, which were then connected using point-to-point links.
Showing the most striking feature of game 129, a set of (very long) tunnels by Mark
Download: Public Server Game 129 Final / Direct Link to this entry


Public Server Game 128
Game Date: 29.01.09-11.02.09
Usual suspects: Combuster, Xaroth, Bennythen00b, H3rzb1ut, Thraxian, andyp (extend)
Gametype: Cargo Concept
Trainlength: 5 & 12
Mapsize: 512x512 Toyland to Mars
Version used: r15235 #openttdcoop-GRF-Pack 7.3
Remarks: We uses the Toyland2Mars conversion grf for this game. The map was devided in two, primary cargo from the south half was processed in the south and those from the north half in the north. The processed cargo was then transported to the other half of the map by maglev trains.
The Northern main station and town, giving a good impression of the game.
Download: Public Server Game 128 Final / Direct Link to this entry


Public Server Game 127
Game Date: 12.01.09-29.01.09
Usual suspects: planetmaker, tneo, Mazen, Bennythen00b, EinKarl, Torben Paw, andyp (extend)
Gametype: Cargo Concept
Trainlength: 8 & 16
Mapsize: 512x1024 Alpine
Version used: r15235 #openttdcoop-GRF-Pack 7.3
Remarks: The network in this game consisted of two separate networks, short (8 tiles) e-rail trains used one network while 16-tile long maglev trains distributed goods. The plan chosen involved coop-style terraforming, though this didn't work out as intended which caused the game to be a bit in-active, also the Alpine climate newgrf caused strange clusters of industries at some places.
Showing a nice SLH which is a good example of working with the terrain.
Download: Public Server Game 127 Final / Direct Link to this entry


Public Server Game 126
Game Date: 09.01.09-12.01.09
Usual suspects: Combuster, valhallasw, damalix, Freiksenet, Hylkevd, AntB, Mucht, OwenS, Torben Paw, thgergo (extend)
Gametype: Chaos & ICE S-Bahn
Trainlength: 11
Mapsize: 256x1024 Temperate
Version used: r14996 #openttdcoop-GRF-Pack 7.3
Remarks: Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.
A nice area created by thgergo with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs
Download: Public Server Game 126 Final / Direct Link to this entry


Public Server Game 125
Game Date: 01.01.09-09.01.09
Usual suspects: Combuster, valhallasw, StarLite, Elske, damalix, Freiksenet, Hylkevd, andyp, AntB, einKarl, SmatZ, Torben Paw (extend)
Gametype: Cargo Concept
Trainlength: 5 / 7 / 20
Mapsize: 512x512 Temperate
Version used: r14922 #openttdcoop-GRF-Pack 7.3
Remarks: A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.
The largest station in the game
Download: Public Server Game 125 Final / Direct Link to this entry


Public Server Game 124
Game Date: 29.12.08-01.01.09
Usual suspects: Mark, XeryusTC, valhallasw, StarLite, Elske, flexd, Roujin, Hylkevd, ODM (extend)
Gametype: Cargo Concept
Trainlength: 3
Mapsize: 512x512 Temperate
Version used: r14768 #openttdcoop-GRF-Pack 7.2
Remarks: An old skool type game with Huge TF allowed, Short TL, maglev & 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.
1 of the bigger stations in the game
Download: Public Server Game 124 Final / Direct Link to this entry


Public Server Game 123
Game Date: 24.12.08-29.12.08
Usual suspects: planetmaker, tneo, Mark, XeryusTC, valhallasw, StarLite, Elske, flexd (extend)
Gametype: Cargo Concept
Trainlength: 5
Mapsize: 512x1024 Northpole
Version used: r14768 #openttdcoop-GRF-Pack 7.2
Remarks: planetmaker provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.
Santa's Home
Download: Public Server Game 123 Final / Direct Link to this entry


Public Server Game 122
Game Date: 18.12.08-24.12.08
Usual suspects: SmatZ, planetmaker, tneo, andyp, StarLite, OwenS (extend)
Gametype: Cargo Concept + PAX
Trainlength: 5
Mapsize: 2048x256 Subtropical
Version used: r14660 #openttdcoop-GRF-Pack 7.2
Remarks: The map featured two towns seperated by a rift "The Wall" in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.
Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.
Download: Public Server Game 122 Final / Direct Link to this entry


Public Server Game 121
Game Date: 13.12.08-18.12.08
Usual suspects: SmatZ, Bennythen00b, Mark, ODM, Osai, Kirov (extend)
Gametype: Self-Regulating Network, Cargo Concept
Trainlength: 5
Mapsize: 512x512 Temperate
Version used: r14660 #openttdcoop-GRF-Pack 7.2
Remarks: The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[1]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177. The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations. See the blog entry for more information.
Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.
Download: Public Server Game 121 Final / Direct Link to this entry


Public Server Game 120
Game Date: 07.12.08-12.12.08
Usual suspects: tneo, Mark, ODM, Bennythen00b, thomashauk, elske, starlite, planetmaker, Giles (extend)
Gametype: Cargo Concept
Trainlength: 3
Mapsize: 256x512 Temperate
Version used: r14660 #openttdcoop-GRF-Pack 7.2
Remarks: The plan chosen was planned by our first female cooper, on this small map and was based on an LL_RR Mainline, which soon couldn't handle all the traffic and was converted to maglev and upgraded to LLLL_RRRR, running 600 trains smoothly.
Wood pickup and drop station screen shot
Download: Public Server Game 120 Final / Direct Link to this entry


Public Server Game 119
Game Date: 23.11.08-07.12.08
Usual suspects: tneo, Mark, Thijs, Misza, Chris booth, andyp (extend)
Gametype: Cargo Concept
Trainlength: 5
Mapsize: 1024x512 Sub-Arctic
Version used: r14607 #openttdcoop-GRF-Pack 7.2
Remarks: A plan with several one-way circles was choosen. All back bone hubs were three-way, splitting traffic in two directions. The game ended with over a 1000 trains and a staggering 500+ road vehicles without jams.
The town drop
Download: Public Server Game 119 Final / Direct Link to this entry


Public Server Game 118
Game Date: 10.11.08-23.11.08
Usual suspects: Addi, Chris booth, thomashauk, Combuster (extend)
Gametype: ICE + Sbahn
Trainlength: 7
Mapsize: 1024x512 Temperate
Version used: r14573 #openttdcoop-GRF-Pack 7.2
Remarks: The map used in this plan was a custom scenario based around rebuilding the metro network for a large city which was destroyed during the Second World War. In this game we used a lot of selfregulating S-Bahns.
Showing Tarningwell Ridge's brand new selfregulating S-Bahn, which it got after the old metro was destroyed during WWII
Download: Public Server Game 118 Final / Direct Link to this entry


Public Server Game 117
Game Date: 21.10.08-10.11.08
Usual suspects: Kommer, andyp, SmatZ, Progman, Kirov, tneo, Chris booth (extend)
Gametype: Cargo Concept
Trainlength: 7
Mapsize: 512x512 Temperate
Version used: r14565 #openttdcoop-GRF-Pack 7.2
Remarks: This game started with a revolutionary plan by Dihedral. Later on in the game there was too much cargo to transport and it was too hard to add 2 or 3 lanes to all loops so we finished the game when we had 1000 trains.

Note: This patch was capured by the timelapse patch.

A BBH
Download: Public Server Game 117 Final / Direct Link to this entry


Public Server Game 116
Game Date: 10.10.08-21.10.08
Usual suspects: Rob, andyp, tneo, Chris booth, StarLite, Bennythen00b (extend)
Gametype: Cargo Concept
Trainlength: 7
Mapsize: 1024x256 Temperate
Version used: r14469 #openttdcoop-GRF-Pack 7.2
Remarks: A game with a lot of water and a lot of separate islands using Pikka's Basic Industries (PBI). This game was plagued by the low production level of the industries, and the fact that the mines and wells kept closing. (This is a "feature" of PBI where mines and wells have a fixed amount of materials to produce, then "dry up".) The network that never really got busy, even at the end. This would have worked better with a shorter TL to generate more traffic, as well as smooth out the economy.
The big sawmill pickup, which unfortunately wasn't very busy
Download: Public Server Game 116 Final / Direct Link to this entry


Public Server Game 115
Game Date: 19.09.08-10.10.08
Usual suspects: Chris booth, Avdg, Addi, Kirov, Levi (extend)
Gametype: Cargo Concept
Trainlength: 2
Mapsize: 512x512 Temperate
Version used: r14412+ #openttdcoop-GRF-Pack 7.2
Remarks: This was a TL2 game that was played for 20 days. In the end it ended up with more that 1500 trains and a 6 line CML, it has 4BBH's and intermediate SLHs at regual pacing. The game ended at about 85% completions, as we had a few minor jams left and not all industies were connected.
3 Way BBH 4 lanes west to north lanes lanes join from east
Download: Public Server Game 115 Final / Direct Link to this entry


Public Server Game 114
Game Date: 14.09.08-19.09.08
Usual suspects: Chris booth, planetmaker, Rob, Kirov, andyp, tneo (extend)
Gametype: Cargo Concept
Trainlength: 7
Mapsize: 256 x 256 Temperate
Version used: r14316+ #openttdcoop-GRF-Pack 7.2
Remarks: This game was over planed for. The planing stage took to long, and a plan the would have been suited for a map of 1024^2 rather than this small map emerged to win. the plan had a 5 way central hub, this was the only BBH. With train that had a max speed of 50MPH / 80Km/h and only 100 train the network didnt have any traffic problems.
5 way BBH 01
Download: Public Server Game 114 Final / Direct Link to this entry


Public Server Game 113
Game Date: 08.09.08-14.09.08
Usual suspects: Chris booth, planetmaker, kais58, Rob (extend)
Gametype: Cargo Concept
Trainlength: 5 / 7
Mapsize: 256 x 2048 Temperate
Version used: r14268+ #openttdcoop-GRF-Pack 7.2
Remarks: This map featured much water and a plan which had a long ML where short ML branched to the secondary industries in regular intervals. The result was finally a quite efficient network with many bridges which supported more than 900 trains.
bottleneck BBH 02
Download: Public Server Game 113 Final / Direct Link to this entry


Public Server Game 112
Game Date:  ?.08.08-08.09.08
Usual suspects: Chris booth, kais58, Rob, Thraxian, Kirov, andyp (extend)
Gametype: Cargo (inner-city pax)
Trainlength: 5 / 7
Mapsize: 512 x 512 Subtropical
Version used: r14215+ #openttdcoop-GRF-Pack 7.2
Remarks: This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal.
BBH 05 was one the most congested part of the network until it was rebuilt
Download: Public Server Game 112 Final / Direct Link to this entry


Public Server Game 111
Game Date: 27.08.08-?.08.08
Usual suspects: Rob, Osai (extend)
Gametype: Road Vehicles Only
Trainlength: 1 :)
Mapsize:  ?x? Arctic (alpine)
Version used: r?+ #openttdcoop-GRF-Pack 7.2
Remarks: This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance.
...
Download: Public Server Game 111 Final / Direct Link to this entry


Public Server Game 110
Game Date: 22.08.08-27.08.08
Usual suspects: Mark, Combuster, Mazen, andyp, Addi, turbofisk, Kirov, Osai, Rob (extend)
Gametype: Cargo SML
Trainlength: 7
Mapsize: 512*1024 Temperate
Version used: r14127+ #openttdcoop-GRF-Pack 7.2 w. The 2cc Set
Remarks: This game featured a plan designed solely for huge capacity and effeciency. Two huge SML-Loops around the map could easily handle the almost 1500 trains we had at the end.
SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple. There is a big transfer station with RV feeders.
Download: Public Server Game 110 Final / Direct Link to this entry


Public Server Game 109
Game Date: 18.08.08 - 22.08.08
Usual suspects: Brainstorm, Osai, s_m_w, planetmaker, fmauNeko, thomashauk, Mark, Combuster, Mazen, Farden, kais58, Kirov, Fuco (extend)
Gametype: Pax
Trainlength: TGV 10, Metro 3-5
Mapsize: 1024*256 Temperate
Version used: r14103+ #openttdcoop-GRF-Pack 7.2 w. The 2cc Set
Remarks: This scenario (made by Mark) was a pax-only game with a network plan by DJNekkid and took a lot longer than it was expected to take. The network consisted out of one big line for TGV in the middle of the map and multiple, seperate feeder systems for the main stations.
Rutfingford was not the biggest town, but one of the prettiest
Download: Public Server Game 109 Final / Direct Link to this entry


Public Server Game 108
Game Date:  ? - 17.08.08
Usual suspects: Brainstorm, Chris Booth, andyp, Osai, s_m_w, planetmaker, Willie, Fuco, Mark, fmauNeko, Farden, thomashauk, Combuster, Kirov (extend)
Gametype: Cargo + Pax
Trainlength: 5
Mapsize: 1024*512 Temperate
Version used: r14069+ #openttdcoop-GRF-Pack 7.2 w. The 2cc Set
Remarks: It was decided to use the gametype "Back to Basics" in this game together with the 2cc-set, which resulted in a pretty messy, but working network.
The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action
Download: Public Server Game 108 Final / Direct Link to this entry


Public Server Game 107
Game Date: 8.08.08 - ?
Usual suspects: andyp, XeryusTC, SmatZ, LittleMikey, Mark, Matte, Chris Booth, Ben Totterdell, Brainstorm, thomashauk, Combuster, Yexo, Swallow, Japa, Tim, planetmaker, strstrep, uliko, Ammler, Willie, Kirov, DJ, fennec, fR4g, Farden, ninja, Thraxian (extend)
Gametype: Cargo
Trainlength: 2
Mapsize: 256 * 256 Temperate
Version used: r14013+ #openttdcoop-GRF-Pack 7.1
Remarks: A 2TL monorail game with a seemengly simple plan. With over 800 trains on such a small map, many many early constructions had to be expanded as the game went on. This was the first public server game to start since YAPP was included in trunk. The Batmobile could be found roaming the map at times.
The Coal & Iron drop station was expanded numerous times finally resulting in a 4 track entry, 27 platforms, 4 track exit.
Download: Public Server Game 107 Final / Direct Link to this entry


Public Server Game 106
Game Date: 23.07.08 - 08.08.08
Usual suspects: tneo, avdg, SmatZ, sepp, Brainstorm, Chris Booth, Farden, kais58, strstrep, andyp, thgergo, Osai, Mark (extend)
Gametype: Cargo
Trainlength: 6 & 9 for Goods / Steel
Mapsize: 2048*256 Temperate
Version used: r14005+ #openttdcoop-GRF-Pack 7.1
Remarks: An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.
An exit from one of the six Back Bone Hubs.
Download: Public Server Game 106 Final / Direct Link to this entry


Public Server Game 105
Game Date: 18.07.08 - 23.07.08
Usual suspects: fmauNeko, CommieSi, einKarl, tneo, Thraxian, Osai, Mark (extend)
Gametype: Cargo + Pax
Trainlength: Variable
Mapsize: 512*512 Temperate
Version used: r13776+ #openttdcoop-GRF-Pack 7.1
Remarks: This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network.
Shwoing a nicely optimized Back Bone Hub by Osai and Thraxian .
Download: Public Server Game 105 Final / Direct Link to this entry


Public Server Game 104
Game Date: 14.07.08 - 18.07.08
Usual suspects: fmauNeko, planetmaker, sbn, CommieSi, einKarl, thomashuak, Mark (extend)
Gametype: Cargo
Trainlength: TL7 for Drop; TL6 for Town ML
Mapsize: 512*2048 Tropical
Version used: r13697+ #openttdcoop-GRF-Pack 7.1
Remarks: Marks winning plan was based around growing desert towns. To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery. This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well. Over 1000 trains eventually serving the main station acting as both drop and pickup.
Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right
Download: Public Server Game 104 Final / Direct Link to this entry


Public Server Game 103
Game Date: 06.06.08 - 14.07.08
Usual suspects: Ben, planetmaker, fmauNeko, Logix, Levi, andyp, CommieSi, Mark (extend)
Gametype: Cargo
Trainlength: TL5
Mapsize: 512*1024 Temperate
Version used: r13677+ #openttdcoop-GRF-Pack 7.0
Remarks: Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains... How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries.
Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.
Download: Public Server Game 103 Final / Direct Link to this entry


Public Server Game 102
Game Date: 28.06.08 - 05.07.08
Usual suspects: Mark, planetmaker, andyp, Levi, Ammler, Addi, Logix, CommieSi, einKarl, Mark (extend)
Gametype: Cargo
Trainlength: TL3
Mapsize: 512*512 Temperate
Version used: r13607+ #openttdcoop-GRF-Pack 7.0
Remarks: Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.
Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move
Download: Public Server Game 102 Final / Direct Link to this entry


Public Server Game 101
Game Date: 13.06.08 - 28.06.08
Usual suspects: Mark, Powell, planetmaker, andyp, Levi, Logix, XeryusTC, einKarl (extend)
Gametype: Multipoint to Multipoint Passenger
Trainlength: TL4
Mapsize: 512*512 Temperate
Version used: r13607+ #openttdcoop-GRF-Pack 7.0
Remarks: The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.
Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.
Download: Public Server Game 101 Final / Direct Link to this entry


Public Server Game 100
Game Date: 10.06.08 - 13.06.08
Usual suspects: Mark, Chris booth, andyp, mixrin, Combuster, Logix (extend)
Gametype: Cargo
Trainlength: TL3
Mapsize: 256*256 Temperate
Version used: 0.4.5 + #openttdcoop-GRF-Pack 7.0
Remarks: For the Public game #100 we decided to relive some old time, therefore we used the 3-year-old 0.4.5 version and various other "old-skool"-elements. In the beginning many people were not too happy with these settings but the game ended up as a nice, relatively clean, chaotic game. On to #200!
Showing some nice, "oldskool" spaghetti.
Download: Public Server Game 100 Final / Direct Link to this entry


Public Server Game 99
Game Date: 03.06.08 - 10.06.08
Usual suspects: planetmaker, Combuster, satyap, SmatZ, DASPRiD, DJNekkid, tneo, hzzzln, Altaree, Logix (extend)
Gametype: Cargo
Trainlength: TL7
Mapsize: 512*512 Temperate
Version used: r13374 + #openttdcoop-GRF-Pack 7.0
Remarks: This game revolved around one epically huge station in the center of the map, serving all cargo. From there, four RRR rings would go around the map serving the primary industries. A separate network connected a steel mill and oil refinery which were fed from the main station, as wel as a dedicated MagLev goods line. Building styles were varied a lot, in the sense that you could find both SML and classic hubs, RoRo and terminus stations, feeders and direct connections for oil rigs. After careful optimisation, the game boasted a network running over a thousand trains smoothly.
Screenshot of a part of the main central drop, with some great eye-cany by Combuster. Certainly worth a look in game.
Download: Public Server Game 99 Final / Direct Link to this entry


Public Server Game 98
Game Date: 31.05.08 - 03.06.08
Usual suspects: Mark, satyap, Addi, andyp, Altaree, Levi (extend)
Gametype: Cargo
Trainlength: TL7 for Primaries, TL9 for Secondaries
Mapsize: 256*2048 Temperate
Version used: r13346 + #openttdcoop-GRF-Pack 7.0
Remarks: This game developped into a nice, well-flowing SML-based network. We had primary trains, running on two seperated SML-Networks with a drop at each end of the map and secondary steel and goods trains making complete loops between the two major stations.
Showing one of many feeders stations, that were used to feed cargo to main drop stations.
Download: Public Server Game 98 Final / Direct Link to this entry


Public Server Game 97
Game Date: 26.05.08 - 31.05.08
Usual suspects: BenTotterdell, Mark, andyp, Combuster, tneo, satyap, Altaree (extend)
Gametype: Cargo
Trainlength: TL5
Mapsize: 512*512 Temperate
Version used: r13269 + #openttdcoop-GRF-Pack 7.0
Remarks: In this game we had a very interesting ML Layout, we had a RRRR Diagonal ML Loop running across the map from the SW to the NE, this was a very interesting and Complex network planned by combuster, there was a low Terra rule although sometimes it was over looked, it did however make the mainlines look messy and there were many 'Ghetto' Style hubs, which didn't help matters and which eventually became a big problem with too many trains to handle, however there were fewer new players this game, and towards the end of the game the hubs became clearer and priorities were used more often and the network then moved better and the game became a success.
One of the BBH's showing a neat optical bridge stacking effect.
Download: Public Server Game 97 Final / Direct Link to this entry


Public Server Game 96
Game Date: 23.05.08 - 26.05.08
Usual suspects: Mark, Combuster, planetmaker, Rob, Satyap, Walle,BenTotterdell, Altaree (extend)
Gametype: S-Bahn + ICE
Trainlength: TL3 S-Bahn Trains, TL9 ICE-Trains
Mapsize: 1024*256 Arctic
Version used: r13210 + #openttdcoop-GRF-Pack 7.0
Remarks: In this game we started off with a plain map which had only 3 cities on it. After the S-Bahns were built town growth was enabled and the cities started growing rapidly. We ended up with a total population of more than 2 million and moving many millions of passengers each year.
The shopping mall at Shanghai, situated between the two main traffic lines through the city.
Download: Public Server Game 96 Final / Direct Link to this entry


Public Server Game 95
Game Date: 17.05.08 - 23.05.08
Usual suspects: BenTotterdell, Rob, tneo, pm, Mark, Satyap, Tim, Narc, Combuster, Altaree (extend)
Gametype: Cargo
Trainlength: TL5 for primaries, TL9 for Goods/Food
Mapsize: 1024*256 Arctic
Version used: r13032 + #openttdcoop-GRF-Pack 7.0
Remarks: In this game we had all trains going down a LLLL10RRRR ML. Included in the game were two refit area's, one at each end of the map. The goods/food trains refit from one to the other with every trip, and ran on a timetable. As a consequence we could reduce the amount of trains on the mainline, but maintain a high and smooth cargo delivery rate. During the start of the game there was confusion regarding station design. All stations were meant to be terminus, but that was not clearly signed, creating lot of confusion when several stations needed to rebuilt to conform to the plan. The problems were eventually solved, and the network ended running very smooth.
Showing a BBH that caused a lot of problems. In the upper right you can see one of the refit areas where empty food trains were refitted to pick up goods.
Download: Public Server Game 95 Final / Direct Link to this entry


Public Server Game 94
Game Date: 11.05.08 - 17.05.08
Usual suspects: Satyap, mixrin, Combuster, ninjamask, Rob, Altaree (extend)
Gametype: Cargo
Trainlength: TL20 for ML trains, various for feeders
Mapsize: 1024*1024 Temperate
Version used: r13032 + #openttdcoop-GRF-Pack 7.0
Remarks: In this game we had small feeders feeding the huge 20-Tile Mainline Trains. A misunderstanding in the beginning of the game, along with the unspecified engine to be used for the ML trains, lead to the ML being designed for a curve length of 4, and unable to handle the fastest engines. (The fastest engine would have taken about 8 engines to handle TL20, anyway, if not more.) The challenge of designing the stations for TL 20 was very difficult. Surges in traffic could easily overlaod the waiting space and block the ML.
Showing one of the feeders.
Download: Public Server Game 94 Final / Direct Link to this entry


Public Server Game 93
Game Date: 30.04.08 - 11.05.08
Usual suspects: Mark, mixrin, Addi, satyap, Rob, tneo, ninjamask, Altaree (extend)
Gametype: Chaos + Cargo + Pax
Trainlength: Various (TL8 for inter-island transfer)
Mapsize: 256*2048 Temperate
Version used: r13016 + #openttdcoop-GRF-Pack 7.0
Remarks: A game making use of a new concept in which players got their own piece of map to manage locally. Later on the areas were connected with a Mainline network.
Venice of the South-West: well-serviced town with a station squeezed into available space
Download: Public Server Game 93 Final / Direct Link to this entry


Public Server Game 92
Game Date: 27.04.08 - 30.04.08
Usual suspects: Addi, Ammler, XeryusTC, Combuster, Skasi, boes, ninjamask, Ehtirno, Altaree, Rob (extend)
Gametype: Cargo
Trainlength: 3
Mapsize: 256*1024 Arctic (alpine)
Version used: r12906 + #openttdcoop-GRF-Pack 7.0
Remarks: The next three tiles train with a big LLL RRR ring around the whole map and a LL RR line in the middle. There were never bottlenecks anywhere on the whole network since the beginning. Therefore would the network handle more trains, but the maximum of 1000 trains has been reached.
One of the two BBHs in the game
Download: Public Server Game 92 Final / Direct Link to this entry


Public Server Game 91
Game Date: 23.04.08 - 27.04.08
Usual suspects: pm, Ammler, Mark, SmatZ, Combuster, XeryusTC, Rob, Altaree (extend)
Gametype: Cargo
Trainlength: 3
Mapsize: 512*512 sub-tropic
Version used: r12805 + #openttdcoop-GRF-Pack 7.0
Remarks: It was a massive game with a number of new players and in the end over 950 trains. The backbone consisted of two ML rings, one for empty, one for full trains. It proved fluent up to about 750 trains, after that jams started to show. - Review at blog
Combined factory and refinery station, serving over 750 trains, 550 of them delivering stuff.
Download: Public Server Game 91 Final / Direct Link to this entry


Public Server Game 90
Game Date: 17.04.08 - 23.04.08
Usual suspects: pm, tneo , Mark, Rob, Combuster (extend)
Gametype: Chaos
Trainlength: Any
Mapsize: 512*512 Temperate
Version used: r12805 + #openttdcoop-GRF-Pack 7.0
Remarks: This game was the result of the recent clamor for a Chaos game. It was an "anything goes" with only two rules: Electric rail only, and minimal terraforming. The initial money maker line was kept and expanded to eventually use 5 entrance and exit lines, serving 19 coal stations. Items of note in this game include the Factory Island, Refinery Complex, and the three Oil Rig Passenger complexes.
The factory Island. A great job of eye-candy, and very functional as well.
Download: Public Server Game 90 Final / Direct Link to this entry


Public Server Game 89
Game Date: 27.03.08 - 16.04.08
Usual suspects: pm, tneo , Mark, Rob, Kolbur, mixrin, Progman, Combuster (extend)
Gametype: Cargo
Trainlength: 7 tiles (secondary) and 5 tiles (primary)
Mapsize: 1024*512 Sub-Tropical
Version used: r12639 + #openttdcoop-GRF-Pack 7.0
Remarks: Due to the upcoming Olympic games pm and Kolbur came up with a plan to resamble the Olympic rings. Using Shift main line and in some spots the new concept of prios on TL they made a plan that had it all. Seven BBH's were created and other spots tracks crossed by bridge or tunnels. We ended the game with a flow of a 1000 trains.
Main drop station area of the Olympic Rings.
Download: Public Server Game 89 Final / Direct Link to this entry


Public Server Game 88
Game Date: 27.03.08 - 30.03.08
Usual suspects: pm, tneo , Mark, Kommer, Zuu, Combuster (extend)
Gametype: ICE/S-Bahn
Trainlength: 8 Tile Main Line Trains and 4 Tile Feeders
Mapsize: 256x512 Temperate
Version used: r12450 + #openttdcoop-GRF-Pack 7.0
Remarks: A mountaines and watery map, that had two islands in the northern part of the map. By using air transport we provided a service to the mainland to carry on the passengers there of. The main goal in this game was all about eye-candy, so a variety of locs was used and tracks layed nicely around mountains and towns, with very low terraforming in mind.
Showing a location of nicely working with the terrain.
Download: Public Server Game 88 Final / Direct Link to this entry


Public Server Game 87
Game Date: 23.03.08 - 27.03.08
Usual suspects: pm, Rob , Tim, Combuster (extend)
Gametype: Cargo
Trainlength: 3 Tile Electric Trains
Mapsize: 256x256 Temperate
Version used: r12368 + #openttdcoop-GRF-Pack 7.0
Remarks: A very small map with much water which ended up quite congested because of the limited space and approx. 1/3 of all trains running between a large wood pickup and the factory drop. Also the initially unknown details of the Canadian trainset set their speed to a crawl
Wood (and a bit ore) transfer station which served about 150 trains. Built and nicely eye candied by Skip and Rob
Download: Public Server Game 87 Final / Direct Link to this entry


Public Server Game 86
Game Date: 17.03.08 - 23.03.08
Usual suspects: Mark, pm, ODM, Kolbur, Rob , Scotch, Tim, Vinnie3, Floffe (extend)
Gametype: Cargo
Trainlength: 5 tiles electric rails
Mapsize: 512x512 Temperate
Version used: r12368 + #openttdcoop-GRF-Pack 7 beta-1
Remarks: A water rich map with a massive RRRR_LLLL central backbone which branched to the secondary industries. Very fluent game up to 900 trains, after that jams started to show in some places
Massive RRRR_LLLL backbone hub built by Kolbur.
Download: Public Server Game 86 Final / Direct Link to this entry


Public Server Game 85
Game Date: 02.03.08 - 16.03.08
Usual suspects: Tim, tneo, Pm, Mark, itsnotvalid, Killian, Kolbur , Rob, Vinni3 (extend)
Gametype: Cargo + Some Pax
Trainlength: 5 for Cargo, 6 for Pax, 3 for S-Bahn
Mapsize: 512x512 Arctic
Version used: r12322 + #openttdcoop-GRF-Pack 7 beta-1
Remarks: A standard Cargo setup with a passenger transport between two cities with S-Bahns and populations of about 100.000. The Norwegian Trainset was used, the Mainline started with two tracks each direction and was at some parts extended to 3 or even 4 tracks.
The City of Tuomela and the surrounding assimilated Cities. You can see how it grew around the various stations, like the Paper Mill Pickup.
Download: Public Server Game 85 Final / Direct Link to this entry


Public Server Game 84
Game Date: 24.02.08 - 02.03.08
Usual suspects: Addi, Mark, pm, tneo, SmatZ, Vinni3, Killian, Rob, Vinni3, itsnotvalid (extend)
Gametype: ICE S-Bahn
Trainlength: 12 tiles electric rails asiastar for mainline, various TL for maglev s-bahn
Mapsize: 512x512 Temperate
Version used: r12208 + #openttdcoop-GRF-Pack 6
Remarks: A special map w/o any industry except some coal for the MM was used and seven 0 population cities which only grow after removal of some road(s) - but then at very high speed. Huge local s-bahns transferred to the ICE terminals which connected to a ML grid. The biggest towns grew to over half a million probably beating the overall record for the transported PAX.
ICE terminal and part of Mark's and Den's huge city with more than 585.000 inhabitants.
Download: Public Server Game 84 Final / Direct Link to this entry


Public Server Game 83
Game Date: 18.02.08 - 23.02.08
Usual suspects: tneo, pm, hylje, Vinni3, Killian , Rob (extend)
Gametype: ICE S-Bahn with maglev's
Trainlength: 6 tiles for mainline, various for feeders
Mapsize: 512x512 Temperate
Version used: r12208 + #openttdcoop-GRF-Pack 6
Remarks: A game with some difficulties in there. It had a different setting for signalling and used LRRL which made it confusing at times. Also the low terraform ruling proved to be challenging for some. It turned out to be a very short game, due to the high amount of (new) active players.
A dense developed city area with the central station.
Download: Public Server Game 83 Final / Direct Link to this entry


Public Server Game 82
Game Date: 08.02.08 - 18.02.08
Usual suspects: tneo, Kommer, DJ-Nekkid, pm, Addi, Jortuny, Mark, ODM, Kolbur, Vinni3, LordAzamath, Killian (extend)
Gametype: Cargo
Trainlength: 3 tiles
Mapsize: 512x256 Artic
Version used: r12025 + #openttdcoop-GRF-Pack 6
Remarks: A game making use of the SML concept on maglev tracks. The plan chosen had to drop/ pickup station on the West and East side. Initially we started with 3 ML's and ended up with 6 or more at some points. The game proved hard to get a clean network after the initial start up, but it was a nice game overall.
Showing one of the shifters used in the game to balance traffice over all lanes.
Download: Public Server Game 82 Final / Direct Link to this entry


Public Server Game 81
Game Date: 31.01.07 - 08.02.08
Usual suspects: tneo, Kommer, Floffe, DJ-Nekkid, pm, mazen, Phoenix, Kolo, pmatt , Addi, Jortuny, fR4g, Thraxian, Mark, Tim, ODM, Matte, Kolbur, Rob (extend)
Gametype: Cargo
Trainlength: 5 tiles
Mapsize: 1024x1024 Temperate
Version used: r12025 + #openttdcoop-GRF-Pack 6
Remarks: This game was meant as a test for the new public server with an aim of 2000 trains running and every secondary industry producing about 10k our montly output. Layout was a square grid for the ML with a central factory and good drops at all corners as well as refinery and steel plant. Central factory and oil refinery with each 15k monthly output proved a real challange for the stations and also for the ML which were partly extended to LL__RRRRRR (factory to steel pickup) to cope with the load. Unfortunately the game was too huge for many clients
Huge oil drop station designed by tneo, built by many.
Download: Public Server Game 81 Final / Direct Link to this entry


Public Server Game 80
Game Date: 22.01.07 - 30.01.08
Usual suspects: Floffe, XeryusTC, Mark, ODM, RMJ, rada, jortuny, DJNekkid, tneo, Rob, Adm.Spock, hylje, Shader, thomashauk, BigBoss, Kolo, tneo (extend)
Gametype: Cargo and Pax
Trainlength: 5 tiles for cargo and 6 tiles for pax
Mapsize: 256x512 Temperate
Version used: r11947 + #openttdcoop-GRF-Pack
Remarks: This game started out with a chaos-style cargo network, and a separate maglev pax net, with just one condition: all cities connected to a central backbone. Later the cargo part was fixed up to a more regular type, with a separate outer maglev ring for goods.
A huge SLH by ODM with SLs going both ways, and the pax backbone showing too
Download: Public Server Game 80 Final / Direct Link to this entry


Public Server Game 79
Game Date: 13.01.07 - 22.01.08
Usual suspects: DJNekkid, Floffe, Mark, tneo, SmatZ, Osai, Shader, Thraxian, ODM, pm (extend)
Gametype: Cargo
Trainlength: 12 on Mainline and 4 tiles on feederline
Mapsize: 256x1024 Artic
Version used: r11838 + #openttdcoop-GRF-Pack
Remarks: The plan chosen asked to use the canal trick that Osai explained on the blog. Connected to this Mainline were four different transfer stations, that each was serviced with a dedicated network for that station. In the North and South drop-off areas were created where all raw materials are transported to. Logic in this was the transfer stations would send the cargo to the furthest drop.
Showing one of the transfer stations.
Download: Public Server Game 79 Final / Direct Link to this entry


Public Server Game 78
Game Date: 06.01.08 - 13.01.08 TBC
Usual suspects: Mark (extend)
Gametype: Cargo
Trainlength: 5 and 10 tiles
Mapsize: 512x512 Tropical
Version used: r11719 + #openttdcoop-GRF-Pack
Remarks: This game will be continued later on, due to an error.
Download: Public Server Game 78 Final / Direct Link to this entry


Public Server Game 77
Game Date: 30.12.07 - 06.01.08
Usual suspects: DJNekkid, Floffe, Mark, tneo, Adm.Spock, Grim4593, Shader (extend)
Gametype: Cargo using SML
Trainlength: 6 tiles
Mapsize: 64x2048
Version used: r11719 + #openttdcoop-GRF-Pack
Remarks: The map used was a format never before done, the rectangle shape made it extra challenging to get a nice network in it. Using SML made it fairly easy to get all industries connected without jams.
Overview of the stretched out map.
Download: Public Server Game 77 Final / Direct Link to this entry


Public Server Game 76
Game Date: 14.12.07 - 30.12.07
Usual suspects: DJNekkid, Hylje, RMJ, tneo, thomashauk, Pikita, ODM, skol, Doke, Adm.Spock, Shader (extend)
Gametype: Chaos
Trainlength: Various tiles
Mapsize: 256x256
Version used: r11666 + #openttdcoop-GRF-Pack
Remarks: This game started with a messy chaos network, but in the end we succeeded to squeeze in 600 trains in a pretty flowing network. The company name was picked due to lots of desyncs during game play.
A hub containing all rail types that were used in the game.
Download: Public Server Game 76 Final / Direct Link to this entry


Public Server Game 75
Game Date: 11.12.07 - 14.12.07
Usual suspects: Gamer, Hylje, RMJ, Kyevan, Pikita (extend)
Gametype: Cargo, no terraforming picked
Trainlength: # tiles
Mapsize: 128x1024
Version used: r11666 + #openttdcoop-GRF-Pack
Remarks: A seperate goods track was made around the entire map, containing trains with a TL of 50!
Showing TL50 train entering station.
Download: Public Server Game 75 Final / Direct Link to this entry


Public Server Game 74
Game Date: 14.12.07 - 20.12.07
Usual suspects: pm, Thraxian, Osai, hylje, Floffe, DJNekkid, Addi, Skol, Adm.Spock, Shader (extend)
Gametype: Cargo, Low terraforming
Trainlength: 8 tiles
Mapsize: 512x512
Version used: r11615 + #openttdcoop-GRF-Set 6 beta
Remarks: A mountainous map which challenged everyone not to use terraforming too much. In the end we ended with 600 train limit and a pretty good flowing network. Which was challenging with the central 6 track backbone. Blogpost about this game
A nicely by MDGrein eyecandied goods pickup station.
Download: Public Server Game 74 Final / Direct Link to this entry


Public Server Game 73
Game Date: 11.12.07 - 14.12.07
Usual suspects: pm, LordAzamath, SmatZ, Thraxian, Osai, AntB, tneo (extend)
Gametype: PAX Chaos, Low terraforming
Trainlength: 5 tiles
Mapsize: 512x512
Version used: r11615 + #openttdcoop-GRF-Set 6 beta
Remarks: A mountainous and watery map. Turned out to be quite difficult to get running a non jamming network without doing major modifications to the landscape
A nice SLH created by Penknight and heavily changed by SmatZ. The restriction of Terraforming made it look like this. Only minimal changes were done.
Download: Public Server Game 73 Final / Direct Link to this entry


Public Server Game 72
Game Date: 05.12.07 - 11.12.07
Usual suspects: tneo, SmatZ, LittleMikey, Thraxian, Thijs, AntB, Matte, LordAzamath (extend)
Gametype: Cargo
Trainlength: 5 tiles
Mapsize: 256x1024
Version used: r11601 + #openttdcoop-GRF-Set 6 beta
Remarks: A moutainous and watery map whith PBI enabled. Although this still had some bugs, it turned out a nice network, also due to the low terraforming rule in place. Though there were more and more industries disappearing we ended with less and lesser trains on an oversized network
Screenshot shows working with the terrain.
Download: Public Server Game 72 Final / Direct Link to this entry


Public Server Game 71
Game Date: 24.11.07 - 05.12.07
Usual suspects: Jinx, Floffe (extend)
Gametype: Cargo +TGV-Pax
Trainlength: 2 tiles
Mapsize: 512x512
Version used: r11557 + #openttdcoop-GRF-Set 6
Remarks: This game combines a Shinkansen Passenger Network and a Cargo Network with Japanese flavor and grfs.
The screenshot shows how Shinkansen- and Cargo Network are built close to each other.
Download: Public Server Game 71 Final / Direct Link to this entry


Public Server Game 70
Game Date: 19.11.07 - 24.11.07
Usual suspects: Floffe, SmatZ, LittleMikey (extend)
Gametype: Cargo
Trainlength: 2 tiles
Mapsize: 256x256
Version used: 0.6.0-beta1 + #openttdcoop-GRF-Set 6 beta
Remarks: A pretty crowded game due to the Tilelength of 2 and the very small map. We had to completly rebuild the ML because the ML could not handle the amount of trains.
The South of the Map
Download: Public Server Game 70 Final / Direct Link to this entry


Public Server Game 69
Game Date: 12.11.07 - 18.11.07
Usual suspects: Phazorx, Franco, Thraxian, AntB, Kommer, Mark, Kul, LittleMikey, Shader, SmatZ, tneo, Floffe, Levi, eJoJ (extend)
Gametype: Maglev Pax with UKRS
Trainlength: 3/6 tiles
Mapsize: 512x512
Version used: r11369 + #openttdcoop-GRF-Set 6 beta
Remarks: Unfortunataly, this map was a bit small for the network design we chose. The network was quite good IMO, but was really suited for a map bigger then what we had. Also, the layout of the map was not very good, with only two towns lying in the north-east part of the map, effectivly making anything we built there useless.
The NE Terminal with transfer station.
Download: Public Server Game 69 Final / Direct Link to this entry


Public Server Game 68
Game Date: 21.10.07 - 12.11.07
Usual suspects: Phazorx, Franco, Thraxian, AntB, Kommer, Mark, Kul, LittleMikey, Shader, SmatZ, Floffe (extend)
Gametype: Cargo
Trainlength: 5 tiles
Mapsize: 512x512
Version used: r11369 + #openttdcoop-GRF-Set 6 beta
Remarks: We pushed this network to the limits. There was a huge MSLH in the middle of the map but it never got used to its full potential because the rest of the network could not cope with that many trains.
The MSLH sitting in the middle of the map.
Download: Public Server Game 68 Final / Direct Link to this entry


Public Server Game 67
Game Date: 7.10.07 - 21.10.07
Usual suspects: Phazorx, Franco, Thraxian, AntB, LittleMikey, Shader, Night-Eagle (extend)
Gametype: Cargo
Trainlength: 5 tiles
Mapsize: 512x512
Version used: r11235 + #openttdcoop-GRF-Set 6 beta
Remarks: We made a central transfer area, where all the resources and secondary goods were unloaded, then transported to several small drop stations at the edges of the map. This was the first Public Server game with new industries (clay, plastic, fuel oil, etc.)
One of the Backbone Hubs of the inner circle.
Download: Public Server Game 67 Final / Direct Link to this entry


Public Server Game 66
Game Date: 29.09.07 - 03.10.07
Usual suspects: Mark, Godde, N101, AntB, LittleMikey, SmatZ (extend)
Gametype: Cargo / Chaos / TGV
Trainlength: 3/5/7 tiles
Mapsize: 512x512
Version used: r11152 + #openttdcoop-GRF-Set 6 beta
Remarks: In this game we supplied desert towns with water and food to make them grow. When the towns started growing we made a chaos-like PAX network between the towns. Also, Freight Train weight was x8 on full loads
The central Food Proccessing plant, producing ~30.000 units of food every month.
Download: Public Server Game 66 Final / Direct Link to this entry


Public Server Game 65
Game Date: 24.09.07 - 29.09.07
Usual suspects: Mark, LittleMikey, Kommer, Phazorx, Kolo, Thraxian, skol, Sedontane, grim4593, DeGhost, fr4g, AntB, hylje, B4light (extend)
Gametype: Cargo
Trainlength: 7 tiles
Mapsize: 1024x1024
Version used: r11152 + #openttdcoop-GRF-Set 6 beta
Remarks: Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to Ammler for hosting) some parts of the network shown signs of stress after reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.
North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.
Download: Public Server Game 65 Final / Direct Link to this entry


Public Server Game 64
Game Date: 20.09.07 - 24.09.07
Usual suspects: Mark, LittleMikey, Kommer, Phazorx, N101, Thraxian, Gamer, thgergo, Ammler, XeryusTC, raWt, SmatZ, grim4593 (extend)
Gametype: Cargo
Trainlength: 5/2 tiles
Mapsize: 256x256
Version used: r11118 + #openttdcoop-GRF-Set 6 beta
Remarks: This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge.
The Main West Station Loading Raw Materials From The East.
Download: Public Server Game 64 Final / Direct Link to this entry


Public Server Game 63
Game Date: 16.09.07 - 20.09.07
Usual suspects: Mark, Little Mikey, Progman, Kommer, Phazorx, Shader, Thraxian, Gamer, thgergo, SmatZ (extend)
Gametype: Cargo
Trainlength: 5 tiles
Mapsize: 512x512
Version used: r11118 + #openttdcoop-GRF-Set 6 beta
Remarks: One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop
Great Plains Rail, 11th Jun 2080.png
Download: Public Server Game 63 Final / Direct Link to this entry


Public Server Game 62
Game Date: 09.09.07 - 16.09.07
Usual suspects: Mark, Little Mikey, Sian, Kommer, thgergo, Shader, N101, Thraxian, AntB, SmatZ (extend)
Gametype: ?? / ??
Trainlength: 7 tiles
Mapsize: 512x512
Version used: r11086 + #openttdcoop-GRF-Set
Remarks: WARNING: Savegame very likely corrupted and will crash OpenTTD. Pause immediately and you may be able to look around.

3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.

Islanders Ltd., 17th Oct 2220.png
Download: Public Server Game 62 Final / Direct Link to this entry


Public Server Game 61
Game Date: 03.09.07 - 09.09.07
Usual suspects: SmatZ (extend)
Gametype: TGV / Chaos
Trainlength: 8 tiles
Mapsize:  ???x???
Version used: r11047 + #openttdcoop-GRF-Set
Remarks: Breakdowns were enabled. Early on, the ML became a parking lot for broken down trains. Later, redundant lines were added to compensate. Players were harder to find, as this nightly build generated desync errors early and often.
Desync Transport, 9th May 2099.png
Download: Public Server Game 61 Final / Direct Link to this entry


Public Server Game 60
Game Date: 31.08.07 - 03.09.07
Usual suspects: Psyco, Kommer, Mark, raWt, Progman, AntB, SmatZ, Ewanm89 (extend)
Gametype: Cargo
Trainlength: (3 tiles
Mapsize: 256x512
Version used: r10996 + #openttdcoop-GRF-Set
Remarks: This game featured a 3x3 SML mainline loop and dual-RoRo stations (as shown on the right). The sidelines originally connected opposite sides of the main loop, but were severed to discourage shortcuts. Towards the end, a flooded lake became home to a Dubai-esque settlement.
A PreSignal Bypass station.
Download: Public Server Game 60 Final / Direct Link to this entry


Public Server Game 58
Game Date: 20.08.07 (?) - 23.08.07
Usual suspects: Psyco, PhazorX, Kommer, Mark, raWt, Addi, SmatZ (extend)
Gametype: Cargo
Trainlength: (7 tiles
Mapsize: 512x512
Version used: r10927 + #openttdcoop-GRF-Set
Remarks: ...
The center of the map with the names of the players
Download: Public Server Game 58 Final / Direct Link to this entry


Public Server Game 56
Game Date: 12.08.07 - 17.08.07
Usual suspects: Psyco, Shader, Kyevan, Kommer, Sian, Farden (extend)
Gametype: Cargo and Pax
Trainlength: (8 tiles
Mapsize: 1024x128
Version used: r10827 + #openttdcoop-GRF-Set
Remarks: ...
PublicServerGame56.png
Download: Public Server Game 56 Final / Direct Link to this entry


Public Server Game 55
Game Date: 07.08.07 - 12.08.07
Usual suspects: Kommer, Shader, Farden, Phazorx, raWt, Sian, Mark (extend)
Gametype: Cargo and Pax
Trainlength: (8 tiles
Mapsize: 512x512
Version used: r10827 + #openttdcoop-GRF-Set (tropical)
Remarks: This game we tried to increase the population of towns as high as possible using passenger/mail, water and food trains
PublicServerGame55.png
Download: Public Server Game 55 Final / Direct Link to this entry


Public Server Game 54
Game Date: 04.08.07 - 07.08.07
Usual suspects: S_m_w, raWt, Shader, Kommer, Sian (extend)
Gametype: Cargo
Trainlength: (10 tiles
Mapsize: 1024x1024
Version used: r10737 + #openttdcoop-GRF-Set with Canadian Trainset
Remarks: (Add me)
PublicServerGame54.png
Download: Public Server Game 54 Final / Direct Link to this entry


Public Server Game 53
Game Date: 02.08.07 - 04.08.07
Usual suspects: Doke, Progman, kezza, Ammler, Phazorx, PaV, Kommer, Sedontane, Shader (extend)
Gametype: Cargo
Trainlength: (RVs only)
Mapsize: 512x128
Version used: r10737 + #openttdcoop-GRF-Set with 4LV
Remarks: Road vehicle only game.
PublicServerGame53.png
Download: Public Server Game 53 Final / Direct Link to this entry


Public Server Game 52
Game Date: 24.07.07 - 02.08.07
Usual suspects: Shader, Kommer, Ammler, Doke, Phazorx, Sedontane (extend)
Gametype: Cargo
Trainlength: 5 tiles
Mapsize: 512x512
Version used: r10620 + #openttdcoop-GRF-Set with NARS
Remarks: In this game we made two separate lines. The first was bringing cargo to one station which was connected to a sawmill, a factory and an oil refinery. The second line was transporting goods from the industries to a town.
The dropoff station
Download: Public Server Game 52 Final / Direct Link to this entry


Public Server Game 51
Game Date: 18.07.07 - 05.08.07
Usual suspects: Phazorx, Ammler, Adm.Spock, raWt, Dark_Link, Mark (extend)
Gametype: Cargo
Trainlength: 5 tiles
Mapsize: 1024x512
Version used: r10620 + #openttdcoop-GRF-Set with DBSetXL
Remarks: One network, 4 BBHs, lots of junctions. SML and 1610 trains, not CPU friendly, but amazing network capacity.
North factory entry, in wait of a better picture
Download: Public Server Game 51 Final / Direct Link to this entry
Public Server Game 49
Game Date: 11.07.07 - 14.07.07
Usual suspects: Ammler, LoneR, Phazorx, thgergo, Gamer, SpaceCom, Addi, Kolo, Osai, De_Ghost, Mark, Nitehawk, XeryusTC, strstrep (extend)
Gametype: ICE/SBahn with Maglev/Rail
Trainlength: 10 tiles
Mapsize: 512x512
Version used: r10532 +#openttdcoop-GRF-Set w. DBSetXL
Remarks: The Idea: a plain map, five cities, create a local/express traffic network and grow the towns as big as possible. We stopped the game after reaching 1,700,000 citizens because it would have taken too long to grow the cities so big to cover the whole map. Anyway the game is continued as an RBC-Game.
Map Overview.
Download: Public Server Game 49 Final / Direct Link to this entry


Public Server Game 48
Game Date: 09.07.07 - 11.07.07
Usual suspects: Andy, Mark, Adm.Spock, Nitehawk, Henry, Lone, strstrep, Rejdukien, Altaree, De_Ghost, Gamer (extend)
Gametype: Chaos Theorie with Rail
Trainlength: 8 tiles
Mapsize: 512x1024
Version used: r10532 +#openttdcoop-GRF-Set w. CanadianSet
Remarks: A Fast Chaos Game with PAX, Quick and easy, De_Ghost needed too make the biggest city again and Gamer created a Aircraft network. Really chaotic. Lot's of nice hubs and stations
The town area of Hanford is really nice. Two Terminus Station's for Passengers and a Mainline straight through the City.
Download: Public Server Game 48 Final / Direct Link to this entry


Public Server Game 47
Game Date: 16.06.07 - ??
Usual suspects: Gamer, Red, XerusTC, De_Ghost, Sedontane, Bilbo, LittleMikey, Nexus, strstrep (extend)
Gametype: Cargo Concept with Rail
Trainlength: 8 tiles
Mapsize: 512x512
Version used: r10438 +#openttdcoop-GRF-Set w. DBSetXL
Remarks: A large Game with 8 Tile trains, got some new people playing but game went fine. Could use much more improvement. We didn't reach 500 Trains on the map. While the northern mainline is full of trains, the southern ones are empty.
BBH 02, the most heavily-used backbone hub.
Download: Public Server Game 47 Final / Direct Link to this entry


Public Server Game 45
Game Date: 11.06.07 - 16.06.07
Usual suspects: hylje, Oxygene, Dark_Link, De_Ghost, Turilas, strstrep, LittleMikey, skol, Teddy, Roujin (extend)
Gametype: TGV_Concept with MonoRail
Trainlength: 2 tiles
Mapsize: 256x256
Version used: r10295 + #openttdcoop-GRF-Set
Remarks: In this game we had TTT and transported Pax to two big Central Stations. We didn't build any SBahn. Instead we transported Pax from telescope stations in all Cities directly to the major ones. In the middle hylje built a big BBH which isn't truly four-way but like looks like this: <:> (no need for: #).
An excerpt of the inner HUB
Download: Public Server Game 45 Final / Direct Link to this entry


Public Server Game 44
Game Date: 08.06.07 - 11.06.07
Usual suspects: OwenS, XeryusTC, Dark_Link, Phazorx, strstrep, Osai, Addi, DeGhost, Nickman, Oxygene, LittleMikey (extend)
Gametype: Cargo with MagLev
Trainlength: 7 tiles
Mapsize: 2048x128
Version used: r10067 + #openttdcoop-GRF-Set
Remarks: A nice game which made use of the new Shift_Mainlines (SML) and some big station areas at the north and south ends of the map. Unluckily you need a very huge amount of trains to bring our game concept in trouble on a three-track mainline.
Osai's grand south station taking a beating... try to count all the trains :o)
Download: Public Server Game 44 Final / Direct Link to this entry


Public Server Game 43
Game Date: 03.06.07 - 08.06.07
Usual suspects: OwenS, hylje, S_m_w, Phazorx, Kejhic, Osai, Teddy, strstrep, Sionide, Nickman (extend)
Gametype: ICE+SBahn with Norwegian Trainset
Trainlength: Express: 6 tiles & Local:~3-5 tiles
Mapsize: 512x512
Version used: r10048 + #openttdcoop-GRF-Set
Remarks: This game is quite similar to PSG#42, but now we used the great new feature of trams in OpenTTD. Basically we missed the aim to cover the whole map with city area, but anyway this is an awesome game.
Largest city in game, was grown by S_m_w mostly and had several re-do's on station and S-bahn rings... However we still failed to move passengers fast enough.
Download: Public Server Game 43 Final / Direct Link to this entry


Public Server Game 42
Game Date: 31.05.07 - 03.06.07
Usual suspects: OwenS, hylje, S_m_w, TheJosh, Dark_Link, Phazorx, Addi, XeryusTC, IOO, de_ghost, Kejhic, Osai (extend)
Gametype: ICE+SBahn with American Trainset
Trainlength: Express: 8 tiles & Local:~3-5 tiles
Mapsize: 512x512
Version used: r10029 + #openttdcoop-GRF-Set
Remarks: In this game we built very big cities with nice local and express traffic. The game was just before the up-and-coming trams
Senwood with 100,000 inhabitants. The city was mainly developed by de_ghost. In the north-east you can see the MainStation transporting ~10k pax per month.
Download: Public Server Game 42 Final / Direct Link to this entry


Public Server Game 41
Game Date: 14.05.07 - 31.05.07
Usual suspects: Kul, Doke, Dark_Link, TheJosh, Tino, Gamer, Ammler (extend)
Gametype: Cargo + MarsSet
Trainlength: 5 tile trains
Mapsize: 256x1024
Version used: r9910 + #openttdcoop-GRF-Set
Remarks: This was the first game with the MarsSet (a toyland replacement grf). It shows the variety and complexity of the openttdcoop newgrf-package. A lot of people don't like the toyland grfs and neither the marsland ones. But I think it was quite funny to play such a scenario.
A nice concept for a SLH by Doke.
Download: Public Server Game 41 Final / Direct Link to this entry


Public Server Game 40
Game Date: 06.05.07 - 25.06.07
Usual suspects: Phazorx, Dark_Link, thgergo, Kolo, alanin, Osai, hylje, XeryusTC, eJoJ, WhySheepKill, SwordFish, JameiLei, Tino, Mucht, Cipri, Zr40, Kul, handi, Adm.Spock, Schlauke, altaree (extend)
Gametype: Alpine Climate + UKRS
Trainlength: 4 tile trains
Mapsize: 512x512
Version used: r9796-r10170 + #openttdcoop-GRF-Set
Remarks: The game was very slow at start due to unorthodox and complex mainline design. Eventualy most structure was in place, and we learne that server capacity is much lower than network can handle. 500 trains were handled moving quite fast with no major issues. Osai has started quest for alternative server to continue the game, and thanks to Alanin we got one! Game has grown nearly to 1000 trains (however network capacity was closer to 850, past that amout of trains hiccups bacame quite often).
One of farm group terminals, producing about 7500 units of combined cargo per month served by more tha 80 trains.
Download: Public Server Game 40 Final / Direct Link to this entry


Public Server Game 39
Game Date: 30.04.07 - 06.05.07
Usual suspects: Phazorx, Dark_Link, Zombie, thgergo, Kolo, alanin, Osai, Blaekus, Addi, hylje, XeryusTC, itsnotvalid, senfbr0t, DeGhost, itsnotvalid, eJoJ, Gamer (extend)
Gametype: Temperate Climate + TTRS + Canadian Trainset
Trainlength: 8 tile trains
Mapsize: 1024x256
Version used: r9769 + #openttdcoop-GRF-Set
Remarks: We used long trains, to prevent the 500 trains limit. In the outskirts, many cities were grown:) This game was a big one, but unfortunetly has got jamming problems. See this blog post for details.
The Oil dropoff, Wood dropoff and Goods pickup area. It was so huge, this game was massive.
Download: Public Server Game 39 Final / Direct Link to this entry


Public Server Game 38
Game Date: 28.04.07 - 30.04.07
Usual suspects: Phazorx, STE1N, XeryusTC, Osai, eJoJ, Gamer, Dark_Link, itsnotvalid, thgergo (extend)
Gametype: Temperate Climate + TTRS
Trainlength: 3 tile trains
Mapsize: 512x512
Version used: r9712-->9734 + #openttdcoop-GRF-Set
Remarks: Changed from Nighly because of bug's. we used the Chaotic gametype but it didn't realy got chaotic
one of the major T-Hubs
Download: Public Server Game 38 Final / Direct Link to this entry


Public Server Game 37
Game Date: 19.04.07 - 28.04.07
Usual suspects: Phazorx, STE1N, Addi, hylje, EoD, welterde, XeryusTC, Adm.Spock, Osai, HMage, eJoJ, Edik, TinoM (extend)
Gametype: Temperate Climate
Trainlength: 12-Tile Trains for Raw-Materials and 20-Tile Trains for Goods
Mapsize: 1024x256
Version used: r9712 + #openttdcoop-GRF-Set
Remarks: The trains are very long. The network idea was to have express-sideline and local-tracks. But somehow those local tracks were not as successful as proposed. There were no balancing and prios between SL and local, what means in fact no network optimisation.
A station overview for way too looooooong trains.
Download: Public Server Game 37 Final / Direct Link to this entry


Public Server Game 36
Game Date: 13.04.07 - 19.04.07
Usual suspects: Cipri, Phazorx, STE1N, Addi, Kejhic, hylje, EoD, UnderBuilder, SwordFish, hdp, welterde, Ammler, XeryusTC, Adm.Spock, Osai, Teddy (extend)
Gametype: Sub-tropical Climate, TTRS
Trainlength: 6-Tile Trains, Cargo + Pax. between Main-Cities
Mapsize: 512x512
Version used: r9712 + #openttdcoop-GRF-Set
Remarks: A nice network idea. Two main cities we served with all the things to grow. Later on we transported also there Passengers and Mail. A lot of new players joined openttdcoop while running this game. It shows how fast you can learn to build proper junctions.
One of the main stations, its eye-candy with those dead-tracks included into the look and feel.
Download: Public Server Game 36 Final / Direct Link to this entry


Public Server Game 35
Game Date: 06.04.07 - 13.04.07
Usual suspects: AdmSpock, Ammler, Addi, Cipri, hylje, Progman, Osai, JameiLei, welterde, XeryusTC (extend)
Gametype: Temperate Climate, DBset, Oil+Coal+Wood+Goods
Trainlength: 8-Tiles for Cargo, 16 tile maglevs for Goods
Mapsize: 1024x1024, 500 train limit
Version used: r9570 + #openttdcoop-GRF-Set
Remarks: As we were limited to only 500 trains, we turned this into a long train game, with only a few cargoes transported. The networkwas based on an X-shaped pair of ML's, with multiple SL's per leg. We saved the inner track for the goodstrains, and converted those to maglevs as soon as we could. Another game with lots of fun with the newgrfs
Luckily, the BBH became a lot clearer once we switched one track to maglev.
Download: Public Server Game 35 Final / Direct Link to this entry


Public Server Game 34
Game Date: 26.03.07 - 06.04.07
Usual suspects: Hdp, AdmSpock, Ammler, Addi, Behrooz, hylje, Progman, Osai, JameiLei, welterde, XeryusTC (extend)
Gametype: Temperate Climate, Cargo
Trainlength: 2-Tiles
Mapsize: 256x256
Version used: r9533 + #openttdcoop-GRF-Set
Remarks: The first TTT-Game (TwoTileTrains) since ages. This is a hard competition, the number of trains would be unlimited and only the sky is the limit. In our case the network-capacity stays the limit. All in all 744 trains and the oil/wooddrop was served by 205! trains.
1680x1050 pixels full of tracks, we do _not_ need to comment that, do we?
Download: Public Server Game 34 Final / Direct Link to this entry


Public Server Game 33
Game Date: 20.03.07 - 26.03.07
Usual suspects: Hdp, green-devil, AdmSpock, MooUK, Mucht, Ammler, Addi (extend)
Gametype: Temperate Climate, Passenger
Trainlength: Various
Mapsize: 512x512
Version used: r9392 + #openttdcoop-GRF-Set
Remarks: The first game with newhouses! Yay!
Long Distance station on the left, Regional in the middle and small 2 platform S-Bahn on the right.
Download: Public Server Game 33 Final / Direct Link to this entry


Public Server Game 32
Game Date: 12.03.07 - 20.03.07
Usual suspects: hylej, Drakkon, Ammler, HMage, Jinx, Progman, Addi (extend)
Gametype: Arctic Climate, Cargo and Passenger
Trainlength: Various
Mapsize: 512x512
Version used: r8979 + #openttdcoop-GRF-Set
Remarks:
MM DROP survived till the end
Download: Public Server Game 32 Final / Direct Link to this entry


Public Server Game 31
Game Date: 10.03.07 - 12.03.07
Usual suspects: hylej, Progman, SwordFish, Walle, XeryusTC (extend)
Gametype: Toyland (yes, Toyland), Rail, Cargo
Trainlength: 5
Mapsize: 512x512
Version used: r8979 + #openttdcoop-GRF-Set (only some of them)
Remarks: A short but completed game with the Toyland set. Please Note: we do not feel responsible for any brain damaged caused by ingame graphics.
Town Drop and Hub and all the colors....
Download: Public Server Game 31 Final / Direct Link to this entry
Public Server Game 30
Game Date: 28.02.07 - 10.03.07
Usual suspects: hylje, Progman, SwordFish, Walle, Ammler, XeryusTC (extend)
Gametype: Temperate Landmass, Rail+Shinkansen (S-Bahn/ICE)
Trainlength: 5 and 7
Mapsize: 1024x256
Version used: r8979 + #openttdcoop-GRF-Set
Remarks: The game was silly.
Shinkansen hub in the forest
Download: Public Server Game 30 Final / Direct Link to this entry


Public Server Game 29
Game Date: 26.01.07 - 28.02.07
Usual suspects: (extend)
Gametype: Temperate Landmass - Rail - Cargo
Trainlength: 6/10
Mapsize:
Version used: r8620 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks: The big X network plan
THE Central Hub
Download: Public Server Game 29 Final / Direct Link to this entry


Public Server Game 28
Game Date: 13.01.07 - 26.01.07
Usual suspects: (extend)
Gametype: Tropical Landmass - Rail - Cargo
Trainlength: 512 X 512
Mapsize:
Version used: r8082 + #openttdcoop-GRF-Set
Remarks:
Oil Drop / Pickup station
Download: Public Server Game 28 Final / Direct Link to this entry


Public Server Game 27
Game Date: 03.01.07 - 13.01.07
Usual suspects: (extend)
Gametype: Artic Landmass - Rail - TGV NG
Trainlength: 11
Mapsize: 512 X 512
Version used: r8082 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks:
TGV-NG trains moving through BBH
Download: Public Server Game 27 Final / Direct Link to this entry


Public Server Game 26
Game Date: 12.12.06 - 03.01.07
Usual suspects: hylje, Progman, MooUK, XeryusTC, leila, Pieter, Addi, Gamer (extend)
Gametype: Temperate Landmass - Rail - Cargo
Trainlength: 7/25
Mapsize: 128x2048
Version used: r7362 + #openttdcoop-GRF-Set (GRF settings for old saves)-- upgraded to r7603
Remarks: unusual dimensions
Our Great Feeder Station!
Download: Public Server Game 26 Final / Direct Link to this entry


Public Server Game 25
Game Date: 6.12.06 - 12.12.06
Usual suspects: hylje, Progman, MooUK, XeryusTC (extend)
Gametype: Temperate Landmass - Rail - ICE
Trainlength: 5/10
Mapsize: 512x512
Version used: r7362 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks: * Xer has wrote a storyline for this game.
A high-throughput feeder central.
Download: Public Server Game 25 Final / Direct Link to this entry


Public Server Game 24
Game Date: 26.11.06 - 5.12.06
Usual suspects: .senfbrOt, hylje, Progman, MooUK, Zuu (extend)
Gametype: Alpine Landmass - Rail - Cargo
Trainlength: 15/10/5
Mapsize: 1024x256
Version used: r7130 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks: * Alpine is broken: we couldnt build all secondary industries as intended.
  • As long as possible trips. Maximum profit.
  • Flow was important in this game.
Again a ML with teleporters
Download: Public Server Game 24 Final / Direct Link to this entry


Public Server Game 23
Game Date: 19.10.06 - 26.11.06
Usual suspects: .senfbrOt, Addi, hylje, John, Progman, MooUK (extend)
Gametype: Temperate Landmass - Rail - Cargo
Trainlength: 5
Mapsize: 512x512
Version used: r7130 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks: * We changed the plan in the middle of the game, check the signs at the network plans
  • the trunk was broken at this moment so we still used the r7130 build
ML with teleporters
Download: Public Server Game 23 Final / Direct Link to this entry


Public Server Game 22
Game Date: 10.11.06 - 18.11.06
Usual suspects: .senfbrOt, Addi, hylje, Progman (extend)
Gametype: Temperate Landmass - Rail - B2B
Trainlength: 5
Mapsize: 512x512
Version used: r7130 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks:
<XeryusTC> we're probably going for B2B
<XeryusTC> which means the game will be stuck after 2 weeks
<XeryusTC> but, don't reset the game if they request it, they have to finish the game
<XeryusTC> even if the game becomes unmaintainable

<XeryusTC> oh, dont delete the other plans
<XeryusTC> for when you change mind about B2B

<XeryusTC> i've seen the horrors of B2B first hand

xeryustc: are you guys maing seperate networks for all industry types or something?
xeryustc: zOMG :||
xeryustc: a B2B game is suppose to let the networks fit to the amount of trains
xeryustc: which will never happen when you seperate everything
what we did
Download: Public Server Game 22 Final / Direct Link to this entry
Public Server Game 20
Game Date: 07.10.06 - 11.10.06
Usual suspects: .senfbrOt, Addi, hylje, John, Progman, SerriaRomeo, Gamer, Chriso, Osai, eleusis, Tijlovic (extend)
Gametype: Temperate Islands - Rail - ICE
Trainlength: 8
Mapsize: 512x512
Version used: r6668 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks: Islands again, this time real ICE
this is our masterpiece. no, its really our moneymaker drop.
Download: Public Server Game 20 Final / Direct Link to this entry


Public Server Game 19
Game Date: 30.09.06 - 07.10.06
Usual suspects: .senfbrOt, Addi, hylje, John, Walle, XeryusTC, Progman, SerriaRomeo (extend)
Gametype: Temperate Islands - Rail - Cargo with feeders, think: ICE/Sbahn
Trainlength: Feeder: 3 tiles, Mainline 10 tiles
Mapsize: 512x512?
Version used: r6282/r6668 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks: Majorly islandy map, so we could not plan as we have in the past.
This is why you do not build your stations this close to ML.
Download: Public Server Game 19 Final / Direct Link to this entry


Public Server Game 17
Game Date: 05.09.06 - 12.09.06
Usual suspects: (extend)
Gametype: Temprate - Rail - Cargo
Trainlength: 5-Tiles
Mapsize: 512x512
Version used: r6282 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks:
PSGame17.png
Download: Public Server Game 17 Final / Direct Link to this entry


Public Server Game 16
Game Date: 30.08.06 - 05.09.06
Usual suspects: .senfbrOt, Ammler, hylje, John, Nord, Piratejerk, TheDancinZerg, Walle, XeryusTC (extend)
Gametype: Temperate - Rail - Cargo
Trainlength: 7-Tiles
Mapsize: 512x512
Version used: r6282 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks:
4-way BBH by XeryusTC
Download: Public Server Game 16 Final / Direct Link to this entry


Public Server Game 15
Game Date: 24.08.06 - 30.08.06
Usual suspects: Jinx,hylje, piratejerk, John, Ichi, Death, XeryusTC (extend)
Gametype: Temperate - Rail+Maglev - ICE / SBahn-Concept
Trainlength: Varies
Mapsize: 512x512
Version used: r6176 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks:
A City area by Death
Download: Public Server Game 15 Final / Direct Link to this entry


Public Server Game 14
Game Date: 20.08.06 - 23.08.06
Usual suspects: Jinx, John, Mowl, Ichi Piratejerk, XeryusTC, Walle (extend)
Gametype: Temperate - Rail - Cargo and ICE
Trainlength: 5-TIles
Mapsize: 512x512
Version used: r5993 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks:
A low-terraform station
Download: Public Server Game 14 Final / Direct Link to this entry


Public Server Game 13
Game Date: 15.08.06 - 20.08.2006
Usual suspects: Piratejerk, John-K, Ammler, OwenS, XeryusTC, Zavior, Jinx, Death, mowl, Walle, byq, sayno (extend)
Gametype: Temperate - Rail - Feeder
Trainlength: 20-tile mainline, 5-tile feeder
Mapsize: 256x1024
Version used: r5794 + #openttdcoop-GRF-Set
Remarks:
An "interesting" station by mowl
Download: Public Server Game 13 Final / Direct Link to this entry


Public Server Game 12
Game Date: 06.08.06 - 15.08.2006
Usual suspects: Piratejerk, John-K, Ammler, OwenS, XeryusTC, Zavior, Death (extend)
Gametype: Temperate - Rail - Cargo
Trainlength: 7-tiles
Mapsize: 256x1024
Version used: r5794 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks:
The first hub in this game.
Download: Public Server Game 12 Final / Direct Link to this entry


Public Server Game 11
Game Date: 26.07.06 - 06.08.2006
Usual suspects: Piratejerk, John-K, Ammler, OwenS, Nickman (extend)
Gametype: Alpine Climate - Rail - Cargo and ICE
Trainlength: 5-Tiles, ICE3 8-Tiles
Mapsize: 256x1024
Version used: r5431 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks: A blog post relating to this game
ICE trains and cargo trains together on the LBR mainline.
Download: Public Server Game 11 Final / Direct Link to this entry
Public Server Game 10
Game Date: 19.07.06 - 26.07.06
Usual suspects: XeryusTC, OwenS, Zavior, Ammler, Nickman, Death (extend)
Gametype: Temperate Climate - Rail - ICE / SBahn-Concept
Trainlength:
Mapsize:
Version used: r5431 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks: Medium Industry
The most popular station in the game
Download: Public Server Game 10 Final / Direct Link to this entry


Public Server Game 09
Game Date: 09.07.06 - 19.07.06
Usual suspects: XeryusTC, Walle, Osai, OwenS, Zavior, Ammler, thgergo, Doke, Nickman, Death, Sian (extend)
Gametype: Temperate Climate - Rail - Cargo
Trainlength: 3-Tiles
Mapsize: 1024x256
Version used: r5431 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks: Medium Industry
A massive LLL__RRR to LL_RR BBH
Download: Public Server Game 09 Final / Direct Link to this entry


Public Server Game 08
Game Date: 29.06.06 - 09.07.06
Usual suspects: XeryusTC, Ihmemies, Osai, OwenS, Zavior, Ammler, thgergo, mowl, Nickman, Ichi (extend)
Gametype: Alpine Scenery - Rail - Cargo
Trainlength: 4-Tiles
Mapsize:
Version used: r5431 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks:
A first decoration made with the newgrf-Set
Download: Public Server Game 08 Final / Direct Link to this entry


Public Server Game 07
Game Date: 16.06.06 - 29.06.06
Usual suspects: XeryusTC, Osai, OwenS, Zavior, Ihmemies, Sian (extend)
Gametype: Sub-tropical Climate - Monorail - Cargo
Trainlength: 4-Tiles
Mapsize:
Version used: 0.4.7
Remarks:
A big Goods Station by XeryusTC & OwenS
Download: Public Server Game 07 Final / Direct Link to this entry


Public Server Game 065
Game Date:  ? - 16.06.06 (recovered on 14. Juli 07)
Usual suspects: Ihmemies, Ichi, Jinx, Zavior, TakeTwo, Volny, Walle, Ammler, XeryusTC (extend)
Gametype: Temperate - - Cargo and Passenger Maglev
Trainlength: 3-Tiles
Mapsize: 512x512
Version used: 0.4.6
Remarks: This savegame was lost until July 07, thanks to Ihmemies and his old hd, we are able to recover it. (Hint: This game was developed without YAPF, so you should swtich it off too.)
both in one shot
Download: Public Server Game 065 Final / Direct Link to this entry


Public Server Game 062
Game Date:  ? - 05.03.06 (recovered on 7. August 07)
Usual suspects: StarLite, weba, Doke, Sebastiaan, csuke, Mowl (extend)
Gametype: Temperate - - Cargo
Trainlength: 2-Tiles (!)
Mapsize: 256x1024
Version used: runs with 0.5.3
Remarks:
Town Drop by csuke services 443 trains
Download: Public Server Game 062 Final / Direct Link to this entry


Public Server Game 06
Game Date: 28.01.06 - 16.02.06
Usual suspects: valhallasw, Doke, Osai, csuke, StarLite, ChrisM, TMU, TrueLight (extend)
Gametype: Desert Scenery - Maglev - Cargo
Trainlength: 4-Tiles
Mapsize:
Version used: 0.4.5
Remarks: Alternative Network Concept
Some Advertisments in the Game
Download: Public Server Game 06 Final / Direct Link to this entry


Public Server Game 05
Game Date: 12.01.06 - 28.01.06
Usual suspects: csuke, uLiKo, e1ko, Doke, henrik, TrueLight, valhallasw, Osai, Mucht, StarLite (extend)
Gametype: Temperate Climate - Rails - Cargo
Trainlength: 3-Tiles
Mapsize:
Version used: Nightly r3412
Remarks:
Junction built by e1ko
Download: Public Server Game 05 Final / Direct Link to this entry


Public Server Game 04
Game Date: 05.01.06 - 12.01.06
Usual suspects: Hans, llevering, uLiKo, csuke, e1ko, StarLite, Merola, Boss, TrueLight, Commie_Si (extend)
Gametype: Desert Scenery - Maglev - Cargo
Trainlength: 6-Tiles
Mapsize: 1024x512
Version used: Nightly r3360
Remarks:
Factory Station
Download: Public Server Game 04 Final / Direct Link to this entry


Public Server Game 03
Game Date: 03.01.06 - 05.01.06
Usual suspects: Hans, ChrisM, uLiKo, csuke, MojoD, UnderBuilder, LilDood, Merola, Boss, TrueLight, Commie_Si (extend)
Gametype: Temperate Climate - Monorail - TGV-Concept
Trainlength: 8-Tiles
Mapsize:
Version used: Nightly r3360
Remarks:
TGV-Station area of this game
Download: Public Server Game 03 Final / Direct Link to this entry


Public Server Game 02
Game Date: 30.12.05 - 03.01.06
Usual suspects: SerriaRomeo, Hans, ChrisM, uLiKo, csuke, MojoD, UnderBuilder, LilDood (extend)
Gametype: Temperate Climate - Maglev - Cargo
Trainlength: 4-Tiles
Mapsize:
Version used: Nightly r3351 and r3360
Remarks: 289 Trains, #-Concept of Network
Backbone Hub 01 built by Hans
Download: Public Server Game 02 Final / Direct Link to this entry


Public Server Game 01
Game Date: 26.12.05 - 30.12.05
Usual suspects: SerriaRomeo, Hans, ChrisM, uLiKo, Code601, MojoD, UnderBuilder (extend)
Gametype: Temperate Climate - Maglev - Cargo
Trainlength: 4-Tiles
Mapsize:
Version used: Nightly r3320
Remarks:
Factory Station in Sandbox Server Game 1
Download: Public Server Game 01 Final / Direct Link to this entry
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